Modifications to the code for TDS_2.insert_in_hole, the documentation and also the testsuite

This commit is contained in:
Iordan Iordanov 2016-07-28 14:15:03 +02:00
parent e90be729d6
commit 441df3c540
3 changed files with 174 additions and 82 deletions

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@ -553,28 +553,33 @@ void dim_down(Face_handle f, int i);
/*!
\cgalModifBegin
creates a new vertex `v` and uses it to star a hole.
It takes an iterator range `[edge_begin, edge_end[` of `Edges`, given as pairs `(Face_handle, int)`.
The `Face_handles` specify a set of connected faces describing a hole that is a topological disc. Each `Edge` in the iterator range
is an edge of the boundary of the hole, i.e., if `e = (fh, i)` \f$\in\f$ `[edge_begin, edge_end[`, then `fh`
belongs to the set of faces describing the hole, while `fh->neighbor(i)` does not. The function deletes
the faces describing the hole, creates a new vertex `v` and for each edge on the boundary of the hole
creates a new face with `v` as an apex. A handle to the vertex `v` is returned.
\pre The set of faces is connected, the set of edges is connected, and the sequence `[edge_begin, edge_end[` is oriented counter-clockwise.
It takes an iterator range `[face_begin, face_end[` over a set of faces `F`. The faces
in the set `F` describe a simply connected hole, i.e., a topological disc.
Starting from `face_begin`, a heuristic walk through the faces is performed until a
face `fh` is encountered with one edge on the boundary of the hole, i.e.,
`fh` \f$ \in \f$ `F` and `fh->neighbor(`\f$i\f$`)` \f$ \not\in \f$ `F` for some \f$ i \in \{0, 1, 2\}\f$.
The edge (`fh`, \f$i\f$) is then stored, and a walk through the faces on the boundary
is performed to identify all boundary edges in such an order that, for two consecutive
edges \f$ e_k\f$ `= (f_k, `\f$i_k\f$`)`, \f$e_{k+1}\f$ `= (f_k, `\f$i_{k+1}\f$`)` in the sequence it is true that
\f$ f_k\f$`->vertex(ccw(`\f$i_k\f$`))` = \f$f_{k+1}\f$`->vertex(cw(`\f$i_{k+1}\f$`))`.
As a next step, new faces are created by using the edges of the boundary and the vertex `v`.
Lastly, all faces in the set `F` are deleted and a handle to the vertex `v` is returned.
\pre The set of faces `F` has the topology of a disk.
\cgalModifEnd
*/
template< class EdgeIt >
Vertex_handle insert_in_hole(EdgeIt edge_begin, EdgeIt edge_end);
template< class FaceIt >
Vertex_handle insert_in_hole(FaceIt face_begin, FaceIt face_end);
/*!
\cgalModifBegin
same as above, except that `v` will be used as the new vertex, which must have been allocated previously with e.g.
same as above, except that `new_v` will be used as the new vertex, which must have been allocated previously with e.g.
`create_vertex`.
\cgalModifEnd
*/
template< class EdgeIt >
void insert_in_hole(Vertex_handle v, EdgeIt edge_begin, EdgeIt edge_end);
template< class FaceIt >
void insert_in_hole(Vertex_handle new_v, FaceIt face_begin, FaceIt face_end);
/*!

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@ -429,94 +429,100 @@ public:
// template members definition
public:
/************* START OF MODIFICATIONS (iiordanov) ***************/
/************* START OF MODIFICATIONS ***************/
/*
* Creates a new vertex new_v and uses it to star the hole described
* by the sequence of edges [edge_begin, edge_end]. The pre-existing
* faces in the hole are destroyed.
*
* Prerequisite: the sequence [edge_begin, edge_end] is oriented
* counter-clockwise.
*/
template< class EdgeIt >
Vertex_handle insert_in_hole(EdgeIt edge_begin, EdgeIt edge_end)
template< class FaceIt >
Vertex_handle insert_in_hole(FaceIt face_begin, FaceIt face_end)
{
Vertex_handle new_v = create_vertex();
insert_in_hole(new_v, edge_begin, edge_end);
return new_v;
Vertex_handle newv = create_vertex();
insert_in_hole(newv, face_begin, face_end);
return newv;
}
/*
* Uses the vertex v to star the hole described by the sequence
* of edges [edge_begin, edge_end]. The pre-existing faces in
* the hole are destroyed.
*
* Prerequisite: the sequence [edge_begin, edge_end] is oriented
* counter-clockwise.
*/
template< class EdgeIt >
void insert_in_hole(Vertex_handle v, EdgeIt edge_begin, EdgeIt edge_end)
template< class FaceIt >
void insert_in_hole(Vertex_handle v, FaceIt face_begin, FaceIt face_end)
{
// Keep new faces in a vector
std::vector<Face_handle> new_faces;
std::vector<Face_handle> new_faces;
std::vector<Edge> bdry_edges;
// Exploit std::set functionality to keep unique old faces
std::set<Face_handle> old;
Face_handle fh = *face_begin;
int ii = 0;
bool found_boundary = false;
do {
if (std::find(face_begin, face_end, fh->neighbor(ii)) == face_end) {
bdry_edges.push_back(Edge(fh, ii));
found_boundary = true;
} else {
int newi = fh->neighbor(ii)->index(fh->vertex(ccw(ii)));
fh = fh->neighbor(ii);
ii = newi;
}
} while(!found_boundary);
// Now we have found ONE edge on the boundary.
// From that one edge we must walk on the boundary
// of the hole until we've covered the whole thing.
for (EdgeIt it = edge_begin; it != edge_end; it++) {
Face_handle fh = (*it).first;
int i = (*it).second;
bool complete_walk = false;
do {
Face_handle nh = fh->neighbor(ccw(ii));
if (std::find(face_begin, face_end, nh) == face_end) {
ii = ccw(ii);
Edge new_edge(fh, ii);
if (std::find(bdry_edges.begin(), bdry_edges.end(), new_edge) == bdry_edges.end()) {
bdry_edges.push_back(Edge(fh, ii));
} else {
complete_walk = true;
}
} else {
int newi = cw(nh->index(fh->vertex(ii)));
fh = nh;
ii = newi;
}
} while (!complete_walk);
// At this point, bdry_edges contains the edges that define
// the boundary of the hole with a specific ordering: for any
// two consecutive edges in the vector e1 = (f1, i1),
// e2 = (f2, i2) it holds that
// f1->vertex(cw(i1)) == f2->vertex(ccw(i2))
old.insert(fh);
for (int jj = 0; jj < bdry_edges.size(); jj++) {
Face_handle fh = bdry_edges[jj].first;
int idx = bdry_edges[jj].second;
Vertex_handle v1 = fh->vertex(ccw(idx));
Vertex_handle v2 = fh->vertex(cw(idx));
// v
// .
// / \
// / \
// / \
// / new_f \
// v1 /_________\ v2
// \ /
// \ nf /
// \ /
// \ /
// \ /
// *
// nf->vertex(j)
Vertex_handle v1 = fh->vertex(ccw(i));
Vertex_handle v2 = fh->vertex(cw(i));
Face_handle nf = fh->neighbor(i);
int j = mirror_index(fh, i);
Face_handle nf = fh->neighbor(idx);
int jdx = mirror_index(fh, idx);
Face_handle new_f = create_face(v, v1, v2);
set_adjacency(new_f, 0, nf, j);
set_adjacency(new_f, 0, nf, jdx);
new_faces.push_back(new_f);
}
// At this point we have created all the new faces of the triangulation,
// and we have set adjacency relationships with the faces on the border
// of the hole.
// Set adjacency for the new faces
for (int i = 0; i < new_faces.size() - 1; i++) {
set_adjacency(new_faces[i], 1, new_faces[i+1], 2);
}
// The last one has to be treated separately
set_adjacency(new_faces[0], 2, new_faces[new_faces.size()-1], 1);
// Now we have also set adjacency relationships between the new faces.
// Delete the old faces
for (typename std::set<Face_handle>::iterator it = old.begin(); it != old.end(); it++) {
for (FaceIt it = face_begin; it != face_end; it++) {
delete_face(*it);
}
// The old faces that were in conflict are now deleted.
// Set the new vertex to point at the first new face (arbitrarily)
v->set_face(new_faces[0]);
// Set the pointer of the new vertex to one of the new faces.
}
/************* END OF MODIFICATIONS (iiordanov) ***************/
/************* END OF MODIFICATIONS ***************/
template< class EdgeIt>

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@ -210,16 +210,97 @@ _test_cls_tds_2( const Tds &)
assert(td45.is_valid() && td45.number_of_vertices() == 4 && td45.number_of_faces() == 4);
Face_iterator fi = td45.faces_begin();
std::vector<Edge> vhole;
vhole.push_back( Edge( fi, 2) );
vhole.push_back( Edge( fi, 0) );
vhole.push_back( Edge(++fi, 1) );
vhole.push_back( Edge( fi, 2) );
Face_handle f0_0 = td45.faces_begin();
Face_handle f0_1 = f0_0++;
Vertex_handle v445 = td45.insert_in_face(f0_0);
Vertex_handle v545 = td45.insert_in_face(f0_1);
Face_handle f1_0, f1_1, f1_2, f1_3, fcf_0, fcf_1;
Face_circulator fc1 = td45.incident_faces(v445), fc1e(fc1);
do {
int i = fc1->index(v445);
if (fc1->vertex((i+1)%3) == v345) {
f1_0 = fc1;
}
if (fc1->vertex((i+1)%3) == v145) {
f1_1 = fc1;
}
if (fc1->vertex((i+1)%3) == v245) {
fcf_0 = fc1;
}
} while(++fc1 != fc1e);
Face_circulator fc2 = td45.incident_faces(v545), fc2e(fc2);
do {
int i = fc2->index(v545);
if (fc2->vertex((i+1)%3) == v045) {
f1_2 = fc2;
}
if (fc2->vertex((i+1)%3) == v245) {
f1_3 = fc2;
}
if (fc2->vertex((i+1)%3) == v345) {
fcf_1 = fc2;
}
} while(++fc2 != fc2e);
Vertex_handle v645 = td45.insert_in_face(f1_0);
Vertex_handle v745 = td45.insert_in_face(f1_1);
Vertex_handle v845 = td45.insert_in_face(f1_2);
Vertex_handle v945 = td45.insert_in_face(f1_3);
Face_handle fcf_2, fcf_3, fcf_4, fcf_5;
Face_circulator fc6 = td45.incident_faces(v645), fc6e(fc6);
do {
int i = fc6->index(v645);
if (fc6->vertex((i+1)%3) == v445) {
fcf_2 = fc6;
break;
}
} while(++fc6 != fc6e);
Face_circulator fc7 = td45.incident_faces(v745), fc7e(fc7);
do {
int i = fc7->index(v745);
if (fc7->vertex((i+1)%3) == v245) {
fcf_3 = fc7;
break;
}
} while(++fc7 != fc7e);
Face_circulator fc8 = td45.incident_faces(v845), fc8e(fc8);
do {
int i = fc8->index(v845);
if (fc8->vertex((i+1)%3) == v345) {
fcf_4 = fc8;
break;
}
} while(++fc8 != fc8e);
Face_circulator fc9 = td45.incident_faces(v945), fc9e(fc9);
do {
int i = fc9->index(v945);
if (fc9->vertex((i+1)%3) == v545) {
fcf_5 = fc9;
break;
}
} while(++fc9 != fc9e);
std::vector<Face_handle> vhole;
vhole.push_back( fcf_0 );
vhole.push_back( fcf_1 );
vhole.push_back( fcf_2 );
vhole.push_back( fcf_3 );
vhole.push_back( fcf_4 );
vhole.push_back( fcf_5 );
assert(td45.is_valid() && td45.number_of_vertices() == 10 && td45.number_of_faces() == 16);
Vertex_handle nv45 = td45.insert_in_hole(vhole.begin(), vhole.end());
assert(td45.is_valid() && td45.number_of_vertices() == 5 && td45.number_of_faces() == 6);
assert(td45.is_valid() && td45.number_of_vertices() == 11 && td45.number_of_faces() == 18);
// dim_down
std::cout << " dim_down" << std::endl;