mirror of https://github.com/CGAL/cgal
Fix normals to normal
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@ -166,7 +166,7 @@ const char vertex_source_color_comp[] =
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" mv_matrix_3[0] = mv_matrix[0].xyz; \n"
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" mv_matrix_3[1] = mv_matrix[1].xyz; \n"
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" mv_matrix_3[2] = mv_matrix[2].xyz; \n"
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" fN = mv_matrix_3* normals; \n"
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" fN = mv_matrix_3* normal; \n"
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" fColor = vec4(color, 1.0); \n"
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" gl_PointSize = point_size;\n"
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" gl_Position = mvp_matrix * vertex;\n"
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