mirror of https://github.com/CGAL/cgal
Fix demos
This commit is contained in:
parent
2a212bb2a8
commit
17e83d573d
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@ -23,14 +23,24 @@
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int main(int argc, char **argv)
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{
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QSurfaceFormat fmt;
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#ifdef Q_OS_MAC
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fmt.setVersion(4, 1);
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#else
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fmt.setVersion(4, 3);
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#endif
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fmt.setRenderableType(QSurfaceFormat::OpenGL);
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fmt.setProfile(QSurfaceFormat::CoreProfile);
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fmt.setOption(QSurfaceFormat::DebugContext);
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QSurfaceFormat::setDefaultFormat(fmt);
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//for windows
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 3, 0))
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QApplication::setAttribute(Qt::AA_UseDesktopOpenGL);
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#endif
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QApplication app(argc, argv);
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app.setOrganizationDomain("inria.fr");
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app.setOrganizationName("INRIA");
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app.setApplicationName("AABB tree demo");
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//for windows
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 3, 0))
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app.setAttribute(Qt::AA_UseDesktopOpenGL);
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#endif
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// Import resources from libCGALQt (Qt5).
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CGAL_QT_INIT_RESOURCES;
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@ -91,8 +91,8 @@ void Scene::compile_shaders()
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//Vertex source code
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const char vertex_source[] =
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{
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"#version 120 \n"
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"attribute highp vec4 vertex;\n"
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"#version 150 \n"
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"in highp vec4 vertex;\n"
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"uniform highp mat4 mvp_matrix;\n"
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"uniform highp mat4 f_matrix;\n"
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"void main(void)\n"
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@ -103,10 +103,11 @@ void Scene::compile_shaders()
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//Vertex source code
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const char fragment_source[] =
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{
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"#version 120 \n"
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"#version 150 \n"
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"uniform highp vec4 color; \n"
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"out highp vec4 out_color; \n"
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"void main(void) { \n"
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"gl_FragColor = color; \n"
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"out_color = color; \n"
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"} \n"
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"\n"
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};
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@ -139,26 +140,27 @@ void Scene::compile_shaders()
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//Vertex source code
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const char tex_vertex_source[] =
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{
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"#version 120 \n"
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"attribute highp vec4 vertex;\n"
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"attribute highp vec2 tex_coord; \n"
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"#version 150 \n"
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"in highp vec4 vertex;\n"
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"in highp vec2 tex_coord; \n"
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"uniform highp mat4 mvp_matrix;\n"
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"uniform highp mat4 f_matrix;\n"
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"varying highp vec2 texc;\n"
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"out highp vec2 texc;\n"
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"void main(void)\n"
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"{\n"
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" gl_Position = mvp_matrix * f_matrix * vertex;\n"
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" texc = tex_coord;\n"
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" texc = tex_coord;\n"
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"}"
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};
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//Vertex source code
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const char tex_fragment_source[] =
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{
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"#version 120 \n"
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"#version 150 \n"
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"uniform sampler2D texture;\n"
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"varying highp vec2 texc;\n"
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"in highp vec2 texc;\n"
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"out highp vec4 out_color; \n"
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"void main(void) { \n"
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"gl_FragColor = texture2D(texture, texc.st);\n"
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"out_color = texture2D(texture, texc.st);\n"
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"} \n"
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"\n"
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};
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@ -1319,12 +1321,8 @@ void Scene::deactivate_cutting_plane()
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}
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void Scene::initGL()
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{
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gl = new QOpenGLFunctions_2_1();
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if(!gl->initializeOpenGLFunctions())
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{
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qFatal("ERROR : OpenGL Functions not initialized. Check your OpenGL Verison (should be >=3.3)");
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exit(1);
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}
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gl = new QOpenGLFunctions();
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gl->initializeOpenGLFunctions();
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gl->glGenTextures(1, &textureId);
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compile_shaders();
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@ -86,7 +86,7 @@ public:
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private:
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// member data
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QOpenGLFunctions_2_1 *gl;
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QOpenGLFunctions *gl;
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Bbox m_bbox;
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Polyhedron *m_pPolyhedron;
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std::list<Point> m_points;
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@ -8,15 +8,27 @@
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int main(int argc, char** argv)
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{
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QApplication application(argc,argv);
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QSurfaceFormat fmt;
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#ifdef Q_OS_MAC
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fmt.setVersion(4, 1);
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#else
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fmt.setVersion(4, 3);
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#endif
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fmt.setRenderableType(QSurfaceFormat::OpenGL);
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fmt.setProfile(QSurfaceFormat::CoreProfile);
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fmt.setOption(QSurfaceFormat::DebugContext);
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QSurfaceFormat::setDefaultFormat(fmt);
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//for Windows
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 3, 0))
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QApplication::setAttribute(Qt::AA_UseDesktopOpenGL);
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#endif
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QApplication application(argc,argv);
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application.setOrganizationDomain("geometryfactory.com");
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application.setOrganizationName("GeometryFactory");
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application.setApplicationName("Alpha Shape Reconstruction");
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//for Windows
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 3, 0))
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application.setAttribute(Qt::AA_UseDesktopOpenGL);
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#endif
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// Import resources from libCGALQt (Qt5).
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// See https://doc.qt.io/qt-5/qdir.html#Q_INIT_RESOURCE
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@ -29,14 +29,14 @@ void Viewer::compile_shaders()
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//Vertex source code
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const char vertex_source[] =
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{
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"#version 120 \n"
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"attribute highp vec4 vertex;\n"
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"attribute highp vec3 normal;\n"
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"#version 150 \n"
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"in highp vec4 vertex;\n"
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"in highp vec3 normal;\n"
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"uniform highp mat4 mvp_matrix;\n"
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"uniform highp mat4 mv_matrix; \n"
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"varying highp vec4 fP; \n"
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"varying highp vec3 fN; \n"
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"out highp vec4 fP; \n"
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"out highp vec3 fN; \n"
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"void main(void)\n"
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"{\n"
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" fP = mv_matrix * vertex; \n"
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@ -47,15 +47,16 @@ void Viewer::compile_shaders()
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//Fragment source code
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const char fragment_source[] =
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{
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"#version 120 \n"
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"varying highp vec4 fP; \n"
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"varying highp vec3 fN; \n"
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"#version 150 \n"
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"in highp vec4 fP; \n"
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"in highp vec3 fN; \n"
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"uniform highp vec4 color; \n"
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"uniform highp vec4 light_pos; \n"
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"uniform highp vec4 light_diff; \n"
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"uniform highp vec4 light_spec; \n"
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"uniform highp vec4 light_amb; \n"
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"uniform float spec_power ; \n"
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"out highp vec4 out_color; \n"
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"void main(void) { \n"
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@ -70,7 +71,7 @@ void Viewer::compile_shaders()
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" highp vec4 diffuse = abs(dot(N,L)) * light_diff * color; \n"
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" highp vec4 specular = pow(max(dot(R,V), 0.0), spec_power) * light_spec; \n"
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"gl_FragColor = light_amb*color + diffuse + specular ; \n"
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"out_color = light_amb*color + diffuse + specular ; \n"
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"} \n"
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"\n"
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};
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@ -105,8 +106,8 @@ rendering_program.bind();
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//Vertex source code
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const char vertex_source_points[] =
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{
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"#version 120 \n"
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"attribute highp vec4 vertex;\n"
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"#version 150 \n"
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"in highp vec4 vertex;\n"
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"uniform highp mat4 mvp_matrix;\n"
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"uniform highp float point_size;\n"
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@ -119,11 +120,12 @@ const char vertex_source_points[] =
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//Vertex source code
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const char fragment_source_points[] =
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{
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"#version 120 \n"
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"#version 150 \n"
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"uniform highp vec4 color; \n"
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"out highp vec4 out_color; \n"
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"void main(void) { \n"
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"gl_FragColor = color; \n"
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"out_color = color; \n"
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"} \n"
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"\n"
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};
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@ -3,15 +3,25 @@
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int main(int argc, char** argv)
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{
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QSurfaceFormat fmt;
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#ifdef Q_OS_MAC
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fmt.setVersion(4, 1);
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#else
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fmt.setVersion(4, 3);
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#endif
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fmt.setRenderableType(QSurfaceFormat::OpenGL);
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fmt.setProfile(QSurfaceFormat::CoreProfile);
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fmt.setOption(QSurfaceFormat::DebugContext);
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QSurfaceFormat::setDefaultFormat(fmt);
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// Read command lines arguments.
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//for Windows
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 3, 0))
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QApplication::setAttribute(Qt::AA_UseDesktopOpenGL);
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#endif
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QApplication application(argc,argv);
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// Instantiate the viewer.
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Viewer viewer;
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//for Windows
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 3, 0))
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application.setAttribute(Qt::AA_UseDesktopOpenGL);
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#endif
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viewer.setWindowTitle("Intersection points of randomly generated circles.");
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// Make the viewer window visible on screen.
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@ -32,16 +32,16 @@ void Viewer::compile_shaders()
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//Vertex source code
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const char vertex_source[] =
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{
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"#version 120 \n"
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"attribute highp vec4 vertex;\n"
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"attribute highp vec3 normal;\n"
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"attribute highp vec4 center;\n"
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"#version 150 \n"
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"in highp vec4 vertex;\n"
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"in highp vec3 normal;\n"
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"in highp vec4 center;\n"
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"uniform highp mat4 mvp_matrix;\n"
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"uniform highp mat4 mv_matrix; \n"
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"varying highp vec4 fP; \n"
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"varying highp vec3 fN; \n"
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"out highp vec4 fP; \n"
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"out highp vec3 fN; \n"
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"void main(void)\n"
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"{\n"
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" fP = mv_matrix * vertex; \n"
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@ -52,15 +52,16 @@ void Viewer::compile_shaders()
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//Vertex source code
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const char fragment_source[] =
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{
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"#version 120 \n"
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"varying highp vec4 fP; \n"
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"varying highp vec3 fN; \n"
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"#version 150 \n"
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"in highp vec4 fP; \n"
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"in highp vec3 fN; \n"
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"uniform highp vec4 color; \n"
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"uniform highp vec4 light_pos; \n"
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"uniform highp vec4 light_diff; \n"
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"uniform highp vec4 light_spec; \n"
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"uniform highp vec4 light_amb; \n"
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"uniform float spec_power ; \n"
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"out highp vec4 out_color; \n"
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"void main(void) { \n"
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@ -75,7 +76,7 @@ void Viewer::compile_shaders()
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" highp vec4 diffuse = max(dot(N,L), 0.0) * light_diff * color; \n"
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" highp vec4 specular = pow(max(dot(R,V), 0.0), spec_power) * light_spec; \n"
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"gl_FragColor = light_amb*color + diffuse ; \n"
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"out_color = light_amb*color + diffuse ; \n"
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"} \n"
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"\n"
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};
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@ -111,8 +112,8 @@ void Viewer::compile_shaders()
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//Vertex source code
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const char vertex_source_no_ext[] =
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{
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"#version 120 \n"
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"attribute highp vec4 vertex;\n"
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"#version 150 \n"
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"in highp vec4 vertex;\n"
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"uniform highp mat4 mvp_matrix;\n"
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"void main(void)\n"
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"{\n"
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@ -123,10 +124,11 @@ void Viewer::compile_shaders()
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//Vertex source code
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const char fragment_source_no_ext[] =
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{
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"#version 120 \n"
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"#version 150 \n"
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"uniform highp vec4 color; \n"
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"out highp vec4 out_color; \n"
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"void main(void) { \n"
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"gl_FragColor = color; \n"
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"out_color = color; \n"
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"} \n"
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"\n"
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};
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@ -23,15 +23,15 @@ int main(int argc, char** argv)
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// std::cout<<"Size of dart: "<<sizeof(LCC::Dart)<<std::endl;
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CGAL::set_error_behaviour(CGAL::ABORT);
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//for windows
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 3, 0))
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QApplication::setAttribute(Qt::AA_UseDesktopOpenGL);
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#endif
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QApplication application(argc,argv);
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application.setOrganizationDomain("cgal.org");
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application.setOrganizationName("CNRS and LIRIS' Establishments");
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application.setApplicationName("3D Linear Cell Complex");
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//for windows
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 3, 0))
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application.setAttribute(Qt::AA_UseDesktopOpenGL);
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#endif
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// Import resources from libCGALQt5
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// See https://doc.qt.io/qt-5/qdir.html#Q_INIT_RESOURCE
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@ -17,7 +17,7 @@
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#include <CGAL/Qt/qglviewer.h>
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#include <QKeyEvent>
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#include <QOpenGLFunctions_2_1>
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#include <QOpenGLFunctions>
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#include <QOpenGLVertexArrayObject>
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#include <QGLBuffer>
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#include <QOpenGLShaderProgram>
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@ -43,15 +43,15 @@ typedef Local_kernel::Vector_3 Local_vector;
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//Vertex source code
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const char vertex_source_mono[] =
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{
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"#version 120 \n"
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"attribute highp vec4 vertex;\n"
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"attribute highp vec3 normal;\n"
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"#version 150 \n"
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"in highp vec4 vertex;\n"
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"in highp vec3 normal;\n"
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"uniform highp mat4 mvp_matrix;\n"
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"uniform highp mat4 mv_matrix; \n"
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"varying highp vec4 fP; \n"
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"varying highp vec3 fN; \n"
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"out highp vec4 fP; \n"
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"out highp vec3 fN; \n"
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"void main(void)\n"
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"{\n"
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" fP = mv_matrix * vertex; \n"
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@ -62,17 +62,17 @@ const char vertex_source_mono[] =
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const char vertex_source_color[] =
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{
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"#version 120 \n"
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"attribute highp vec4 vertex;\n"
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"attribute highp vec3 normal;\n"
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"attribute highp vec3 color;\n"
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"#version 150 \n"
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"in highp vec4 vertex;\n"
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"in highp vec3 normal;\n"
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"in highp vec3 color;\n"
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"uniform highp mat4 mvp_matrix;\n"
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"uniform highp mat4 mv_matrix; \n"
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"varying highp vec4 fP; \n"
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"varying highp vec3 fN; \n"
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"varying highp vec4 fColor; \n"
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"out highp vec4 fP; \n"
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"out highp vec3 fN; \n"
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"out highp vec4 fColor; \n"
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"void main(void)\n"
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"{\n"
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" fP = mv_matrix * vertex; \n"
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@ -85,15 +85,16 @@ const char vertex_source_color[] =
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//Vertex source code
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const char fragment_source_mono[] =
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{
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"#version 120 \n"
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"varying highp vec4 fP; \n"
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"varying highp vec3 fN; \n"
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"#version 150 \n"
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"in highp vec4 fP; \n"
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"in highp vec3 fN; \n"
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"uniform highp vec4 color; \n"
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"uniform highp vec4 light_pos; \n"
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"uniform highp vec4 light_diff; \n"
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"uniform highp vec4 light_spec; \n"
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"uniform highp vec4 light_amb; \n"
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"uniform float spec_power ; \n"
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"out highp vec4 out_color; \n"
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"void main(void) { \n"
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@ -108,22 +109,23 @@ const char fragment_source_mono[] =
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" highp vec4 diffuse = max(dot(N,L), 0.0) * light_diff * color; \n"
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" highp vec4 specular = pow(max(dot(R,V), 0.0), spec_power) * light_spec; \n"
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"gl_FragColor = light_amb*color + diffuse ; \n"
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"out_color = light_amb*color + diffuse ; \n"
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"} \n"
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"\n"
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};
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const char fragment_source_color[] =
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{
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"#version 120 \n"
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"varying highp vec4 fP; \n"
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"varying highp vec3 fN; \n"
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"varying highp vec4 fColor; \n"
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"#version 150 \n"
|
||||
"in highp vec4 fP; \n"
|
||||
"in highp vec3 fN; \n"
|
||||
"in highp vec4 fColor; \n"
|
||||
"uniform highp vec4 light_pos; \n"
|
||||
"uniform highp vec4 light_diff; \n"
|
||||
"uniform highp vec4 light_spec; \n"
|
||||
"uniform highp vec4 light_amb; \n"
|
||||
"uniform float spec_power ; \n"
|
||||
"out highp vec4 out_color; \n"
|
||||
|
||||
"void main(void) { \n"
|
||||
|
||||
|
|
@ -138,7 +140,7 @@ const char fragment_source_color[] =
|
|||
" highp vec4 diffuse = max(dot(N,L), 0.0) * light_diff * fColor; \n"
|
||||
" highp vec4 specular = pow(max(dot(R,V), 0.0), spec_power) * light_spec; \n"
|
||||
|
||||
"gl_FragColor = light_amb*fColor + diffuse ; \n"
|
||||
"out_color = light_amb*fColor + diffuse ; \n"
|
||||
"} \n"
|
||||
"\n"
|
||||
};
|
||||
|
|
@ -146,8 +148,8 @@ const char fragment_source_color[] =
|
|||
//Vertex source code
|
||||
const char vertex_source_p_l[] =
|
||||
{
|
||||
"#version 120 \n"
|
||||
"attribute highp vec4 vertex;\n"
|
||||
"#version 150 \n"
|
||||
"in highp vec4 vertex;\n"
|
||||
"uniform highp mat4 mvp_matrix;\n"
|
||||
"void main(void)\n"
|
||||
"{\n"
|
||||
|
|
@ -157,10 +159,11 @@ const char vertex_source_p_l[] =
|
|||
//Vertex source code
|
||||
const char fragment_source_p_l[] =
|
||||
{
|
||||
"#version 120 \n"
|
||||
"#version 150 \n"
|
||||
"uniform highp vec4 color; \n"
|
||||
"out highp vec4 out_color; \n"
|
||||
"void main(void) { \n"
|
||||
"gl_FragColor = color; \n"
|
||||
"out_color = color; \n"
|
||||
"} \n"
|
||||
"\n"
|
||||
};
|
||||
|
|
@ -194,7 +197,7 @@ typename K::Vector_3 compute_normal_of_face(const std::vector<typename K::Point_
|
|||
return (typename K::Construct_scaled_vector_3()(normal, 1.0/nb));
|
||||
}
|
||||
|
||||
class Basic_viewer : public CGAL::QGLViewer, public QOpenGLFunctions_2_1
|
||||
class Basic_viewer : public CGAL::QGLViewer, public QOpenGLFunctions
|
||||
{
|
||||
struct Vertex_info
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,6 +4,12 @@
|
|||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
QSurfaceFormat fmt;
|
||||
fmt.setVersion(2, 1);
|
||||
fmt.setRenderableType(QSurfaceFormat::OpenGL);
|
||||
fmt.setProfile(QSurfaceFormat::CoreProfile);
|
||||
fmt.setOption(QSurfaceFormat::DebugContext);
|
||||
QSurfaceFormat::setDefaultFormat(fmt);
|
||||
QApplication a(argc, argv);
|
||||
MainWindow w;
|
||||
//w.ui->setupUi(w);
|
||||
|
|
|
|||
|
|
@ -4,15 +4,20 @@
|
|||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
QSurfaceFormat fmt;
|
||||
fmt.setVersion(2, 1);
|
||||
fmt.setRenderableType(QSurfaceFormat::OpenGL);
|
||||
fmt.setProfile(QSurfaceFormat::CoreProfile);
|
||||
fmt.setOption(QSurfaceFormat::DebugContext);
|
||||
QSurfaceFormat::setDefaultFormat(fmt);
|
||||
//for windows
|
||||
#if (QT_VERSION >= QT_VERSION_CHECK(5, 3, 0))
|
||||
QApplication::setAttribute(Qt::AA_UseDesktopOpenGL);
|
||||
#endif
|
||||
QApplication application(argc,argv);
|
||||
|
||||
application.setOrganizationDomain("inria.fr");
|
||||
application.setOrganizationName("INRIA");
|
||||
application.setApplicationName("3D Periodic Lloyd");
|
||||
//for windows
|
||||
#if (QT_VERSION >= QT_VERSION_CHECK(5, 3, 0))
|
||||
application.setAttribute(Qt::AA_UseDesktopOpenGL);
|
||||
#endif
|
||||
|
||||
// Import resources from libCGAL (QT5).
|
||||
// See https://doc.qt.io/qt-5/qdir.html#Q_INIT_RESOURCE
|
||||
|
|
|
|||
|
|
@ -21,6 +21,16 @@
|
|||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
QSurfaceFormat fmt;
|
||||
fmt.setVersion(2, 1);
|
||||
fmt.setRenderableType(QSurfaceFormat::OpenGL);
|
||||
fmt.setProfile(QSurfaceFormat::CoreProfile);
|
||||
fmt.setOption(QSurfaceFormat::DebugContext);
|
||||
QSurfaceFormat::setDefaultFormat(fmt);
|
||||
#if (QT_VERSION >= QT_VERSION_CHECK(5, 3, 0))
|
||||
QApplication::setAttribute(Qt::AA_UseDesktopOpenGL);
|
||||
#endif
|
||||
|
||||
QApplication app(argc, argv);
|
||||
app.setOrganizationDomain("inria.fr");
|
||||
app.setOrganizationName("INRIA");
|
||||
|
|
|
|||
|
|
@ -16,15 +16,21 @@
|
|||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
QSurfaceFormat fmt;
|
||||
fmt.setVersion(2, 1);
|
||||
fmt.setRenderableType(QSurfaceFormat::OpenGL);
|
||||
fmt.setProfile(QSurfaceFormat::CoreProfile);
|
||||
fmt.setOption(QSurfaceFormat::DebugContext);
|
||||
QSurfaceFormat::setDefaultFormat(fmt);
|
||||
//for windows
|
||||
#if (QT_VERSION >= QT_VERSION_CHECK(5, 3, 0))
|
||||
QApplication::setAttribute(Qt::AA_UseDesktopOpenGL);
|
||||
#endif
|
||||
QApplication app(argc, argv);
|
||||
|
||||
app.setOrganizationDomain("inria.fr");
|
||||
app.setOrganizationName("INRIA");
|
||||
app.setApplicationName("3D Triangulation Demo");
|
||||
//for windows
|
||||
#if (QT_VERSION >= QT_VERSION_CHECK(5, 3, 0))
|
||||
app.setAttribute(Qt::AA_UseDesktopOpenGL);
|
||||
#endif
|
||||
|
||||
MainWindow mw;
|
||||
mw.show();
|
||||
|
|
|
|||
Loading…
Reference in New Issue