From 61072a8e75194963f284e9eb9abadcfafcce7a84 Mon Sep 17 00:00:00 2001 From: Maxime Gimeno Date: Mon, 10 Aug 2015 09:04:01 +0200 Subject: [PATCH] Clean-up --- AABB_tree/demo/AABB_tree/Scene.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/AABB_tree/demo/AABB_tree/Scene.cpp b/AABB_tree/demo/AABB_tree/Scene.cpp index 0e184a84ae0..4b4bb4e69af 100644 --- a/AABB_tree/demo/AABB_tree/Scene.cpp +++ b/AABB_tree/demo/AABB_tree/Scene.cpp @@ -91,9 +91,8 @@ void Scene::compile_shaders() //Vertex source code const char vertex_source[] = { - // "#version 330 \n" + "#version 120 \n" "attribute highp vec4 vertex;\n" - // "uniform highp mat4 ortho_matrix;\n" "uniform highp mat4 mvp_matrix;\n" "uniform highp mat4 f_matrix;\n" "void main(void)\n" @@ -104,7 +103,7 @@ void Scene::compile_shaders() //Vertex source code const char fragment_source[] = { - //"#version 330 \n" + "#version 120 \n" "uniform highp vec4 color; \n" "void main(void) { \n" "gl_FragColor = color; \n" @@ -140,7 +139,7 @@ void Scene::compile_shaders() //Vertex source code const char tex_vertex_source[] = { - // "#version 330 \n" + "#version 120 \n" "attribute highp vec4 vertex;\n" "attribute highp vec2 tex_coord; \n" "uniform highp mat4 mvp_matrix;\n" @@ -155,7 +154,7 @@ void Scene::compile_shaders() //Vertex source code const char tex_fragment_source[] = { - //"#version 330 \n" + "#version 120 \n" "uniform sampler2D texture;\n" "varying highp vec2 texc;\n" "void main(void) { \n"