mirror of https://github.com/CGAL/cgal
Fix indentation
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feef087fed
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4cefdef103
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@ -383,7 +383,7 @@ const char* Volume_plane<T>::fragmentShader_bordures_source =
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template<typename T>
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Volume_plane<T>::Volume_plane(float tx, float ty, float tz)
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:Volume_plane_interface(new CGAL::qglviewer::ManipulatedFrame),
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: Volume_plane_interface(new CGAL::qglviewer::ManipulatedFrame),
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tx(tx), ty(ty), tz(tz)
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{
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const CGAL::qglviewer::Vec offset = static_cast<CGAL::Three::Viewer_interface*>(CGAL::QGLViewer::QGLViewerPool().first())->offset();
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@ -678,7 +678,6 @@ Scene_image_item::compute_bbox() const
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if(!m_image)
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_bbox = Bbox();
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else
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_bbox = Bbox(m_image->image()->tx,
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m_image->image()->ty,
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m_image->image()->tz,
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@ -849,8 +848,7 @@ void Scene_image_item::changed()
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void Scene_image_item_priv::draw_Bbox(Scene_item::Bbox bbox, std::vector<float> *vertices)
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{
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const CGAL::qglviewer::Vec offset = static_cast<CGAL::Three::Viewer_interface*>(CGAL::QGLViewer::QGLViewerPool().first())->offset();
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const CGAL::qglviewer::Vec offset = static_cast<CGAL::Three::Viewer_interface*>(CGAL::QGLViewer::QGLViewerPool().first())->offset();
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vertices->push_back(bbox.xmin()+offset.x);
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vertices->push_back(bbox.ymin()+offset.y);
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vertices->push_back(bbox.zmin()+offset.z);
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