mirror of https://github.com/CGAL/cgal
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7110d40e76
commit
3419da3b3b
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@ -83,7 +83,6 @@ struct Polyhedron_to_polygon_soup_writer {
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polygon.clear();
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}
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}; // end struct Polyhedron_to_soup_writer
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light_info light;
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GLuint
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Scene_polygon_soup_item::compile_shaders(void)
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@ -233,6 +232,34 @@ Scene_polygon_soup_item::compile_shaders(void)
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void
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Scene_polygon_soup_item::uniform_attrib(void) const
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{
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GLfloat colors[4];
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light_info light;
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//fills the arraw of colors with the current color
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GLfloat temp[4];
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glGetFloatv(GL_CURRENT_COLOR, temp);
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for(int i=0; i<4; i++)
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colors[i] = temp[i];
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//Gets lighting info :
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//position
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glGetLightfv(GL_LIGHT0, GL_POSITION, light.position);
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//ambient
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glGetLightfv(GL_LIGHT0, GL_AMBIENT, light.ambient);
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light.ambient[0]*=colors[0];
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light.ambient[1]*=colors[1];
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light.ambient[2]*=colors[2];
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//specular
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glGetLightfv(GL_LIGHT0, GL_SPECULAR, light.specular);
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//diffuse
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glGetLightfv(GL_LIGHT0, GL_DIFFUSE, light.diffuse);
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light.diffuse[0]*=colors[0];
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light.diffuse[1]*=colors[1];
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light.diffuse[2]*=colors[2];
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//Set the ModelViewProjection and ModelView matrices
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@ -560,31 +587,6 @@ Scene_polygon_soup_item::isEmpty() const {
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void
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Scene_polygon_soup_item::changed()
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{
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//fills the arraw of colors with the current color
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GLfloat temp[4];
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glGetFloatv(GL_CURRENT_COLOR, temp);
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for(int i=0; i<4; i++)
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colors[i] = temp[i];
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//Gets lighting info :
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//position
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glGetLightfv(GL_LIGHT0, GL_POSITION, light.position);
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//ambient
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glGetLightfv(GL_LIGHT0, GL_AMBIENT, light.ambient);
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light.ambient[0]*=colors[0];
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light.ambient[1]*=colors[1];
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light.ambient[2]*=colors[2];
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//specular
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glGetLightfv(GL_LIGHT0, GL_SPECULAR, light.specular);
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//diffuse
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glGetLightfv(GL_LIGHT0, GL_DIFFUSE, light.diffuse);
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light.diffuse[0]*=colors[0];
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light.diffuse[1]*=colors[1];
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light.diffuse[2]*=colors[2];
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}
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@ -171,7 +171,7 @@ private:
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GLint location[7];
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GLfloat *mvp_mat;
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GLfloat *mv_mat;
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GLfloat colors[4];
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GLuint vertex_shader;
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GLuint fragment_shader;
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