mirror of https://github.com/CGAL/cgal
Fixed a compiler error
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@ -3710,7 +3710,7 @@ move_if_no_collision(Vertex_handle v, const Point &p) {
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Vertex_handle inserted;
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Face_handle loc = locate(p, lt, li, v->face());
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if (lt == VERTEX)
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if (lt == Triangulation::VERTEX)
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return v;
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else
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/// This can be optimized by checking whether we can move v->point() to p
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