This commit is contained in:
Andreas Fabri 2018-10-31 14:09:06 +01:00
parent 6b8d4a60d9
commit 2fd7546778
2 changed files with 5 additions and 5 deletions

View File

@ -21,7 +21,7 @@ public:
// The number type. It must be `CopyConstructible` and `DefaultConstructible`,
// and be constructible from `double`.
typdef unspecified_type FT;
typedef unspecified_type FT;
/// The 3D point type. It must be `CopyConstructible` and `DefaultConstructible`,
/// and have a constructor with three parameters of a type constructibe from `double`.
@ -43,10 +43,10 @@ public:
/// Functor with operator: `Vector_3 operator()(Vector_3 v, Vector_3 w) const`.
typedef unspecified_type Construct_cross_product_vector_3;
/// Functor with operator: `double operator()(Vector_3 v, Vector_3 w) const`.
/// Functor with operator: `FT operator()(Vector_3 v, Vector_3 w) const`.
typedef unspecified_type Compute_scalar_product_3;
/// Functor with operator: `double operator()(Point_3 p, Point_3 q) const`.
/// Functor with operator: `FT operator()(Point_3 p, Point_3 q) const`.
typedef unspecified_type Compute_squared_distance_3;
@ -55,7 +55,7 @@ public:
/*! \name Operations
For each of the above function object types,
`Func_obj_type`, a function must exist with the name
`func_obj_type_object` that creates an instance of the function or
`func_obj_type_object` that creates an instance of the function or
predicate object type. For example:
*/
/// @{

View File

@ -740,7 +740,7 @@ struct Base_helper<TriangleMesh, Traits, Intrinsic_Delaunay, LA, VertexPointMap>
* time after changes of the set of sources.
*
* \tparam TriangleMesh a triangulated surface mesh, model of `FaceListGraph` and `HalfedgeListGraph`
* \tparam Mode must be `Intrinsic_Delaunay` to indicatethat an intrinsic Delaunay triangulation is internally constructed ()
* \tparam Mode must be `Intrinsic_Delaunay` to indicate that an intrinsic Delaunay triangulation is internally constructed
* or `Direct`to indicate that the input mesh should be used as is.
* If `Intrinsic_Delaunay` the type `TriangleMesh` must have an internal property for `vertex_point`
* and its value type must be the same as the value type of `VertexPointMap`.