mirror of https://github.com/CGAL/cgal
Don't rescale the frustum when visibility changes.
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@ -2191,7 +2191,7 @@ void MainWindow::on_actionShowHide_triggered()
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item->redraw();
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}
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scene->setUpdatesEnabled(true);
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updateViewersBboxes(false);
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// updateViewersBboxes(false); //Not usable :when the scene changes scale, smaller items disappear.
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}
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void MainWindow::on_actionSetPolyhedronA_triggered()
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