draft for an implementation of bbox corner that are consistent between

nodes of different depths
This commit is contained in:
Sébastien Loriot 2024-01-30 07:59:56 +01:00
parent 2802d58326
commit 434d3e95e4
1 changed files with 32 additions and 1 deletions

View File

@ -462,6 +462,37 @@ public:
using Cartesian_coordinate = std::array<FT, dimension>;
Cartesian_coordinate min_corner, max_corner;
std::size_t node_depth = depth(n);
#if 1
// naive implementation for now
Bbox_dimensions size = m_side_per_depth[node_depth];
auto get_coord = [&](int gc, int node_depth, int i)
{
// an odd coordinate will be first compute at the current depth,
// while an even coordinate has already been computed at a previous depth.
// So while the coordinate is even, we decrease the depth to end up of the first
// non-even coordinate to compute it (with particular case for bbox limits).
// Note that is depth becomes too large, we might end up with incorrect coordinates
// due to rounding errors.
if (gc == (1 << node_depth)) return (m_bbox.max)()[i]; // gc == 2^node_depth
if (gc == 0) return (m_bbox.min)()[i];
if (gc % 2 !=0) return (m_bbox.min)()[i] + gc * size[i];
int nd = node_depth;
do{
--nd;
gc = gc >> 1;
}
while((gc&1)==0); // while even, shift
return (m_bbox.min)()[i] + gc * m_side_per_depth[nd][i];
};
for (int i = 0; i < Dimension::value; i++)
{
min_corner[i]=get_coord(global_coordinates(n)[i], node_depth, i);
max_corner[i]=get_coord(global_coordinates(n)[i]+1, node_depth, i);
}
#else
Bbox_dimensions size = m_side_per_depth[node_depth];
const std::size_t last_coord = std::pow(2,node_depth)-1;
for (int i = 0; i < dimension; i++) {
@ -470,7 +501,7 @@ public:
? (m_bbox.max)()[i]
: (m_bbox.min)()[i] + int(global_coordinates(n)[i] + 1) * size[i];
}
#endif
return {std::apply(m_traits.construct_point_d_object(), min_corner),
std::apply(m_traits.construct_point_d_object(), max_corner)};
}