mirror of https://github.com/CGAL/cgal
Fix Possible memory leaks
This commit is contained in:
parent
4c58c214c3
commit
09d7625e67
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@ -375,38 +375,38 @@ void Scene::initializeGL(CGAL::Three::Viewer_interface* viewer)
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};
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QOpenGLShader *vertex_shader = new QOpenGLShader(QOpenGLShader::Vertex);
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QOpenGLShader *fragment_shader= new QOpenGLShader(QOpenGLShader::Fragment);
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QOpenGLShader vertex_shader(QOpenGLShader::Vertex);
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QOpenGLShader fragment_shader(QOpenGLShader::Fragment);
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if(viewer->isOpenGL_4_3())
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{
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if(!vertex_shader->compileSourceCode(vertex_source))
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if(!vertex_shader.compileSourceCode(vertex_source))
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{
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std::cerr<<"Compiling vertex source FAILED"<<std::endl;
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}
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if(!fragment_shader->compileSourceCode(fragment_source))
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if(!fragment_shader.compileSourceCode(fragment_source))
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{
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std::cerr<<"Compiling fragmentsource FAILED"<<std::endl;
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}
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}
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else
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{
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if(!vertex_shader->compileSourceCode(vertex_source_comp))
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if(!vertex_shader.compileSourceCode(vertex_source_comp))
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{
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std::cerr<<"Compiling vertex source FAILED"<<std::endl;
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}
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if(!fragment_shader->compileSourceCode(fragment_source_comp))
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if(!fragment_shader.compileSourceCode(fragment_source_comp))
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{
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std::cerr<<"Compiling fragmentsource FAILED"<<std::endl;
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}
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}
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if(!program.addShader(vertex_shader))
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if(!program.addShader(&vertex_shader))
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{
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std::cerr<<"adding vertex shader FAILED"<<std::endl;
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}
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if(!program.addShader(fragment_shader))
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if(!program.addShader(&fragment_shader))
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{
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std::cerr<<"adding fragment shader FAILED"<<std::endl;
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}
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@ -564,24 +564,24 @@ void Scene_image_item_priv::compile_shaders()
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"} \n"
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"\n"
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};
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QOpenGLShader *vertex_shader = new QOpenGLShader(QOpenGLShader::Vertex);
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if(!vertex_shader->compileSourceCode(vertex_source))
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QOpenGLShader vertex_shader(QOpenGLShader::Vertex);
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if(!vertex_shader.compileSourceCode(vertex_source))
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{
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std::cerr<<"Compiling vertex source FAILED"<<std::endl;
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}
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QOpenGLShader *fragment_shader= new QOpenGLShader(QOpenGLShader::Fragment);
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if(!fragment_shader->compileSourceCode(fragment_source))
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QOpenGLShader fragment_shader(QOpenGLShader::Fragment);
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if(!fragment_shader.compileSourceCode(fragment_source))
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{
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std::cerr<<"Compiling fragmentsource FAILED"<<std::endl;
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}
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if(!rendering_program.addShader(vertex_shader))
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if(!rendering_program.addShader(&vertex_shader))
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{
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std::cerr<<"adding vertex shader FAILED"<<std::endl;
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}
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if(!rendering_program.addShader(fragment_shader))
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if(!rendering_program.addShader(&fragment_shader))
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{
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std::cerr<<"adding fragment shader FAILED"<<std::endl;
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}
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@ -250,8 +250,6 @@ void Viewer::init()
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setBackgroundColor(::Qt::white);
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d->vao.create();
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d->buffer.create();
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QOpenGLShader *vertex_shader, *fragment_shader;
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//setting the program used for the distance
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{
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@ -298,36 +296,37 @@ void Viewer::init()
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"} \n"
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"\n"
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};
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vertex_shader = new QOpenGLShader(QOpenGLShader::Vertex);
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fragment_shader= new QOpenGLShader(QOpenGLShader::Fragment);
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QOpenGLShader vertex_shader(QOpenGLShader::Vertex);
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QOpenGLShader fragment_shader(QOpenGLShader::Fragment);
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if(isOpenGL_4_3())
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{
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if(!vertex_shader->compileSourceCode(vertex_source_dist))
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if(!vertex_shader.compileSourceCode(vertex_source_dist))
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{
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std::cerr<<"Compiling vertex source FAILED"<<std::endl;
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}
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if(!fragment_shader->compileSourceCode(fragment_source_dist))
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if(!fragment_shader.compileSourceCode(fragment_source_dist))
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{
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std::cerr<<"Compiling fragmentsource FAILED"<<std::endl;
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}
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}
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else
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{ if(!vertex_shader->compileSourceCode(vertex_source_comp_dist))
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{
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if(!vertex_shader.compileSourceCode(vertex_source_comp_dist))
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{
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std::cerr<<"Compiling vertex source FAILED"<<std::endl;
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}
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if(!fragment_shader->compileSourceCode(fragment_source_comp_dist))
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if(!fragment_shader.compileSourceCode(fragment_source_comp_dist))
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{
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std::cerr<<"Compiling fragmentsource FAILED"<<std::endl;
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}
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}
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if(!d->rendering_program_dist.addShader(vertex_shader))
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if(!d->rendering_program_dist.addShader(&vertex_shader))
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{
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std::cerr<<"adding vertex shader FAILED"<<std::endl;
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}
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if(!d->rendering_program_dist.addShader(fragment_shader))
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if(!d->rendering_program_dist.addShader(&fragment_shader))
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{
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std::cerr<<"adding fragment shader FAILED"<<std::endl;
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}
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