Propagate namespace change in examples

This commit is contained in:
Simon Giraudot 2016-02-10 14:05:15 +01:00
parent a5bb805d31
commit 20efa0bb5d
4 changed files with 7 additions and 7 deletions

View File

@ -21,7 +21,7 @@ int main(int /* argc */, char* argv[])
Mesh sm;
std::ifstream in(argv[1]);
in >> sm;
Mesh::Property_map<vertex_descriptor,vertex_descriptor> predecessor;
CGAL::Properties::Property_map<vertex_descriptor,vertex_descriptor> predecessor;
predecessor = sm.add_property_map<vertex_descriptor,vertex_descriptor>("v:predecessor").first;
boost::prim_minimum_spanning_tree(sm, predecessor, boost::root_vertex(*vertices(sm).first));

View File

@ -19,7 +19,7 @@ int main(int argc, char* argv[])
std::ifstream in2((argc>2)?argv[2]:"data/quad.off");
Mesh::Property_map<vertex_descriptor,std::string> name1, name2;
CGAL::Properties::Property_map<vertex_descriptor,std::string> name1, name2;
bool created;
sm1.add_property_map<vertex_descriptor,int>("v:weight",7812);
boost::tie(name1, created) = sm1.add_property_map<vertex_descriptor,std::string>("v:name","hello");

View File

@ -31,7 +31,7 @@ int main()
}
// The status of being used or removed is stored in a property map
Mesh::Property_map<Mesh::Vertex_index,bool> removed
CGAL::Properties::Property_map<Mesh::Vertex_index,bool> removed
= m.property_map<Mesh::Vertex_index,bool>("v:removed").first;

View File

@ -26,7 +26,7 @@ int main()
// give each vertex a name, the default is empty
Mesh::Property_map<vertex_descriptor,std::string> name;
CGAL::Properties::Property_map<vertex_descriptor,std::string> name;
bool created;
boost::tie(name, created) = m.add_property_map<vertex_descriptor,std::string>("v:name","");
assert(created);
@ -36,20 +36,20 @@ int main()
{
// You get an existing property, and created will be false
Mesh::Property_map<vertex_descriptor,std::string> name;
CGAL::Properties::Property_map<vertex_descriptor,std::string> name;
bool created;
boost::tie(name, created) = m.add_property_map<vertex_descriptor,std::string>("v:name", "");
assert(! created);
}
// You can't get a property that does not exist
Mesh::Property_map<face_descriptor,std::string> gnus;
CGAL::Properties::Property_map<face_descriptor,std::string> gnus;
bool found;
boost::tie(gnus, found) = m.property_map<face_descriptor,std::string>("v:gnus");
assert(! found);
// retrieve the point property for which exists a convenience function
Mesh::Property_map<vertex_descriptor, K::Point_3> location = m.points();
CGAL::Properties::Property_map<vertex_descriptor, K::Point_3> location = m.points();
BOOST_FOREACH( vertex_descriptor vd, m.vertices()) {
std::cout << name[vd] << " @ " << location[vd] << std::endl;
}