mirror of https://github.com/CGAL/cgal
Merge pull request #1476 from imiordanov/Triangulation_data_structure_2-insert_in_hole-IIordanov
Triangulation data structure 2 insert in hole i iordanov
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54782db38f
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@ -128,7 +128,6 @@ and <code>src/</code> directories).
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</table>
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<HR>
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<h2 id="release4.10">Release 4.10 </h2>
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<div>
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<p>Release date: March 2017 </p>
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@ -143,7 +142,15 @@ and <code>src/</code> directories).
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<!-- Polygons -->
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<!-- Cell Complexes and Polyhedra -->
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<!-- Arrangements -->
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<!-- Triangulations and Delaunay Triangulations -->
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<h3> 2D Triangulation data structure </h3>
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<ul>
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<li>
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Add function <code>insert_in_hole</code>.
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</li>
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</ul>
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<!-- Voronoi Diagrams -->
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<!-- Mesh Generation -->
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<!-- Surface Reconstruction -->
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@ -550,6 +550,32 @@ void dim_down(Face_handle f, int i);
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/// @{
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/*!
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\cgalModifBegin
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creates a new vertex `v` and uses it to star a hole.
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Given a set of faces 'F' describing a simply connected hole (i.e., a topological disk),
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the function deletes all the faces in `F`, creates a new vertex `v` and for each edge on
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the boundary of the hole creates a new face with `v` as a vertex. The input is an iterator
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range `[face_begin, face_end[` of `Face_handle`s over the connected faces in `F`. The handle
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to the new vertex `v` is returned.
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\pre `tds.dimension() = 2` and the set of faces has the topology of a disk.
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\cgalModifEnd
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*/
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template< class FaceIt >
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Vertex_handle insert_in_hole(FaceIt face_begin, FaceIt face_end);
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/*!
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\cgalModifBegin
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same as above, except that `new_v` will be used as the new vertex, which must have been
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allocated previously with e.g. `create_vertex`.
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\cgalModifEnd
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*/
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template< class FaceIt >
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void insert_in_hole(Vertex_handle new_v, FaceIt face_begin, FaceIt face_end);
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/*!
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creates a new vertex `v` and use it to star the hole
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whose boundary is described by the sequence of edges `[edge_begin, edge_end)`. Returns a handle to the vertex.
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@ -428,6 +428,106 @@ public:
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// template members definition
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public:
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/************* START OF MODIFICATIONS ***************/
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template< class FaceIt >
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Vertex_handle insert_in_hole(FaceIt face_begin, FaceIt face_end)
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{
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Vertex_handle newv = create_vertex();
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insert_in_hole(newv, face_begin, face_end);
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return newv;
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}
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template< class FaceIt >
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void insert_in_hole(Vertex_handle v, FaceIt face_begin, FaceIt face_end)
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{
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CGAL_triangulation_precondition(dimension() == 2);
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std::vector<Face_handle> new_faces;
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std::vector<Edge> bdry_edges;
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Face_handle fh = *face_begin;
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int ii = 0;
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bool found_boundary = false;
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do {
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if (std::find(face_begin, face_end, fh->neighbor(ii)) == face_end) {
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bdry_edges.push_back(Edge(fh, ii));
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found_boundary = true;
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} else {
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int newi = fh->neighbor(ii)->index(fh->vertex(ccw(ii)));
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fh = fh->neighbor(ii);
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ii = newi;
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}
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} while(!found_boundary);
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// Now we have found ONE edge on the boundary.
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// From that one edge we must walk on the boundary
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// of the hole until we've covered the whole thing.
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bool complete_walk = false;
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do {
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Face_handle nh = fh->neighbor(ccw(ii));
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if (std::find(face_begin, face_end, nh) == face_end) {
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ii = ccw(ii);
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Edge new_edge(fh, ii);
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if (std::find(bdry_edges.begin(), bdry_edges.end(), new_edge) == bdry_edges.end()) {
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bdry_edges.push_back(Edge(fh, ii));
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} else {
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complete_walk = true;
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}
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} else {
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int newi = cw(nh->index(fh->vertex(ii)));
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fh = nh;
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ii = newi;
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}
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} while (!complete_walk);
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// At this point, bdry_edges contains the edges that define
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// the boundary of the hole with a specific ordering: for any
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// two consecutive edges in the vector e1 = (f1, i1),
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// e2 = (f2, i2) it holds that
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// f1->vertex(cw(i1)) == f2->vertex(ccw(i2))
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for (unsigned int jj = 0; jj < bdry_edges.size(); jj++) {
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Face_handle fh = bdry_edges[jj].first;
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int idx = bdry_edges[jj].second;
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Vertex_handle v1 = fh->vertex(ccw(idx));
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Vertex_handle v2 = fh->vertex(cw(idx));
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Face_handle nf = fh->neighbor(idx);
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int jdx = mirror_index(fh, idx);
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Face_handle new_f = create_face(v, v1, v2);
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v1->set_face(new_f);
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set_adjacency(new_f, 0, nf, jdx);
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new_faces.push_back(new_f);
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}
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// At this point we have created all the new faces of the triangulation,
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// and we have set adjacency relationships with the faces on the border
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// of the hole.
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for (unsigned int i = 0; i < new_faces.size() - 1; i++) {
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set_adjacency(new_faces[i], 1, new_faces[i+1], 2);
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}
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set_adjacency(new_faces[0], 2, new_faces[new_faces.size()-1], 1);
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// Now we have also set adjacency relationships between the new faces.
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for (FaceIt it = face_begin; it != face_end; it++) {
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delete_face(*it);
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}
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// The old faces that were in conflict are now deleted.
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v->set_face(new_faces[0]);
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// Set the pointer of the new vertex to one of the new faces.
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}
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/************* END OF MODIFICATIONS ***************/
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template< class EdgeIt>
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Vertex_handle star_hole(EdgeIt edge_begin, EdgeIt edge_end)
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// creates a new vertex
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@ -128,7 +128,6 @@ _test_cls_tds_2( const Tds &)
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assert(tds3.dimension()== 1);
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assert(tds3.number_of_vertices() == 4);
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assert(tds3.is_valid() );
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Vertex_handle w4 = tds4.insert_first();
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Vertex_handle v4_1 = tds4.insert_second();
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@ -187,6 +186,121 @@ _test_cls_tds_2( const Tds &)
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u4 = tds4.star_hole(hole);
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tds4.remove_degree_3(u4);
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// insert_in_hole
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// Count also the faces with the vertex at infinity!
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//
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// 1 |------| 3 1 |------| 3
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// |\ | |\ /|
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// | \ | | \ 4/ |
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// | \ | --> | \/ |
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// | \ | | /\ |
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// | \ | | / \ |
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// | \| |/ \|
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// 2 |------| 0 2 |------| 0
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//
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//
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std::cout << " insert_in_hole" << std::endl;
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Tds td45;
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Vertex_handle v045 = td45.insert_first();
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Vertex_handle v145 = td45.insert_second();
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Vertex_handle v245 = td45.insert_dim_up(v045, true);
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Vertex_handle v345 = td45.insert_dim_up(v045, true);
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assert(td45.is_valid() && td45.number_of_vertices() == 4 && td45.number_of_faces() == 4);
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Face_handle f0_0 = td45.faces_begin();
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Face_handle f0_1 = f0_0++;
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Vertex_handle v445 = td45.insert_in_face(f0_0);
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Vertex_handle v545 = td45.insert_in_face(f0_1);
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Face_handle f1_0, f1_1, f1_2, f1_3, fcf_0, fcf_1;
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Face_circulator fc1 = td45.incident_faces(v445), fc1e(fc1);
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do {
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int i = fc1->index(v445);
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if (fc1->vertex((i+1)%3) == v345) {
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f1_0 = fc1;
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}
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if (fc1->vertex((i+1)%3) == v145) {
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f1_1 = fc1;
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}
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if (fc1->vertex((i+1)%3) == v245) {
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fcf_0 = fc1;
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}
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} while(++fc1 != fc1e);
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Face_circulator fc2 = td45.incident_faces(v545), fc2e(fc2);
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do {
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int i = fc2->index(v545);
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if (fc2->vertex((i+1)%3) == v045) {
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f1_2 = fc2;
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}
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if (fc2->vertex((i+1)%3) == v245) {
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f1_3 = fc2;
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}
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if (fc2->vertex((i+1)%3) == v345) {
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fcf_1 = fc2;
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}
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} while(++fc2 != fc2e);
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Vertex_handle v645 = td45.insert_in_face(f1_0);
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Vertex_handle v745 = td45.insert_in_face(f1_1);
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Vertex_handle v845 = td45.insert_in_face(f1_2);
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Vertex_handle v945 = td45.insert_in_face(f1_3);
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Face_handle fcf_2, fcf_3, fcf_4, fcf_5;
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Face_circulator fc6 = td45.incident_faces(v645), fc6e(fc6);
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do {
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int i = fc6->index(v645);
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if (fc6->vertex((i+1)%3) == v445) {
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fcf_2 = fc6;
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break;
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}
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} while(++fc6 != fc6e);
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Face_circulator fc7 = td45.incident_faces(v745), fc7e(fc7);
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do {
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int i = fc7->index(v745);
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if (fc7->vertex((i+1)%3) == v245) {
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fcf_3 = fc7;
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break;
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}
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} while(++fc7 != fc7e);
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Face_circulator fc8 = td45.incident_faces(v845), fc8e(fc8);
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do {
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int i = fc8->index(v845);
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if (fc8->vertex((i+1)%3) == v345) {
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fcf_4 = fc8;
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break;
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}
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} while(++fc8 != fc8e);
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Face_circulator fc9 = td45.incident_faces(v945), fc9e(fc9);
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do {
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int i = fc9->index(v945);
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if (fc9->vertex((i+1)%3) == v545) {
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fcf_5 = fc9;
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break;
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}
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} while(++fc9 != fc9e);
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std::vector<Face_handle> vhole;
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vhole.push_back( fcf_0 );
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vhole.push_back( fcf_1 );
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vhole.push_back( fcf_2 );
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vhole.push_back( fcf_3 );
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vhole.push_back( fcf_4 );
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vhole.push_back( fcf_5 );
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assert(td45.is_valid() && td45.number_of_vertices() == 10 && td45.number_of_faces() == 16);
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Vertex_handle nv45 = td45.insert_in_hole(vhole.begin(), vhole.end());
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assert(nv45 != Vertex_handle() && td45.is_valid() && td45.number_of_vertices() == 11 && td45.number_of_faces() == 18);
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// dim_down
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std::cout << " dim_down" << std::endl;
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Tds td5;
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