workaround for VC++

This commit is contained in:
Andreas Fabri 2007-02-01 14:44:44 +00:00
parent 9ce30a1df2
commit 6aff6e1e23
1 changed files with 14 additions and 1 deletions

View File

@ -247,10 +247,12 @@ namespace SphericalFunctors {
: public SK::Linear_kernel::Equal_3
#endif
{
typedef typename CK::Linear_kernel LK;
typedef typename SK::Linear_kernel LK;
typedef typename LK::Equal_3 LK_Equal_3;
typedef typename LK::Point_3 Point_3;
typedef typename LK::Direction_3 Direction_3;
typedef typename LK::Line_3 Line_3;
typedef typename SK::Circular_arc_point_3 Circular_arc_point_3;
typedef typename SK::Circle_3 Circle_3;
@ -268,6 +270,17 @@ namespace SphericalFunctors {
operator() (const Point_3 &p0,
const Point_3 &p1) const
{ return LK_Equal_3()(p0,p1); }
result_type
operator() (const Direction_3 &d0,
const Direction_3 &d1) const
{ return LK_Equal_3()(d0,d1); }
result_type
operator() (const Line_3 &l0,
const Line_3 &l1) const
{ return LK_Equal_3()(l0,l1); }
#endif
// Our Circle_3 dont have orientation