mirror of https://github.com/CGAL/cgal
Fix connect infinite loop in heat method plugin (#7605)
## Summary of Changes The proper fixes would be to prevent the "reset colors" and the creation of a selection item from emitting "item changed": in neither case the item changed. Future work... ## Release Management * Affected package(s): `Polyhedron` * Issue(s) solved (if any): - * Feature/Small Feature (if any): - * License and copyright ownership: no change
This commit is contained in:
commit
464930ec2b
|
|
@ -605,13 +605,20 @@ private:
|
||||||
sm_item->setRenderingMode(GouraudPlusEdges);
|
sm_item->setRenderingMode(GouraudPlusEdges);
|
||||||
sm_item->redraw();
|
sm_item->redraw();
|
||||||
|
|
||||||
scene->addItem(heat_item);
|
auto heat_item_id = scene->addItem(heat_item);
|
||||||
scene->setSelectedItem(scene->item_id(sm_item));
|
scene->setSelectedItem(heat_item_id);
|
||||||
|
|
||||||
// any change of sm_item destroys everything
|
// any change of sm_item destroys everything
|
||||||
connect(sm_item, &Scene_surface_mesh_item::itemChanged,
|
|
||||||
this, [this, sm_item, heat_item]()
|
// @todo do not emit itemChanged when the colors are reset
|
||||||
|
// @todo with qt6, single connection can be performed with `static_cast<Qt::ConnectionType>(Qt::SingleShotConnection)`
|
||||||
|
// see https://www.kdab.com/single-shot-connections/
|
||||||
|
auto connection = std::make_shared<QMetaObject::Connection>();
|
||||||
|
*connection = connect(sm_item, &Scene_surface_mesh_item::itemChanged,
|
||||||
|
this, [this, sm_item, heat_item, connection]()
|
||||||
{
|
{
|
||||||
|
QObject::disconnect(*connection);
|
||||||
|
|
||||||
sm_item->resetColors();
|
sm_item->resetColors();
|
||||||
removePluginProperties(sm_item);
|
removePluginProperties(sm_item);
|
||||||
scene->erase(scene->item_id(heat_item));
|
scene->erase(scene->item_id(heat_item));
|
||||||
|
|
@ -765,7 +772,8 @@ private Q_SLOTS:
|
||||||
|
|
||||||
Scene_polyhedron_selection_item* source_vertices = new Scene_polyhedron_selection_item(sm_item, mw);
|
Scene_polyhedron_selection_item* source_vertices = new Scene_polyhedron_selection_item(sm_item, mw);
|
||||||
source_vertices->setName(tr("%1 (source vertices)").arg(sm_item->name()));
|
source_vertices->setName(tr("%1 (source vertices)").arg(sm_item->name()));
|
||||||
scene->addItem(source_vertices);
|
auto source_vertices_id = scene->addItem(source_vertices);
|
||||||
|
scene->setSelectedItem(source_vertices_id);
|
||||||
|
|
||||||
link_mesh_and_selection(sm_item, source_vertices);
|
link_mesh_and_selection(sm_item, source_vertices);
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue