mirror of https://github.com/CGAL/cgal
add "polygon mesh" and "triangle mesh" as much as possible
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@ -65,7 +65,7 @@ The visual results of aforementioned steps can be seen in \cgalFigureRef{Mech_st
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\subsection MeshingAPI API
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Refinement and fairing functions can be applied to an arbitrary region on a mesh, using :
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Refinement and fairing functions can be applied to an arbitrary region on a polygon mesh, using :
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- `CGAL::Polygon_mesh_processing::refine()` : given a set of facets on a mesh, refines the region.
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- `CGAL::Polygon_mesh_processing::fair()` : given a set of vertices on a mesh, fairs the region.
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@ -241,7 +241,7 @@ to remove those faces and to fix the connectivity of the newly cleaned up mesh.
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\subsubsection RemoveDegenerateExample Example
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In the following example, the degenerate faces of a simple mesh containing
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In the following example, the degenerate faces of a simple triangle mesh containing
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some are removed, the connectivity is fixed, and the number of removed faces
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is displayed.
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@ -251,7 +251,7 @@ In the following example, the degenerate faces of a simple mesh containing
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*******************
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\subsection PolygonSoups Polygon Soups
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When the faces of a mesh are given but the connectivity is not known,
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When the faces of a polygon mesh are given but the connectivity is not known,
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we talk of a \e polygon \e soup.
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Before being able to run any of this package algorithms on the so-called
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@ -271,7 +271,8 @@ performs this mesh construction step.
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This example shows how to build a mesh from a polygon soup.
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The first step is to get a soup of consistently oriented faces, before
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reconstituting the connectivity.
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In this example, some orientation tests are run on the output mesh to illustrate
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In this example, some orientation tests are run on the output
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polygon mesh to illustrate
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Section \ref PMPOrientation.
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\cgalExample{Polygon_mesh_processing/polygon_soup_example.cpp}
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@ -281,7 +282,7 @@ Section \ref PMPOrientation.
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****************************************
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\section PMPNormalComp Normals Computation
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This package provides methods to compute normals to the polygon mesh.
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This package provides methods to compute normals to a polygon mesh.
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The normal can be computed on a single face,
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or estimated at a vertex, as the average of its incident faces normals.
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These computations are done with :
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@ -321,7 +322,7 @@ and a plane for which a translation following the normal to the plane
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is performed.
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\cgalFigureBegin{SlicerFig, slicer.png}
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Slicing process. A triangle mesh (left) and the polylines
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Slicing process. A triangulated surface mesh (left) and the polylines
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computed by the mesh slicer by intersecting the yellow plane
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and translations of it with the mesh (right).
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\cgalFigureEnd
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