mirror of https://github.com/CGAL/cgal
Merge remote-tracking branch 'cgal/5.6.x-branch'
This commit is contained in:
commit
0b9b42ace5
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@ -111,14 +111,24 @@ template<class T>inline std::enable_if_t<std::is_empty<T>::value, T> approx(T){r
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template<class T>inline std::enable_if_t<std::is_empty<T>::value, int> depth(T){return -1;}
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template<class T>inline std::enable_if_t<std::is_empty<T>::value, int> depth(T){return -1;}
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namespace internal{
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namespace internal{
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template <typename AT, typename ET, typename E2A>
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struct Evaluate<Lazy<AT,ET,E2A>>
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template <typename AT, typename ET, typename E2A>
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{
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struct Evaluate<Lazy<AT, ET, E2A>>
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void operator()(const Lazy<AT,ET,E2A>& l)
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{
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{
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exact(l);
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void operator()(const Lazy<AT, ET, E2A>& l)
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}
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{
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exact(l);
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}
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};
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};
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template <typename ET>
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struct Evaluate<Lazy_exact_nt<ET>>
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{
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void operator()(const Lazy_exact_nt<ET>& l)
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{
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exact(l);
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}
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};
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} // internal namespace
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} // internal namespace
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// For an iterator, exact/approx applies to the objects it points to
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// For an iterator, exact/approx applies to the objects it points to
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@ -768,8 +768,14 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
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fbos.resize(static_cast<int>(viewer->total_pass()));
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fbos.resize(static_cast<int>(viewer->total_pass()));
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depth_test.resize(static_cast<int>(viewer->total_pass())-1);
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depth_test.resize(static_cast<int>(viewer->total_pass())-1);
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int viewport[4];
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viewer->glGetIntegerv(GL_VIEWPORT, viewport);
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int w = viewport[2];// viewer->width();
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int h = viewport[3];// viewer->height();
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//first pass
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//first pass
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fbos[0] = new QOpenGLFramebufferObject(viewer->width(), viewer->height(),QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
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fbos[0] = new QOpenGLFramebufferObject(w, h, QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
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fbos[0]->bind();
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fbos[0]->bind();
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viewer->glDisable(GL_BLEND);
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viewer->glDisable(GL_BLEND);
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viewer->glEnable(GL_DEPTH_TEST);
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viewer->glEnable(GL_DEPTH_TEST);
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@ -783,7 +789,8 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
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renderScene(opaque_items, viewer, picked_item_IDs, false, 0,false, nullptr);
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renderScene(opaque_items, viewer, picked_item_IDs, false, 0,false, nullptr);
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renderScene(transparent_items, viewer, picked_item_IDs, false, 0,false, nullptr);
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renderScene(transparent_items, viewer, picked_item_IDs, false, 0,false, nullptr);
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fbos[0]->release();
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fbos[0]->release();
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depth_test[0] = new QOpenGLFramebufferObject(viewer->width(), viewer->height(),QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
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depth_test[0] = new QOpenGLFramebufferObject(w, h,QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
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depth_test[0]->bind();
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depth_test[0]->bind();
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viewer->glDisable(GL_BLEND);
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viewer->glDisable(GL_BLEND);
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viewer->glEnable(GL_DEPTH_TEST);
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viewer->glEnable(GL_DEPTH_TEST);
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@ -801,7 +808,7 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
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//other passes
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//other passes
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for(int i=1; i<viewer->total_pass()-1; ++i)
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for(int i=1; i<viewer->total_pass()-1; ++i)
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{
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{
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fbos[i] = new QOpenGLFramebufferObject(viewer->width(), viewer->height(),QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
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fbos[i] = new QOpenGLFramebufferObject(w, h,QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
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fbos[i]->bind();
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fbos[i]->bind();
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viewer->glDisable(GL_BLEND);
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viewer->glDisable(GL_BLEND);
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viewer->glEnable(GL_DEPTH_TEST);
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viewer->glEnable(GL_DEPTH_TEST);
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@ -818,7 +825,7 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
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renderScene(transparent_items, viewer, picked_item_IDs, false, i, false, depth_test[i-1]);
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renderScene(transparent_items, viewer, picked_item_IDs, false, i, false, depth_test[i-1]);
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fbos[i]->release();
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fbos[i]->release();
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depth_test[i] = new QOpenGLFramebufferObject(viewer->width(), viewer->height(),QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
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depth_test[i] = new QOpenGLFramebufferObject(w, h,QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
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depth_test[i]->bind();
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depth_test[i]->bind();
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viewer->glDisable(GL_BLEND);
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viewer->glDisable(GL_BLEND);
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viewer->glEnable(GL_DEPTH_TEST);
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viewer->glEnable(GL_DEPTH_TEST);
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@ -834,9 +841,8 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
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depth_test[i]->release();
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depth_test[i]->release();
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}
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}
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//last pass
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//last pass
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fbos[static_cast<int>(viewer->total_pass())-1] = new QOpenGLFramebufferObject(viewer->width(), viewer->height(),QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
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fbos[static_cast<int>(viewer->total_pass())-1] = new QOpenGLFramebufferObject(w, h,QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
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fbos[static_cast<int>(viewer->total_pass())-1]->bind();
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fbos[static_cast<int>(viewer->total_pass())-1]->bind();
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viewer->glDisable(GL_BLEND);
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viewer->glDisable(GL_BLEND);
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viewer->glEnable(GL_DEPTH_TEST);
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viewer->glEnable(GL_DEPTH_TEST);
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@ -185,8 +185,11 @@ void Triangle_container::draw(Viewer_interface* viewer,
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getVao(viewer)->program->setUniformValue("far", static_cast<float>(viewer->camera()->zFar()));
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getVao(viewer)->program->setUniformValue("far", static_cast<float>(viewer->camera()->zFar()));
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getVao(viewer)->program->setUniformValue("writing", viewer->isDepthWriting());
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getVao(viewer)->program->setUniformValue("writing", viewer->isDepthWriting());
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getVao(viewer)->program->setUniformValue("alpha", d->alpha);
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getVao(viewer)->program->setUniformValue("alpha", d->alpha);
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if( fbo)
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if(fbo) {
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viewer->glBindTexture(GL_TEXTURE_2D, fbo->texture());
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viewer->glBindTexture(GL_TEXTURE_2D, fbo->texture());
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getVao(viewer)->program->setUniformValue("width", fbo->width() * 1.0f);
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getVao(viewer)->program->setUniformValue("height", fbo->height() * 1.0f);
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}
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}
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}
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if(getVao(viewer)->program->property("drawLinesAdjacency").toBool())
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if(getVao(viewer)->program->property("drawLinesAdjacency").toBool())
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{
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{
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@ -225,8 +228,11 @@ void Triangle_container::draw(Viewer_interface* viewer,
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getVao(viewer)->program->setUniformValue("far", static_cast<float>(viewer->camera()->zFar()));
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getVao(viewer)->program->setUniformValue("far", static_cast<float>(viewer->camera()->zFar()));
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getVao(viewer)->program->setUniformValue("writing", viewer->isDepthWriting());
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getVao(viewer)->program->setUniformValue("writing", viewer->isDepthWriting());
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getVao(viewer)->program->setUniformValue("alpha", d->alpha);
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getVao(viewer)->program->setUniformValue("alpha", d->alpha);
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if( fbo)
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if(fbo) {
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viewer->glBindTexture(GL_TEXTURE_2D, fbo->texture());
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viewer->glBindTexture(GL_TEXTURE_2D, fbo->texture());
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getVao(viewer)->program->setUniformValue("width", fbo->width() * 1.0f);
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getVao(viewer)->program->setUniformValue("height", fbo->height() * 1.0f);
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}
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}
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}
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if(getVao(viewer)->program->property("isInstanced").toBool())
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if(getVao(viewer)->program->property("isInstanced").toBool())
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{
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{
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@ -0,0 +1,22 @@
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#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
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#include <CGAL/Polygon_2.h>
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#include <CGAL/Polygon_2_algorithms.h>
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#include <iostream>
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using Kernel = CGAL::Exact_predicates_exact_constructions_kernel;
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using Point_2 = Kernel::Point_2;
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using Polygon_2 = CGAL::Polygon_2<Kernel>;
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int main()
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{
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Polygon_2 polygon;
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for (int i = 0; i < 200000; ++i) {
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polygon.push_back(Point_2(i* 1.04663, 0));
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}
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polygon.push_back(Point_2( 3.1415, 3.1415));
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auto ar = CGAL::polygon_area_2(polygon.vertices_begin(), polygon.vertices_end(), Kernel());
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std::cout << "done" << std::endl;
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return 0;
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}
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