add "polygon mesh" and "triangle mesh" as much as possible

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Jane Tournois 2015-06-18 16:48:02 +02:00
parent 1e93d3d645
commit 6b6645af72
1 changed files with 7 additions and 6 deletions

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@ -65,7 +65,7 @@ The visual results of aforementioned steps can be seen in \cgalFigureRef{Mech_st
\subsection MeshingAPI API
Refinement and fairing functions can be applied to an arbitrary region on a mesh, using :
Refinement and fairing functions can be applied to an arbitrary region on a polygon mesh, using :
- `CGAL::Polygon_mesh_processing::refine()` : given a set of facets on a mesh, refines the region.
- `CGAL::Polygon_mesh_processing::fair()` : given a set of vertices on a mesh, fairs the region.
@ -241,7 +241,7 @@ to remove those faces and to fix the connectivity of the newly cleaned up mesh.
\subsubsection RemoveDegenerateExample Example
In the following example, the degenerate faces of a simple mesh containing
In the following example, the degenerate faces of a simple triangle mesh containing
some are removed, the connectivity is fixed, and the number of removed faces
is displayed.
@ -251,7 +251,7 @@ In the following example, the degenerate faces of a simple mesh containing
*******************
\subsection PolygonSoups Polygon Soups
When the faces of a mesh are given but the connectivity is not known,
When the faces of a polygon mesh are given but the connectivity is not known,
we talk of a \e polygon \e soup.
Before being able to run any of this package algorithms on the so-called
@ -271,7 +271,8 @@ performs this mesh construction step.
This example shows how to build a mesh from a polygon soup.
The first step is to get a soup of consistently oriented faces, before
reconstituting the connectivity.
In this example, some orientation tests are run on the output mesh to illustrate
In this example, some orientation tests are run on the output
polygon mesh to illustrate
Section \ref PMPOrientation.
\cgalExample{Polygon_mesh_processing/polygon_soup_example.cpp}
@ -281,7 +282,7 @@ Section \ref PMPOrientation.
****************************************
\section PMPNormalComp Normals Computation
This package provides methods to compute normals to the polygon mesh.
This package provides methods to compute normals to a polygon mesh.
The normal can be computed on a single face,
or estimated at a vertex, as the average of its incident faces normals.
These computations are done with :
@ -321,7 +322,7 @@ and a plane for which a translation following the normal to the plane
is performed.
\cgalFigureBegin{SlicerFig, slicer.png}
Slicing process. A triangle mesh (left) and the polylines
Slicing process. A triangulated surface mesh (left) and the polylines
computed by the mesh slicer by intersecting the yellow plane
and translations of it with the mesh (right).
\cgalFigureEnd