mirror of https://github.com/CGAL/cgal
Documentation error in Three
The construct: ``` ...of each item ? //!`. //! \param viewer the active `Viewer_interface`. ``` leads to the fact that the `todo` and the `param` are joined and shown as: ``` ... of each item ? . \param viewer the activeViewer_interface`. ``` Files: - doc_output/Three/structCGAL_1_1Three_1_1Edge__container.html - doc_output/Three/structCGAL_1_1Three_1_1Point__container.html (also corrected a typo)
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@ -63,8 +63,8 @@ struct DEMO_FRAMEWORK_EXPORT Edge_container :public Primitive_container
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//! \brief initGL creates the `Vbo`s and `Vao`s of this `Edge_container`.
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//! \attention It must be called within a valid OpenGL context. The `draw()` function of an item is always a safe place to call this.
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//!
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//! \todo Is it a good idea to call InitGL of each item in the scene so the developper doesn't have to worry about this in each draw() of each item ?
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//!`.
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//! \todo Is it a good idea to call InitGL of each item in the scene so the developer doesn't have to worry about this in each draw() of each item ?
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//!
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//! \param viewer the active `Viewer_interface`.
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//!
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void initGL(Viewer_interface *viewer) Q_DECL_OVERRIDE;
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@ -59,8 +59,8 @@ struct DEMO_FRAMEWORK_EXPORT Point_container :public Primitive_container
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//! \brief initGL creates the `Vbo`s and `Vao`s of this `Point_container`.
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//! \attention It must be called within a valid OpenGL context. The `draw()` function of an item is always a safe place to call this.
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//!
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//! \todo Is it a good idea to call InitGL of each item in the scene so the developper doesn't have to worry about this in each draw() of each item ?
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//!`.
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//! \todo Is it a good idea to call InitGL of each item in the scene so the developer doesn't have to worry about this in each draw() of each item ?
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//!
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//! \param viewer the active `Viewer_interface`.
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//!
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void initGL(Viewer_interface *viewer) Q_DECL_OVERRIDE;
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