Fix various grammar issues

This commit is contained in:
Mael Rouxel-Labbé 2020-12-05 11:11:33 +01:00
parent eac26fcabc
commit 6b87fe393d
25 changed files with 28 additions and 28 deletions

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@ -22,7 +22,7 @@ namespace CGAL {
\ingroup PkgAlgebraicFoundationsRef \ingroup PkgAlgebraicFoundationsRef
The template function `compare()` compares the first argument with respect to The template function `compare()` compares the first argument with respect to
the second, i.e.\ it returns `CGAL::LARGER` if \f$ x\f$ is larger then \f$ y\f$. the second, i.e.\ it returns `CGAL::LARGER` if \f$ x\f$ is larger than \f$ y\f$.
In case the argument types `NT1` and `NT2` differ, In case the argument types `NT1` and `NT2` differ,
`compare` is performed with the semantic of the type determined via `compare` is performed with the semantic of the type determined via

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@ -2007,7 +2007,7 @@ public:
* *
* For each status line at an event and each status line that represents * For each status line at an event and each status line that represents
* an interval, all y-coordinates are approximated such that their * an interval, all y-coordinates are approximated such that their
* isolating interval has absolute size smaller then \c precision. * isolating interval has absolute size smaller than \c precision.
*/ */
void refine_all(Bound precision) { void refine_all(Bound precision) {

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@ -721,7 +721,7 @@ Checks the validity of the Apollonius graph. If `verbose` is
is 0, only the data structure is validated. If `level` is 1, then is 0, only the data structure is validated. If `level` is 1, then
both the data structure and the Apollonius graph are both the data structure and the Apollonius graph are
validated. Negative values of `level` always return true, and validated. Negative values of `level` always return true, and
values greater then 1 are equivalent to `level` being 1. values greater than 1 are equivalent to `level` being 1.
*/ */
bool is_valid(bool verbose = false, int level = 1); bool is_valid(bool verbose = false, int level = 1);

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@ -209,7 +209,7 @@ is validated, as well as the inter-level pointers. If `level` is
1, then the data structure at all levels is validated, the inter-level 1, then the data structure at all levels is validated, the inter-level
pointers are validated and all levels of the Apollonius graph pointers are validated and all levels of the Apollonius graph
hierarchy are also validated. Negative values of `level` always hierarchy are also validated. Negative values of `level` always
return `true`, and values greater then 1 are equivalent to return `true`, and values greater than 1 are equivalent to
`level` being 1. `level` being 1.
*/ */
bool is_valid(bool verbose = false, int level = 1) const; bool is_valid(bool verbose = false, int level = 1) const;

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@ -3728,7 +3728,7 @@ of the general ones; e.g., `insert()`.
<LI>When the curves to be inserted into an arrangement are segments that <LI>When the curves to be inserted into an arrangement are segments that
are pairwise disjoint in their interior, it is more efficient to use are pairwise disjoint in their interior, it is more efficient to use
the traits class `Arr_non_caching_segment_traits_2` rather then the traits class `Arr_non_caching_segment_traits_2` rather than
the default one (`Arr_segment_traits_2`). the default one (`Arr_segment_traits_2`).
If the segments may intersect each other, the default traits class If the segments may intersect each other, the default traits class

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@ -408,7 +408,7 @@ namespace CGAL {
size_type number_of_subcurves() const; size_type number_of_subcurves() const;
/*! Obtain the \f$ k\f$th subcurve of the polycurve. /*! Obtain the \f$ k\f$th subcurve of the polycurve.
* \pre \f$k\f$ is not greater then or equal to \f$n-1\f$, where * \pre \f$k\f$ is not greater than or equal to \f$n-1\f$, where
* \f$n\f$ is the number of subcurves. * \f$n\f$ is the number of subcurves.
*/ */
typename SubcurveTraits_2::X_monotone_curve_2 typename SubcurveTraits_2::X_monotone_curve_2

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@ -168,7 +168,7 @@ overlay(const Arrangement_on_surface_2<GeometryTraitsA_2, TopologyTraitsA>& arr1
typedef Arrangement_on_surface_2<Rgt2, Rtt> Arr_res; typedef Arrangement_on_surface_2<Rgt2, Rtt> Arr_res;
typedef typename Arr_res::Allocator Allocator; typedef typename Arr_res::Allocator Allocator;
// some type assertions (not all, but better then nothing). // some type assertions (not all, but better than nothing).
#if !defined(CGAL_NO_ASSERTIONS) #if !defined(CGAL_NO_ASSERTIONS)
typedef typename Agt2::Point_2 A_point; typedef typename Agt2::Point_2 A_point;
typedef typename Bgt2::Point_2 B_point; typedef typename Bgt2::Point_2 B_point;

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@ -4042,7 +4042,7 @@ _defines_outer_ccb_of_new_face(const DHalfedge* he_to,
// - No smallest has bin recorded so far, or // - No smallest has bin recorded so far, or
// - The current target vertex and the recorded vertex are the same and // - The current target vertex and the recorded vertex are the same and
// * The current curve is smaller than the recorded curve, or // * The current curve is smaller than the recorded curve, or
// - The current curve end is smaller then the recorded curve end. // - The current curve end is smaller than the recorded curve end.
// smaller than its source, so we should check whether it is also smaller // smaller than its source, so we should check whether it is also smaller
// Note that we compare the vertices lexicographically: first by the // Note that we compare the vertices lexicographically: first by the
// indices, then by x, then by y. // indices, then by x, then by y.

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@ -88,7 +88,7 @@ public:
// Walk on the horizontal edge of the rectangle and then on the vertical. // Walk on the horizontal edge of the rectangle and then on the vertical.
// There is a chance that the width of the rectangle is smaller then the mid-dist. // There is a chance that the width of the rectangle is smaller than the mid-dist.
FT walk_x = (CGAL::min)(abs_x, dist); FT walk_x = (CGAL::min)(abs_x, dist);
mid_x += sign_x * walk_x; mid_x += sign_x * walk_x;
dist -= walk_x; dist -= walk_x;

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@ -320,7 +320,7 @@ qreal KeyFrameInterpolator::keyFrameTime(int index) const {
/*! Returns the duration of the KeyFrameInterpolator path, expressed in seconds. /*! Returns the duration of the KeyFrameInterpolator path, expressed in seconds.
Simply corresponds to lastTime() - firstTime(). Returns 0.0 if the path has Simply corresponds to lastTime() - firstTime(). Returns 0.0 if the path has
less than 2 keyFrames. See also keyFrameTime(). */ fewer than 2 keyFrames. See also keyFrameTime(). */
CGAL_INLINE_FUNCTION CGAL_INLINE_FUNCTION
qreal KeyFrameInterpolator::duration() const { qreal KeyFrameInterpolator::duration() const {
return lastTime() - firstTime(); return lastTime() - firstTime();

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@ -181,6 +181,6 @@ long and hold to much information at once for a manual. For example:
predicate you have to read at least twice before getting the meaning. predicate you have to read at least twice before getting the meaning.
More, but simpler sentences would do a lot, especially as people look up More, but simpler sentences would do a lot, especially as people look up
the manual on the web. Partly it just simply reads more like a the manual on the web. Partly it just simply reads more like a
scientific paper then like a manual. scientific paper than like a manual.
=================== ===================

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@ -207,7 +207,7 @@ namespace CGAL {
std::cerr << " " << std::endl; std::cerr << " " << std::endl;
std::cerr << "Polyhedron_scan_OFF<Traits>::" << std::endl; std::cerr << "Polyhedron_scan_OFF<Traits>::" << std::endl;
std::cerr << "operator()(): input error: facet " << i std::cerr << "operator()(): input error: facet " << i
<< " has less than 3 vertices." << std::endl; << " has fewer than 3 vertices." << std::endl;
} }
B.rollback(); B.rollback();
in.clear( std::ios::badbit); in.clear( std::ios::badbit);

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@ -519,7 +519,7 @@ Orientation orientation_2(ForwardIterator first,
if (next == last) if (next == last)
next = first; next = first;
// if the range [first,last) contains less than three points, then some // if the range [first,last) contains fewer than three points, then some
// of the points (prev,i,next) will coincide // of the points (prev,i,next) will coincide
// return the orientation of the triple (prev,i,next) // return the orientation of the triple (prev,i,next)

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@ -680,7 +680,7 @@ namespace CGAL {
template <typename Kernel> template <typename Kernel>
void Hypothesis<Kernel>::compute_triplet_intersections() { void Hypothesis<Kernel>::compute_triplet_intersections() {
triplet_intersections_.clear(); triplet_intersections_.clear();
if (supporting_planes_.size() < 4) // no closed surface will be constructed from less than 4 planes if (supporting_planes_.size() < 4) // no closed surface will be constructed from fewer than 4 planes
return; return;
for (std::size_t i = 0; i < supporting_planes_.size(); ++i) { for (std::size_t i = 0; i < supporting_planes_.size(); ++i) {

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@ -939,7 +939,7 @@ void Polyhedron_demo_hole_filling_plugin::hole_filling_polyline_action() {
continue; continue;
} }
if(it->size() < 4) { // no triangle, skip it (needs at least 3 + 1 repeat) if(it->size() < 4) { // no triangle, skip it (needs at least 3 + 1 repeat)
print_message("Warning: skipping polyline which has less than 4 points!"); print_message("Warning: skipping polyline which has fewer than 4 points!");
continue; continue;
} }

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@ -105,7 +105,7 @@ Polyhedron_scan_OFF<HDS>:: operator()( HDS& target) {
std::cerr << " " << std::endl; std::cerr << " " << std::endl;
std::cerr << "Polyhedron_scan_OFF<Traits>::" << std::endl; std::cerr << "Polyhedron_scan_OFF<Traits>::" << std::endl;
std::cerr << "operator()(): input error: facet " << i std::cerr << "operator()(): input error: facet " << i
<< " has less than 3 vertices." << std::endl; << " has fewer than 3 vertices." << std::endl;
} }
B.rollback(); B.rollback();
m_in.clear( std::ios::badbit); m_in.clear( std::ios::badbit);

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@ -1196,7 +1196,7 @@ public:
/*! /*!
* Split the tree such that all remaining objects are less than a given * Split the tree such that all remaining objects are less than a given
* key, and all objects greater then (or equal to) this key form * key, and all objects greater than (or equal to) this key form
* a new output tree. [takes O(log n) operations] * a new output tree. [takes O(log n) operations]
* \param key The split key. * \param key The split key.
* \param comp_key A comparison functor for comparing keys and objects. * \param comp_key A comparison functor for comparing keys and objects.

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@ -8,7 +8,7 @@ Given a range of `n` points:
<OL> <OL>
<LI>it applies `Sort` on the last `(1 - ratio) * n` points, <LI>it applies `Sort` on the last `(1 - ratio) * n` points,
<LI>it recurses on the first `ratio * n` points, <LI>it recurses on the first `ratio * n` points,
stopping when there are less than `threshold` points. stopping when there are fewer than `threshold` points.
</OL> </OL>
*/ */

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@ -114,7 +114,7 @@ public:
current_dir = (current_dir +1) % _dimension; current_dir = (current_dir +1) % _dimension;
}while (current_dir != last_dir); }while (current_dir != last_dir);
if ( end-begin < two_to_dim) return; // less than 2^dim points if ( end-begin < two_to_dim) return; // fewer than 2^dim points
/////////////start recursive calls /////////////start recursive calls
last_dir = (direction + _dimension -1) % _dimension; last_dir = (direction + _dimension -1) % _dimension;

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@ -266,7 +266,7 @@ If `Polygon_with_holes_2` is used, you can pass an instance of it directly to th
\subsection Straight_skeleton_2CreateOffsetPolygonsfrom Create Offset Polygons from a Straight Skeleton \subsection Straight_skeleton_2CreateOffsetPolygonsfrom Create Offset Polygons from a Straight Skeleton
If you already have a straight skeleton instance, the simpler way to generate offset polygons is to call `create_offset_polygons_2()` as shown in the next example, passing the desired offset and the straight skeleton. You can reuse the same skeleton to generate offsets at a different distance, which is recommended because producing the straight skeleton is much slower then generating offset polygons. If you already have a straight skeleton instance, the simpler way to generate offset polygons is to call `create_offset_polygons_2()` as shown in the next example, passing the desired offset and the straight skeleton. You can reuse the same skeleton to generate offsets at a different distance, which is recommended because producing the straight skeleton is much slower than generating offset polygons.
\cgalExample{Straight_skeleton_2/Create_offset_polygons_2.cpp} \cgalExample{Straight_skeleton_2/Create_offset_polygons_2.cpp}

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@ -1325,7 +1325,7 @@ public:
} }
else else
{ {
CGAL_STSKEL_BUILDER_TRACE(0,"Degenerate contour (less than 3 non-degenerate vertices)."); CGAL_STSKEL_BUILDER_TRACE(0,"Degenerate contour (fewer than 3 non-degenerate vertices).");
} }
} }
else else

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@ -243,7 +243,7 @@ bool write_points(const PointRange& points,
NMR::lib3mf_release(pModel); NMR::lib3mf_release(pModel);
return false; return false;
} }
//add 3 demmy vertices to be sure to have a valid triangle and accept point sets with less than 3 vertices. //add 3 demmy vertices to be sure to have a valid triangle and accept point sets with fewer than 3 vertices.
for(int i = 0; i< 3; ++i) for(int i = 0; i< 3; ++i)
pVertices.push_back(tmf_internal::fnCreateVertex(0,0,0)); pVertices.push_back(tmf_internal::fnCreateVertex(0,0,0));
for( auto point : points) for( auto point : points)

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@ -74,7 +74,7 @@ equivalent to a two-dimensional triangulated sphere.
This rules extends to lower dimensional triangulation data structure This rules extends to lower dimensional triangulation data structure
arising in degenerate cases or when the triangulations arising in degenerate cases or when the triangulations
have less than three vertices. have fewer than three vertices.
A one dimensional triangulation structure maintains a set of vertices A one dimensional triangulation structure maintains a set of vertices
and edges which forms a ring and edges which forms a ring
topologically equivalent to a \f$ 1\f$-sphere. topologically equivalent to a \f$ 1\f$-sphere.

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@ -63,13 +63,13 @@ public:
* \return true if the TextItem is visible. */ * \return true if the TextItem is visible. */
virtual bool testDisplayId(double x, double y, double z, CGAL::Three::Viewer_interface* viewer) = 0; virtual bool testDisplayId(double x, double y, double z, CGAL::Three::Viewer_interface* viewer) = 0;
///\brief displays all the vertices ids if there are less than max_textItems. ///\brief displays all the vertices ids if there are fewer than max_textItems.
virtual void printVertexIds() = 0; virtual void printVertexIds() = 0;
///\brief displays all the edges ids if there are less than max_textItems. ///\brief displays all the edges ids if there are fewer than max_textItems.
virtual void printEdgeIds() = 0; virtual void printEdgeIds() = 0;
///\brief displays all the faces ids if there are less than max_textItems. ///\brief displays all the faces ids if there are fewer than max_textItems.
virtual void printFaceIds() = 0; virtual void printFaceIds() = 0;
///\brief displays all the primitive ids if there are less than max_textItems. ///\brief displays all the primitive ids if there are fewer than max_textItems.
virtual void printAllIds() = 0; virtual void printAllIds() = 0;
//!\brief moves the camera orthogonally to the picked face. //!\brief moves the camera orthogonally to the picked face.

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@ -165,7 +165,7 @@ Infinite vertex and infinite faces
This extends to lower dimensional triangulations This extends to lower dimensional triangulations
arising in degenerate cases or when the triangulations arising in degenerate cases or when the triangulations
as less than three vertices. has fewer than three vertices.
Including the infinite faces, Including the infinite faces,
a one dimensional triangulation a one dimensional triangulation
is a ring of edges and vertices is a ring of edges and vertices