small code refactor

This commit is contained in:
denizdiktas 2023-06-13 16:23:40 +03:00
parent 2ee383241c
commit 1c98dba72a
2 changed files with 29 additions and 40 deletions

View File

@ -1,5 +1,3 @@
// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "mainwidget.h"
@ -17,18 +15,23 @@ MainWidget::~MainWidget()
doneCurrent();
}
void MainWidget::mousePressEvent(QMouseEvent *e)
void MainWidget::set_mouse_button_pressed_flag(QMouseEvent* e, bool flag)
{
switch (e->button())
{
case Qt::LeftButton:
m_left_mouse_button_down = true;
m_left_mouse_button_down = flag;
break;
case Qt::MiddleButton:
m_middle_mouse_button_down = true;
m_middle_mouse_button_down = flag;
break;
}
}
void MainWidget::mousePressEvent(QMouseEvent *e)
{
set_mouse_button_pressed_flag(e, true);
m_last_mouse_pos = QVector2D(e->position());
}
void MainWidget::mouseMoveEvent(QMouseEvent* e)
@ -41,10 +44,9 @@ void MainWidget::mouseMoveEvent(QMouseEvent* e)
const float rotation_scale_factor = 0.1f;
const float theta_around_x = rotation_scale_factor * diff.y();
const float theta_around_y = rotation_scale_factor * diff.x();
m_camera.rotate(theta_around_x, theta_around_y);
}
else
else if(m_middle_mouse_button_down)
{
const float zoom_scale_factor = 0.01f;
const auto distance = zoom_scale_factor * diff.y();
@ -53,23 +55,9 @@ void MainWidget::mouseMoveEvent(QMouseEvent* e)
m_last_mouse_pos = current_mouse_pos;
}
void MainWidget::wheelEvent(QWheelEvent* e)
{
auto distance = e->angleDelta();
m_camera.move_forward(distance.x());
}
void MainWidget::mouseReleaseEvent(QMouseEvent *e)
{
switch (e->button())
{
case Qt::LeftButton:
m_left_mouse_button_down = false;
break;
case Qt::MiddleButton:
m_middle_mouse_button_down = false;
break;
}
set_mouse_button_pressed_flag(e, false);
}
void MainWidget::timerEvent(QTimerEvent *)
{

View File

@ -22,31 +22,32 @@
class MainWidget : public QOpenGLWidget, protected OpenGLFunctionsBase
{
Q_OBJECT
Q_OBJECT
public:
using QOpenGLWidget::QOpenGLWidget;
~MainWidget();
using QOpenGLWidget::QOpenGLWidget;
~MainWidget();
protected:
void mousePressEvent(QMouseEvent *e) override;
void mouseMoveEvent(QMouseEvent* e) override;
void wheelEvent(QWheelEvent* event) override;
void mouseReleaseEvent(QMouseEvent *e) override;
void timerEvent(QTimerEvent *e) override;
void initializeGL() override;
void resizeGL(int w, int h) override;
void paintGL() override;
void set_mouse_button_pressed_flag(QMouseEvent* e, bool flag);
void mousePressEvent(QMouseEvent *e) override;
void mouseMoveEvent(QMouseEvent* e) override;
void mouseReleaseEvent(QMouseEvent *e) override;
void timerEvent(QTimerEvent *e) override;
void add_shader(GLuint the_program,
const char* shader_code,
GLenum shader_type);
void initializeGL() override;
void resizeGL(int w, int h) override;
void paintGL() override;
void add_shader(GLuint the_program,
const char* shader_code,
GLenum shader_type);
void init_camera();
void init_geometry();
void init_shader_program();
void init_camera();
void init_geometry();
void init_shader_program();
private:
std::unique_ptr<Sphere> m_sphere;