mirror of https://github.com/CGAL/cgal
Reduce calls to target @sloriot please double check the correctness
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@ -91,12 +91,16 @@ void sum_normals(const PM& pmesh,
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halfedge_descriptor he = halfedge(f, pmesh);
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halfedge_descriptor he = halfedge(f, pmesh);
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vertex_descriptor v = source(he, pmesh);
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vertex_descriptor v = source(he, pmesh);
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vertex_descriptor the = target(he,pmesh);
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he = next(he, pmesh);
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vertex_descriptor tnhe = target(he,pmesh);
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const Point_ref pv = get(vpmap, v);
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const Point_ref pv = get(vpmap, v);
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while(v != target(next(he, pmesh), pmesh))
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while(v != tnhe)
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{
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{
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const Point_ref pvn = get(vpmap, target(he, pmesh));
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const Point_ref pvn = get(vpmap, the);
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const Point_ref pvnn = get(vpmap, target(next(he, pmesh), pmesh));
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const Point_ref pvnn = get(vpmap, tnhe);
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const Vector n = internal::triangle_normal(pv, pvn, pvnn, traits);
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const Vector n = internal::triangle_normal(pv, pvn, pvnn, traits);
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@ -107,7 +111,9 @@ void sum_normals(const PM& pmesh,
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sum = traits.construct_sum_of_vectors_3_object()(sum, n);
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sum = traits.construct_sum_of_vectors_3_object()(sum, n);
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the = tnhe;
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he = next(he, pmesh);
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he = next(he, pmesh);
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tnhe = target(he,pmesh);
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}
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}
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}
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}
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