mirror of https://github.com/CGAL/cgal
New picking finished. Far more efficient.
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c8e1a78a39
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24b16b4710
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@ -331,10 +331,10 @@ Scene::drawWithNames(CGAL::Three::Viewer_interface* viewer)
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{
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draw_aux(true, viewer);
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}
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void
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Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
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{
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QMap<float, int> picked_item_IDs;
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if(!ms_splatting->viewer_is_set)
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ms_splatting->setViewer(viewer);
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if(!gl_init)
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@ -343,7 +343,8 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
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for(int index = 0; index < m_entries.size(); ++index)
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{
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if(with_names) {
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viewer->glPushName(index);
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glClearDepth(1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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CGAL::Three::Scene_item& item = *m_entries[index];
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if(item.visible())
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@ -375,140 +376,151 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
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}
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}
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if(with_names) {
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viewer->glPopName();
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// read depth buffer at pick location;
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float depth = 1.0;
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glReadPixels(picked_pixel.x(),picked_pixel.y(),1,1,GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
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if (depth != 1.0)
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{
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//add object to list of picked objects;
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picked_item_IDs[depth] = index;
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}
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}
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}
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glDepthFunc(GL_LEQUAL);
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// Wireframe OpenGL drawing
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for(int index = 0; index < m_entries.size(); ++index)
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if(!with_names)
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{
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if(with_names) {
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viewer->glPushName(index);
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}
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CGAL::Three::Scene_item& item = *m_entries[index];
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if(item.visible())
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glDepthFunc(GL_LEQUAL);
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// Wireframe OpenGL drawing
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for(int index = 0; index < m_entries.size(); ++index)
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{
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if(item.renderingMode() == FlatPlusEdges || item.renderingMode() == Wireframe)
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CGAL::Three::Scene_item& item = *m_entries[index];
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if(item.visible())
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{
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viewer->glDisable(GL_LIGHTING);
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viewer->glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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viewer->glPointSize(2.f);
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viewer->glLineWidth(1.0f);
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if(index == selected_item || selected_items_list.contains(index))
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if(item.renderingMode() == FlatPlusEdges || item.renderingMode() == Wireframe)
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{
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item.selection_changed(true);
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}
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else
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{
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item.selection_changed(false);
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}
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if(viewer)
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item.draw_edges(viewer);
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else
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item.draw_edges();
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}
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else{
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if( item.renderingMode() == PointsPlusNormals ){
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viewer->glDisable(GL_LIGHTING);
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viewer->glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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viewer->glPointSize(2.f);
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viewer->glLineWidth(1.0f);
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if(index == selected_item || selected_items_list.contains(index))
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{
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item.selection_changed(true);
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}
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else
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{
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item.selection_changed(false);
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}
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if(viewer)
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item.draw_edges(viewer);
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else
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item.draw_edges();
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}
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else{
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if( item.renderingMode() == PointsPlusNormals ){
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viewer->glDisable(GL_LIGHTING);
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viewer->glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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viewer->glPointSize(2.f);
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viewer->glLineWidth(1.0f);
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if(index == selected_item || selected_items_list.contains(index))
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{
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item.selection_changed(true);
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}
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else
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{
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item.selection_changed(false);
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}
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if(viewer)
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item.draw_edges(viewer);
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else
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item.draw_edges();
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}
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}
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}
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}
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if(with_names) {
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viewer->glPopName();
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}
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}
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// Points OpenGL drawing
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for(int index = 0; index < m_entries.size(); ++index)
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{
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if(with_names) {
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viewer->glPushName(index);
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}
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CGAL::Three::Scene_item& item = *m_entries[index];
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if(item.visible())
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{
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if(item.renderingMode() == Points || item.renderingMode() == PointsPlusNormals)
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{
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viewer->glDisable(GL_LIGHTING);
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viewer->glPolygonMode(GL_FRONT_AND_BACK,GL_POINT);
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viewer->glPointSize(2.f);
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viewer->glLineWidth(1.0f);
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if(viewer)
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item.draw_points(viewer);
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else
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item.draw_points();
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}
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}
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if(with_names) {
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viewer->glPopName();
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}
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}
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glDepthFunc(GL_LESS);
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// Splatting
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if(!with_names && ms_splatting->isSupported())
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{
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ms_splatting->beginVisibilityPass();
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// Points OpenGL drawing
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for(int index = 0; index < m_entries.size(); ++index)
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{
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CGAL::Three::Scene_item& item = *m_entries[index];
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if(item.visible() && item.renderingMode() == Splatting)
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if(item.visible())
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{
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if(viewer)
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if(item.renderingMode() == Points || item.renderingMode() == PointsPlusNormals)
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{
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item.draw_splats(viewer);
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viewer->glDisable(GL_LIGHTING);
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viewer->glPolygonMode(GL_FRONT_AND_BACK,GL_POINT);
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viewer->glPointSize(2.f);
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viewer->glLineWidth(1.0f);
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if(viewer)
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item.draw_points(viewer);
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else
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item.draw_points();
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}
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else
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item.draw_splats();
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}
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}
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ms_splatting->beginAttributePass();
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for(int index = 0; index < m_entries.size(); ++index)
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{ CGAL::Three::Scene_item& item = *m_entries[index];
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if(item.visible() && item.renderingMode() == Splatting)
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glDepthFunc(GL_LESS);
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// Splatting
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if(!with_names && ms_splatting->isSupported())
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{
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ms_splatting->beginVisibilityPass();
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for(int index = 0; index < m_entries.size(); ++index)
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{
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viewer->glColor4d(item.color().redF(), item.color().greenF(), item.color().blueF(), item.color().alphaF());
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if(viewer)
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item.draw_splats(viewer);
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else
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item.draw_splats();
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CGAL::Three::Scene_item& item = *m_entries[index];
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if(item.visible() && item.renderingMode() == Splatting)
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{
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if(viewer)
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{
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item.draw_splats(viewer);
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}
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else
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item.draw_splats();
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}
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}
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ms_splatting->beginAttributePass();
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for(int index = 0; index < m_entries.size(); ++index)
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{ CGAL::Three::Scene_item& item = *m_entries[index];
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if(item.visible() && item.renderingMode() == Splatting)
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{
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viewer->glColor4d(item.color().redF(), item.color().greenF(), item.color().blueF(), item.color().alphaF());
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if(viewer)
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item.draw_splats(viewer);
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else
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item.draw_splats();
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}
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}
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ms_splatting->finalize();
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}
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}
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else
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{
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QList<float> depths = picked_item_IDs.keys();
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if(!depths.isEmpty())
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{
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qSort(depths);
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int id = picked_item_IDs[depths.first()];
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setSelectedItemIndex(id);
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viewer->setSelectedName(id);
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}
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ms_splatting->finalize();
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}
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//scrolls the sceneView to the selected item's line.
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if(picked)
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Q_EMIT(itemPicked(index_map.key(mainSelectionIndex())));
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if(with_names)
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picked = true;
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else
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picked = false;
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//scrolls the sceneView to the selected item's line.
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if(picked)
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{
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Q_EMIT(itemPicked(index_map.key(mainSelectionIndex())));
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}
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}
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@ -112,6 +112,8 @@ public:
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void initializeGL();
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/*! Is called by Viewer::draw(). Is deprecated and does nothing.*/
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void draw();
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/*! Sets the screen coordinates of the currently picked point.*/
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void setPickedPixel(const QPoint &p) {picked_pixel = p;}
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/*! Is deprecated and does nothing.*/
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void drawWithNames();
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/*! Is called by Viewer::draw(Viewer_interface*). Calls draw_aux(false, viewer).
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@ -274,6 +276,7 @@ private:
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//!Index of the item_B.
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int item_B;
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bool picked;
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QPoint picked_pixel;
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bool gl_init;
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static GlSplat::SplatRenderer* ms_splatting;
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static int ms_splattingCounter;
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@ -237,6 +237,7 @@ void Viewer::mousePressEvent(QMouseEvent* event)
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if(event->button() == Qt::RightButton &&
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event->modifiers().testFlag(Qt::ShiftModifier))
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{
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select(event->pos());
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requestContextMenu(event->globalPos());
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event->accept();
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@ -435,7 +436,6 @@ void Viewer::attrib_buffers(int program_name) const {
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mv_mat.data()[i] = GLfloat(d_mat[i]);
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for (int i=0; i<16; ++i)
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pick_mat.data()[i] = this->pickMatrix_[i];
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mvp_mat = pick_mat * mvp_mat;
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const_cast<Viewer*>(this)->glGetIntegerv(GL_LIGHT_MODEL_TWO_SIDE,
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@ -546,7 +546,7 @@ void Viewer::attrib_buffers(int program_name) const {
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void Viewer::pickMatrix(GLdouble x, GLdouble y, GLdouble width, GLdouble height,
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GLint viewport[4])
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GLint viewport[4]) const
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{
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//GLfloat m[16];
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GLfloat sx, sy;
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@ -575,21 +575,25 @@ GLint viewport[4])
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M(3, 2) = 0.0;
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M(3, 3) = 1.0;
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#undef M
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//pickMatrix_[i] = m[i];
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}
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void Viewer::beginSelection(const QPoint &point)
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{
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QGLViewer::beginSelection(point);
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// QGLViewer::beginSelection(point);
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makeCurrent();
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//set the picking matrix to allow the picking
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static GLint viewport[4];
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camera()->getViewport(viewport);
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pickMatrix(point.x(), point.y(), selectRegionWidth(), selectRegionHeight(), viewport);
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pickMatrix(point.x(), point.y(), 1, 1, viewport);
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glEnable(GL_SCISSOR_TEST);
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glScissor(point.x(), point.y(), 1, 1);
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d->scene->setPickedPixel(point);
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}
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void Viewer::endSelection(const QPoint& point)
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void Viewer::endSelection(const QPoint&)
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{
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QGLViewer::endSelection(point);
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//QGLViewer::endSelection(point);
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glDisable(GL_SCISSOR_TEST);
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//set the pick matrix to Identity
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for(int i=0; i<16; i++)
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pickMatrix_[i]=0;
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@ -114,7 +114,7 @@ protected:
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* the drawing system changed to use shaders, and these need this value. pickMatrix_ is passed to the shaders in
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* Scene_item::attrib_buffers(CGAL::Three::Viewer_interface* viewer, int program_name).*/
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void pickMatrix(GLdouble x, GLdouble y, GLdouble width, GLdouble height,
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GLint viewport[4]);
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GLint viewport[4]) const;
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/*!
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* \brief makeArrow creates an arrow and stores it in a struct of vectors.
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* \param R the radius of the arrow.
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@ -22,6 +22,7 @@
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#define SCENE_DRAW_INTERFACE_H
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class QKeyEvent;
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class QPoint;
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namespace CGAL
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{
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namespace Three {
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@ -36,6 +37,8 @@ public:
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virtual void draw() = 0;
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virtual void draw(CGAL::Three::Viewer_interface*) { draw(); };
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virtual void drawWithNames() = 0;
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/*! Sets the screen coordinates of the currently picked point.*/
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virtual void setPickedPixel(const QPoint &e) = 0;
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virtual void drawWithNames(CGAL::Three::Viewer_interface*) { drawWithNames(); }
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virtual bool keyPressEvent(QKeyEvent* e) = 0;
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virtual float get_bbox_length() const = 0;
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@ -109,7 +109,7 @@ public:
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//! Used by the items to avoid SEGFAULT.
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bool extension_is_found;
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//!The matrix used for the picking.
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GLfloat pickMatrix_[16];
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mutable GLfloat pickMatrix_[16];
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//!Sets the binding for SHIFT+LEFT CLICK to SELECT (initially used in Scene_polyhedron_selection_item.h)
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void setBindingSelect()
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{
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