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Fix typos in the user manual for the dD spatial searching pkg
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@ -62,7 +62,7 @@ computation has to be re-invoked for a larger number of neighbors,
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thereby performing redundant computations. Therefore, Hjaltason and
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Samet \cgalCite{hs-rsd-95} introduced <I>incremental nearest neighbor
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searching</I> in the sense that having obtained the `k` nearest
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neighbors, the `k + 1`st neighbor can be obtained without having
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neighbors, the `k + 1`th neighbor can be obtained without having
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to calculate the `k + 1` nearest neighbor from scratch.
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Spatial searching typically consists of a preprocessing phase and a
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@ -426,13 +426,13 @@ how to perform parallel queries:
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\section Performance Performance
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\subsection OrthogonalPerfomance Performance of the Orthogonal Search
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\subsection OrthogonalPerformance Performance of the Orthogonal Search
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We took the gargoyle data set (Surface) from aim\@shape, and generated the same number of random points in the bbox of the gargoyle (Random).
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We then consider three scenarios as data/queries.
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The data set contains 800K points. For each query point we compute the K=10,20,30 closest points, with the default splitter and for the bucket size 10 (default) and 20.
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The results were produced with the release 5.1 of \cgal, on an Intel i7 2.3 Ghz
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The results were produced with the release 5.1 of \cgal, on an Intel i7 2.3 GHz
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laptop with 16 GB RAM, compiled with CLang++ 6 with the O3 option.
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The values are the average of ten tests each. We show timings in seconds for both the building of the tree and the queries.
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