mirror of https://github.com/CGAL/cgal
fix display of edges
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3558be91e4
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30cf9ee153
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@ -589,7 +589,7 @@ Scene_polyhedron_item::compute_normals_and_vertices(void) const
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he != poly->edges_end();
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he != poly->edges_end();
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he++)
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he++)
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{
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{
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if(he->is_feature_edge()) continue;
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if (!show_feature_edges_m && he->is_feature_edge()) continue;
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const Point& a = he->vertex()->point();
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const Point& a = he->vertex()->point();
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const Point& b = he->opposite()->vertex()->point();
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const Point& b = he->opposite()->vertex()->point();
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positions_lines.push_back(a.x());
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positions_lines.push_back(a.x());
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@ -621,11 +621,8 @@ Scene_polyhedron_item::compute_normals_and_vertices(void) const
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positions_lines.push_back(b.y());
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positions_lines.push_back(b.y());
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positions_lines.push_back(b.z());
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positions_lines.push_back(b.z());
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positions_lines.push_back(1.0);
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positions_lines.push_back(1.0);
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}
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}
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//set the colors
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//set the colors
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compute_colors();
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compute_colors();
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}
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}
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@ -962,6 +959,7 @@ void Scene_polyhedron_item::show_only_feature_edges(bool b)
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void Scene_polyhedron_item::show_feature_edges(bool b)
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void Scene_polyhedron_item::show_feature_edges(bool b)
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{
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{
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show_feature_edges_m = b;
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show_feature_edges_m = b;
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invalidate_buffers();
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Q_EMIT itemChanged();
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Q_EMIT itemChanged();
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}
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}
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@ -1034,34 +1032,6 @@ void Scene_polyhedron_item::draw_edges(CGAL::Three::Viewer_interface* viewer) co
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initialize_buffers(viewer);
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initialize_buffers(viewer);
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}
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}
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::glBegin(GL_LINES);
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Edge_iterator he;
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if (!show_only_feature_edges_m) {
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for (he = poly->edges_begin();
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he != poly->edges_end();
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he++)
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{
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if (he->is_feature_edge()) continue;
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const Point& a = he->vertex()->point();
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const Point& b = he->opposite()->vertex()->point();
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::glVertex3d(a.x(), a.y(), a.z());
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::glVertex3d(b.x(), b.y(), b.z());
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}
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}
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if (show_feature_edges_m)
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::glColor3d(1.0, 0.0, 0.0);
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for(he = poly->edges_begin();
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he != poly->edges_end();
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he++)
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{
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if(!he->is_feature_edge()) continue;
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const Point& a = he->vertex()->point();
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const Point& b = he->opposite()->vertex()->point();
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::glVertex3d(a.x(),a.y(),a.z());
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::glVertex3d(b.x(),b.y(),b.z());
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}
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::glEnd();
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if (!is_selected)
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if (!is_selected)
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{
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{
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vaos[1]->bind();
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vaos[1]->bind();
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