mirror of https://github.com/CGAL/cgal
Use the sorted priority queue in the plugin
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@ -9,6 +9,10 @@
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#include "Scene_polylines_item.h"
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#include "Scene_polylines_item.h"
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#include "Scene_points_with_normal_item.h"
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#include "Scene_points_with_normal_item.h"
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// Since we want to do visualization and interruption, it's better to use the sorted priority queue,
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// even if it is slower
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#define CGAL_AW3_USE_SORTED_PRIORITY_QUEUE
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#include <CGAL/alpha_wrap_3.h>
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#include <CGAL/alpha_wrap_3.h>
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#include <QAction>
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#include <QAction>
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