Fix some typos

This commit is contained in:
Andreas Fabri 2023-02-14 14:17:04 +00:00
parent fbe559adc9
commit 010293a872
1 changed files with 8 additions and 8 deletions

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@ -1180,14 +1180,14 @@ bool decimate_meshes_with_common_interfaces_impl(TriangleMeshRange& meshes,
/*! /*!
* \ingroup PMP_meshing_grp * \ingroup PMP_meshing_grp
* generates a new triangle mesh `tm_out` with the minimal number of triangles while preserving the shape as `tm_in`. * generates a new triangle mesh `tm_out` with the minimal number of triangles while preserving the shape as `tm_in`.
* In practice, this means that connected components of edge incident faces belonging the same plane are * In practice, this means that connected components of edge incident faces belonging to the same plane are
* first extracted (each such connected component is called a *patch*). Then the connected components of vertex * first extracted (each such connected component is called a *patch*). Then the connected components of vertex
* connected patch border edge belonging to the same line are extracted. Endpoints of such components and * connected patch border edge belonging to the same line are extracted. Endpoints of such components and
* vertices incident to more that two patches (or two patches + one mesh boundary) are called *corners*. * vertices incident to more than two patches (or two patches + one mesh boundary) are called *corners*.
* `tm_out` contains the 2D constrained Delaunay triangulation of each patch with bounder defined by * `tm_out` contains the 2D constrained Delaunay triangulation of each patch with bounder defined by
* only corner vertices. * only corner vertices.
* *
* \warning if `tm_in` contains a non-manifold vertex, `tm_out` will always be empty. Those vertices must be * \warning if `tm_in` contains a non-manifold vertex, `tm_out` will be empty. Those vertices must be
* duplicated with `duplicate_non_manifold_vertices()` to get an output. * duplicated with `duplicate_non_manifold_vertices()` to get an output.
* *
* \tparam TriangleMeshIn a model of `HalfedgeListGraph` and `FaceListGraph` * \tparam TriangleMeshIn a model of `HalfedgeListGraph` and `FaceListGraph`
@ -1195,8 +1195,8 @@ bool decimate_meshes_with_common_interfaces_impl(TriangleMeshRange& meshes,
* \tparam NamedParametersIn a sequence of \ref bgl_namedparameters "Named Parameters" * \tparam NamedParametersIn a sequence of \ref bgl_namedparameters "Named Parameters"
* \tparam NamedParametersOut a sequence of \ref bgl_namedparameters "Named Parameters" * \tparam NamedParametersOut a sequence of \ref bgl_namedparameters "Named Parameters"
* *
* \param tm_in input triangulated surface mesh * \param tm_in input triangle mesh
* \param tm_out output mesh * \param tm_out output triangle mesh
* \param np_in an optional sequence of \ref bgl_namedparameters "Named Parameters" among the ones listed below: * \param np_in an optional sequence of \ref bgl_namedparameters "Named Parameters" among the ones listed below:
* *
* \cgalNamedParamsBegin * \cgalNamedParamsBegin
@ -1360,7 +1360,7 @@ void remesh_planar_patches(const TriangleMeshIn& tm_in,
* except that here the partition into patches and corner identification is provided by the user. * except that here the partition into patches and corner identification is provided by the user.
* It allows to have a remeshing of almost coplanar regiond, detected for example using the region growing algorithm * It allows to have a remeshing of almost coplanar regiond, detected for example using the region growing algorithm
* with the functions `region_growing_of_planes_on_faces()` and `detect_corners_of_regions()`. * with the functions `region_growing_of_planes_on_faces()` and `detect_corners_of_regions()`.
* If a patch cannot be triangulated, it is left untouched in the output and all its vertices becomes corners * If a patch cannot be triangulated, it is left untouched in the output and all its vertices become corners
* so that the output is still a valid conformal triangle mesh. * so that the output is still a valid conformal triangle mesh.
* \todo define how triangulation normals are estimated and maybe ask for them? * \todo define how triangulation normals are estimated and maybe ask for them?
* \returns `true` if all patches could be triangulated and `false` otherwise. * \returns `true` if all patches could be triangulated and `false` otherwise.
@ -1377,8 +1377,8 @@ void remesh_planar_patches(const TriangleMeshIn& tm_in,
* \tparam NamedParametersIn a sequence of \ref bgl_namedparameters "Named Parameters" * \tparam NamedParametersIn a sequence of \ref bgl_namedparameters "Named Parameters"
* \tparam NamedParametersOut a sequence of \ref bgl_namedparameters "Named Parameters" * \tparam NamedParametersOut a sequence of \ref bgl_namedparameters "Named Parameters"
* *
* \param tm_in input triangulated surface mesh * \param tm_in input triangle mesh
* \param tm_out output mesh * \param tm_out output triangle mesh
* \param nb_patches the number of patches in the partition * \param nb_patches the number of patches in the partition
* \param nb_corners the number of corners * \param nb_corners the number of corners
* \param face_patch_map a property map that contains for each face the id of its patch in the range `[0, nb_patches]` * \param face_patch_map a property map that contains for each face the id of its patch in the range `[0, nb_patches]`