mirror of https://github.com/CGAL/cgal
document msvc2015 support
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@ -159,7 +159,7 @@ In order to build the \cgal libraries, you need a \cpp compiler.
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|\sc{Gnu} `g++` 4.1 or later\cgalFootnote{<A HREF="http://gcc.gnu.org/">`http://gcc.gnu.org/`</A>} | Linux / MacOS X |
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| | \sc{MS} Windows 95/98/2000/XP/NT4 |
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| \sc{Intel} `C++` 15.0\cgalFootnote{<A HREF="http://software.intel.com/en-us/intel-compilers/">`http://software.intel.com/en-us/intel-compilers/`</A>} | Linux |
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|\sc{MS} Visual `C++` 10.0, 11.0, 12.0 (\sc{Visual Studio} 2010, 2012, and 2013)\cgalFootnote{<A HREF="http://msdn.microsoft.com/en-us/vstudio/">`http://msdn.microsoft.com/en-us/vstudio/`</A>} | \sc{MS} Windows 95/98/2000/XP/NT4/Vista/7/8 |
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|\sc{MS} Visual `C++` 10.0, 11.0, 12.0, 14.0 (\sc{Visual Studio} 2010, 2012, 2013, and 2015)\cgalFootnote{<A HREF="http://msdn.microsoft.com/en-us/vstudio/">`http://msdn.microsoft.com/en-us/vstudio/`</A>} | \sc{MS} Windows 95/98/2000/XP/NT4/Vista/7/8 |
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| `Clang` \cgalFootnote{<A HREF="http://clang.llvm.org/">`http://clang.llvm.org/`</A>} compiler version 3.5 and 3.6.2 | Linux / MacOS X |
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| Apple `Clang` compiler version 6.0 and 4.2 | MacOS X |
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@ -135,7 +135,10 @@ and <code>src/</code> directories).
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<li>The code of the 3D demos now use modern OpenGL, with shaders,
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instead of the fixed pipeline API of OpenGL-1.</li>
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<li>Initial support of the Microsoft Windows Visual C++ compiler 2015
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(VC14).</li>
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(VC14). However, since this compiler is not officially supported by
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Intel TBB 4.4 and QT 5.5 (the latest versions available at the time of this
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release), the parallelism features of CGAL and Qt5 demos will not work.
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</li>
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</ul>
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<h3>General</h3>
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