mirror of https://github.com/CGAL/cgal
Modifications to the code for TDS_2.insert_in_hole, the documentation and also the testsuite
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@ -553,28 +553,33 @@ void dim_down(Face_handle f, int i);
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/*!
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\cgalModifBegin
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creates a new vertex `v` and uses it to star a hole.
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It takes an iterator range `[edge_begin, edge_end[` of `Edges`, given as pairs `(Face_handle, int)`.
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The `Face_handles` specify a set of connected faces describing a hole that is a topological disc. Each `Edge` in the iterator range
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is an edge of the boundary of the hole, i.e., if `e = (fh, i)` \f$\in\f$ `[edge_begin, edge_end[`, then `fh`
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belongs to the set of faces describing the hole, while `fh->neighbor(i)` does not. The function deletes
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the faces describing the hole, creates a new vertex `v` and for each edge on the boundary of the hole
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creates a new face with `v` as an apex. A handle to the vertex `v` is returned.
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\pre The set of faces is connected, the set of edges is connected, and the sequence `[edge_begin, edge_end[` is oriented counter-clockwise.
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It takes an iterator range `[face_begin, face_end[` over a set of faces `F`. The faces
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in the set `F` describe a simply connected hole, i.e., a topological disc.
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Starting from `face_begin`, a heuristic walk through the faces is performed until a
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face `fh` is encountered with one edge on the boundary of the hole, i.e.,
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`fh` \f$ \in \f$ `F` and `fh->neighbor(`\f$i\f$`)` \f$ \not\in \f$ `F` for some \f$ i \in \{0, 1, 2\}\f$.
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The edge (`fh`, \f$i\f$) is then stored, and a walk through the faces on the boundary
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is performed to identify all boundary edges in such an order that, for two consecutive
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edges \f$ e_k\f$ `= (f_k, `\f$i_k\f$`)`, \f$e_{k+1}\f$ `= (f_k, `\f$i_{k+1}\f$`)` in the sequence it is true that
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\f$ f_k\f$`->vertex(ccw(`\f$i_k\f$`))` = \f$f_{k+1}\f$`->vertex(cw(`\f$i_{k+1}\f$`))`.
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As a next step, new faces are created by using the edges of the boundary and the vertex `v`.
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Lastly, all faces in the set `F` are deleted and a handle to the vertex `v` is returned.
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\pre The set of faces `F` has the topology of a disk.
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\cgalModifEnd
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*/
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template< class EdgeIt >
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Vertex_handle insert_in_hole(EdgeIt edge_begin, EdgeIt edge_end);
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template< class FaceIt >
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Vertex_handle insert_in_hole(FaceIt face_begin, FaceIt face_end);
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/*!
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\cgalModifBegin
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same as above, except that `v` will be used as the new vertex, which must have been allocated previously with e.g.
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same as above, except that `new_v` will be used as the new vertex, which must have been allocated previously with e.g.
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`create_vertex`.
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\cgalModifEnd
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*/
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template< class EdgeIt >
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void insert_in_hole(Vertex_handle v, EdgeIt edge_begin, EdgeIt edge_end);
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template< class FaceIt >
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void insert_in_hole(Vertex_handle new_v, FaceIt face_begin, FaceIt face_end);
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/*!
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@ -429,94 +429,100 @@ public:
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// template members definition
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public:
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/************* START OF MODIFICATIONS (iiordanov) ***************/
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/************* START OF MODIFICATIONS ***************/
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/*
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* Creates a new vertex new_v and uses it to star the hole described
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* by the sequence of edges [edge_begin, edge_end]. The pre-existing
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* faces in the hole are destroyed.
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*
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* Prerequisite: the sequence [edge_begin, edge_end] is oriented
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* counter-clockwise.
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*/
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template< class EdgeIt >
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Vertex_handle insert_in_hole(EdgeIt edge_begin, EdgeIt edge_end)
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template< class FaceIt >
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Vertex_handle insert_in_hole(FaceIt face_begin, FaceIt face_end)
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{
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Vertex_handle new_v = create_vertex();
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insert_in_hole(new_v, edge_begin, edge_end);
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return new_v;
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Vertex_handle newv = create_vertex();
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insert_in_hole(newv, face_begin, face_end);
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return newv;
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}
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/*
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* Uses the vertex v to star the hole described by the sequence
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* of edges [edge_begin, edge_end]. The pre-existing faces in
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* the hole are destroyed.
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*
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* Prerequisite: the sequence [edge_begin, edge_end] is oriented
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* counter-clockwise.
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*/
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template< class EdgeIt >
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void insert_in_hole(Vertex_handle v, EdgeIt edge_begin, EdgeIt edge_end)
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template< class FaceIt >
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void insert_in_hole(Vertex_handle v, FaceIt face_begin, FaceIt face_end)
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{
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// Keep new faces in a vector
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std::vector<Face_handle> new_faces;
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std::vector<Face_handle> new_faces;
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std::vector<Edge> bdry_edges;
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// Exploit std::set functionality to keep unique old faces
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std::set<Face_handle> old;
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Face_handle fh = *face_begin;
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int ii = 0;
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bool found_boundary = false;
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do {
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if (std::find(face_begin, face_end, fh->neighbor(ii)) == face_end) {
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bdry_edges.push_back(Edge(fh, ii));
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found_boundary = true;
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} else {
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int newi = fh->neighbor(ii)->index(fh->vertex(ccw(ii)));
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fh = fh->neighbor(ii);
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ii = newi;
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}
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} while(!found_boundary);
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// Now we have found ONE edge on the boundary.
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// From that one edge we must walk on the boundary
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// of the hole until we've covered the whole thing.
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for (EdgeIt it = edge_begin; it != edge_end; it++) {
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Face_handle fh = (*it).first;
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int i = (*it).second;
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bool complete_walk = false;
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do {
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Face_handle nh = fh->neighbor(ccw(ii));
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if (std::find(face_begin, face_end, nh) == face_end) {
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ii = ccw(ii);
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Edge new_edge(fh, ii);
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if (std::find(bdry_edges.begin(), bdry_edges.end(), new_edge) == bdry_edges.end()) {
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bdry_edges.push_back(Edge(fh, ii));
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} else {
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complete_walk = true;
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}
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} else {
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int newi = cw(nh->index(fh->vertex(ii)));
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fh = nh;
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ii = newi;
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}
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} while (!complete_walk);
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// At this point, bdry_edges contains the edges that define
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// the boundary of the hole with a specific ordering: for any
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// two consecutive edges in the vector e1 = (f1, i1),
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// e2 = (f2, i2) it holds that
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// f1->vertex(cw(i1)) == f2->vertex(ccw(i2))
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old.insert(fh);
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for (int jj = 0; jj < bdry_edges.size(); jj++) {
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Face_handle fh = bdry_edges[jj].first;
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int idx = bdry_edges[jj].second;
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Vertex_handle v1 = fh->vertex(ccw(idx));
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Vertex_handle v2 = fh->vertex(cw(idx));
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// v
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// .
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// / \
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// / \
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// / \
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// / new_f \
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// v1 /_________\ v2
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// \ /
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// \ nf /
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// \ /
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// \ /
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// \ /
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// *
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// nf->vertex(j)
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Vertex_handle v1 = fh->vertex(ccw(i));
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Vertex_handle v2 = fh->vertex(cw(i));
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Face_handle nf = fh->neighbor(i);
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int j = mirror_index(fh, i);
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Face_handle nf = fh->neighbor(idx);
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int jdx = mirror_index(fh, idx);
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Face_handle new_f = create_face(v, v1, v2);
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set_adjacency(new_f, 0, nf, j);
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set_adjacency(new_f, 0, nf, jdx);
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new_faces.push_back(new_f);
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}
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// At this point we have created all the new faces of the triangulation,
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// and we have set adjacency relationships with the faces on the border
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// of the hole.
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// Set adjacency for the new faces
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for (int i = 0; i < new_faces.size() - 1; i++) {
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set_adjacency(new_faces[i], 1, new_faces[i+1], 2);
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}
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// The last one has to be treated separately
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set_adjacency(new_faces[0], 2, new_faces[new_faces.size()-1], 1);
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// Now we have also set adjacency relationships between the new faces.
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// Delete the old faces
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for (typename std::set<Face_handle>::iterator it = old.begin(); it != old.end(); it++) {
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for (FaceIt it = face_begin; it != face_end; it++) {
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delete_face(*it);
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}
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// The old faces that were in conflict are now deleted.
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// Set the new vertex to point at the first new face (arbitrarily)
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v->set_face(new_faces[0]);
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// Set the pointer of the new vertex to one of the new faces.
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}
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/************* END OF MODIFICATIONS (iiordanov) ***************/
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/************* END OF MODIFICATIONS ***************/
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template< class EdgeIt>
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@ -210,16 +210,97 @@ _test_cls_tds_2( const Tds &)
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assert(td45.is_valid() && td45.number_of_vertices() == 4 && td45.number_of_faces() == 4);
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Face_iterator fi = td45.faces_begin();
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std::vector<Edge> vhole;
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vhole.push_back( Edge( fi, 2) );
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vhole.push_back( Edge( fi, 0) );
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vhole.push_back( Edge(++fi, 1) );
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vhole.push_back( Edge( fi, 2) );
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Face_handle f0_0 = td45.faces_begin();
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Face_handle f0_1 = f0_0++;
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Vertex_handle v445 = td45.insert_in_face(f0_0);
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Vertex_handle v545 = td45.insert_in_face(f0_1);
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Face_handle f1_0, f1_1, f1_2, f1_3, fcf_0, fcf_1;
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Face_circulator fc1 = td45.incident_faces(v445), fc1e(fc1);
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do {
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int i = fc1->index(v445);
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if (fc1->vertex((i+1)%3) == v345) {
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f1_0 = fc1;
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}
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if (fc1->vertex((i+1)%3) == v145) {
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f1_1 = fc1;
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}
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if (fc1->vertex((i+1)%3) == v245) {
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fcf_0 = fc1;
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}
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} while(++fc1 != fc1e);
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Face_circulator fc2 = td45.incident_faces(v545), fc2e(fc2);
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do {
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int i = fc2->index(v545);
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if (fc2->vertex((i+1)%3) == v045) {
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f1_2 = fc2;
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}
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if (fc2->vertex((i+1)%3) == v245) {
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f1_3 = fc2;
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}
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if (fc2->vertex((i+1)%3) == v345) {
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fcf_1 = fc2;
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}
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} while(++fc2 != fc2e);
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Vertex_handle v645 = td45.insert_in_face(f1_0);
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Vertex_handle v745 = td45.insert_in_face(f1_1);
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Vertex_handle v845 = td45.insert_in_face(f1_2);
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Vertex_handle v945 = td45.insert_in_face(f1_3);
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Face_handle fcf_2, fcf_3, fcf_4, fcf_5;
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Face_circulator fc6 = td45.incident_faces(v645), fc6e(fc6);
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do {
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int i = fc6->index(v645);
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if (fc6->vertex((i+1)%3) == v445) {
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fcf_2 = fc6;
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break;
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}
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} while(++fc6 != fc6e);
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Face_circulator fc7 = td45.incident_faces(v745), fc7e(fc7);
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do {
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int i = fc7->index(v745);
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if (fc7->vertex((i+1)%3) == v245) {
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fcf_3 = fc7;
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break;
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}
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} while(++fc7 != fc7e);
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Face_circulator fc8 = td45.incident_faces(v845), fc8e(fc8);
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do {
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int i = fc8->index(v845);
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if (fc8->vertex((i+1)%3) == v345) {
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fcf_4 = fc8;
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break;
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}
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} while(++fc8 != fc8e);
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Face_circulator fc9 = td45.incident_faces(v945), fc9e(fc9);
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do {
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int i = fc9->index(v945);
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if (fc9->vertex((i+1)%3) == v545) {
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fcf_5 = fc9;
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break;
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}
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} while(++fc9 != fc9e);
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std::vector<Face_handle> vhole;
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vhole.push_back( fcf_0 );
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vhole.push_back( fcf_1 );
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vhole.push_back( fcf_2 );
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vhole.push_back( fcf_3 );
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vhole.push_back( fcf_4 );
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vhole.push_back( fcf_5 );
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assert(td45.is_valid() && td45.number_of_vertices() == 10 && td45.number_of_faces() == 16);
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Vertex_handle nv45 = td45.insert_in_hole(vhole.begin(), vhole.end());
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assert(td45.is_valid() && td45.number_of_vertices() == 5 && td45.number_of_faces() == 6);
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assert(td45.is_valid() && td45.number_of_vertices() == 11 && td45.number_of_faces() == 18);
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// dim_down
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std::cout << " dim_down" << std::endl;
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