Fixed a compiler error

This commit is contained in:
Nico Kruithof 2013-03-02 21:36:56 +01:00
parent 82762065ca
commit 55f561b0dc
1 changed files with 1 additions and 1 deletions

View File

@ -3710,7 +3710,7 @@ move_if_no_collision(Vertex_handle v, const Point &p) {
Vertex_handle inserted;
Face_handle loc = locate(p, lt, li, v->face());
if (lt == VERTEX)
if (lt == Triangulation::VERTEX)
return v;
else
/// This can be optimized by checking whether we can move v->point() to p