mirror of https://github.com/CGAL/cgal
Edit_sphere_item
This commit is contained in:
parent
99fbc5587f
commit
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@ -991,7 +991,8 @@ public:
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public:
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public:
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virtual void setVisualHintsMask(int mask, int delay = 2000);
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virtual void setVisualHintsMask(int mask, int delay = 2000);
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virtual void drawVisualHints();
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virtual void drawVisualHints();
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QOpenGLFramebufferObject* getStoredFrameBuffer();
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QOpenGLFramebufferObject* getStoredFrameBuffer() const;
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void setStoredFrameBuffer(QOpenGLFramebufferObject*);
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public Q_SLOTS:
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public Q_SLOTS:
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virtual void resetVisualHints();
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virtual void resetVisualHints();
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@ -4097,11 +4097,17 @@ QImage* CGAL::QGLViewer::takeSnapshot( CGAL::qglviewer::SnapShotBackground back
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}
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}
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CGAL_INLINE_FUNCTION
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CGAL_INLINE_FUNCTION
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QOpenGLFramebufferObject* CGAL::QGLViewer::getStoredFrameBuffer()
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QOpenGLFramebufferObject* CGAL::QGLViewer::getStoredFrameBuffer() const
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{
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{
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return stored_fbo;
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return stored_fbo;
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}
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}
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CGAL_INLINE_FUNCTION
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void CGAL::QGLViewer::setStoredFrameBuffer(QOpenGLFramebufferObject *fbo)
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{
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stored_fbo = fbo;
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}
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CGAL_INLINE_FUNCTION
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CGAL_INLINE_FUNCTION
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void CGAL::QGLViewer::saveSnapshot()
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void CGAL::QGLViewer::saveSnapshot()
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{
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{
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File diff suppressed because it is too large
Load Diff
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@ -1,14 +1,14 @@
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#ifndef SCENE_EDIT_BOX_ITEM_H
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#ifndef SCENE_EDIT_BOX_ITEM_H
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#define SCENE_EDIT_BOX_ITEM_H
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#define SCENE_EDIT_BOX_ITEM_H
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#include <CGAL/Three/Scene_item.h>
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#include <CGAL/Three/Scene_item_rendering_helper.h>
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#include <CGAL/Three/Scene_transparent_interface.h>
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#include <CGAL/Three/Scene_transparent_interface.h>
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#include <CGAL/Simple_cartesian.h>
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#include <CGAL/Simple_cartesian.h>
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#include "create_sphere.h"
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#include "create_sphere.h"
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#include "Scene_edit_box_item_config.h"
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#include "Scene_edit_box_item_config.h"
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struct Scene_edit_box_item_priv;
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struct Scene_edit_box_item_priv;
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class SCENE_EDIT_BOX_ITEM_EXPORT Scene_edit_box_item:
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class SCENE_EDIT_BOX_ITEM_EXPORT Scene_edit_box_item:
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public CGAL::Three::Scene_item,
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public CGAL::Three::Scene_item_rendering_helper,
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public CGAL::Three::Scene_transparent_interface
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public CGAL::Three::Scene_transparent_interface
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{
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{
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Q_OBJECT
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Q_OBJECT
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@ -42,11 +42,8 @@ class SCENE_EDIT_BOX_ITEM_EXPORT Scene_edit_box_item:
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void drawHl(CGAL::Three::Viewer_interface *) const;
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void drawHl(CGAL::Three::Viewer_interface *) const;
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void drawEdges(CGAL::Three::Viewer_interface* viewer) const;
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void drawEdges(CGAL::Three::Viewer_interface* viewer) const;
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void drawSpheres(CGAL::Three::Viewer_interface* viewer, const QMatrix4x4 f_matrix) const;
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void drawSpheres(CGAL::Three::Viewer_interface* viewer, const QMatrix4x4 f_matrix) const;
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void invalidateOpenGLBuffers()
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void invalidateOpenGLBuffers();
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{
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compute_bbox();
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are_buffers_filled = false;
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}
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// 5-----6
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// 5-----6
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// . | . |
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// . | . |
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// 4------7 |
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// 4------7 |
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@ -56,11 +53,12 @@ class SCENE_EDIT_BOX_ITEM_EXPORT Scene_edit_box_item:
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// 0------3
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// 0------3
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double point(short i, short j) const;
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double point(short i, short j) const;
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void removeViewer(CGAL::Three::Viewer_interface *viewer){}
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void initializeBuffers(CGAL::Three::Viewer_interface *) const;
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void newViewer(CGAL::Three::Viewer_interface *viewer){}
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void computeElements() const;
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public Q_SLOTS:
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public Q_SLOTS:
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void highlight(CGAL::Three::Viewer_interface* viewer);
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void highlight(CGAL::Three::Viewer_interface* viewer);
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void clearHL();
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void clearHL();
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void connectNewViewer(QObject* o);
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protected:
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protected:
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friend struct Scene_edit_box_item_priv;
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friend struct Scene_edit_box_item_priv;
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Scene_edit_box_item_priv* d;
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Scene_edit_box_item_priv* d;
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@ -96,6 +96,8 @@
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<file>resources/compatibility_shaders/shader_with_textured_edges.v</file>
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<file>resources/compatibility_shaders/shader_with_textured_edges.v</file>
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<file>resources/compatibility_shaders/shader_without_light.f</file>
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<file>resources/compatibility_shaders/shader_without_light.f</file>
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<file>resources/compatibility_shaders/shader_without_light.v</file>
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<file>resources/compatibility_shaders/shader_without_light.v</file>
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<file>resources/shader_dark_spheres.v</file>
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<file>resources/compatibility_shaders/shader_dark_spheres.v</file>
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</qresource>
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</qresource>
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<qresource prefix="/cgal/cursors">
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<qresource prefix="/cgal/cursors">
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<file>resources/rotate_around_cursor.png</file>
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<file>resources/rotate_around_cursor.png</file>
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@ -18,6 +18,7 @@ struct Tri_d{
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bool is_surface;
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bool is_surface;
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float alpha;
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float alpha;
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QMatrix4x4 f_matrix;
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QMatrix4x4 f_matrix;
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QMatrix4x4 mv_matrix;
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};
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};
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Triangle_container::Triangle_container(int program, bool indexed)
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Triangle_container::Triangle_container(int program, bool indexed)
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@ -145,6 +146,8 @@ void Triangle_container::draw(Viewer_interface* viewer,
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getVbo(Vertex_indices)->bind();
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getVbo(Vertex_indices)->bind();
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if(getVao(viewer)->program->property("hasFMatrix").toBool())
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if(getVao(viewer)->program->property("hasFMatrix").toBool())
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getVao(viewer)->program->setUniformValue("f_matrix", getFrameMatrix());
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getVao(viewer)->program->setUniformValue("f_matrix", getFrameMatrix());
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if(d->mv_matrix != QMatrix4x4())
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getVao(viewer)->program->setUniformValue("mv_matrix", getMvMatrix());
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if(getVao(viewer)->program->property("hasTransparency").toBool())
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if(getVao(viewer)->program->property("hasTransparency").toBool())
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{
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{
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getVao(viewer)->program->setUniformValue("comparing", viewer->currentPass() > 0);
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getVao(viewer)->program->setUniformValue("comparing", viewer->currentPass() > 0);
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@ -232,10 +235,12 @@ float Triangle_container::getShrinkFactor() { return d->shrink_factor ; }
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QVector4D Triangle_container::getPlane() { return d->plane; }
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QVector4D Triangle_container::getPlane() { return d->plane; }
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float Triangle_container::getAlpha() { return d->alpha; }
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float Triangle_container::getAlpha() { return d->alpha; }
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QMatrix4x4 Triangle_container::getFrameMatrix() const { return d->f_matrix; }
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QMatrix4x4 Triangle_container::getFrameMatrix() const { return d->f_matrix; }
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QMatrix4x4 Triangle_container::getMvMatrix() const { return d->mv_matrix; }
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void Triangle_container::setShrinkFactor(const float& f) { d->shrink_factor = f; }
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void Triangle_container::setShrinkFactor(const float& f) { d->shrink_factor = f; }
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void Triangle_container::setAlpha (const float& f) { d->alpha = f ; }
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void Triangle_container::setAlpha (const float& f) { d->alpha = f ; }
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void Triangle_container::setFrameMatrix(const QMatrix4x4& m) { d->f_matrix = m; }
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void Triangle_container::setFrameMatrix(const QMatrix4x4& m) { d->f_matrix = m; }
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void Triangle_container::setMvMatrix(const QMatrix4x4& m) { d->mv_matrix = m; }
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void Triangle_container::setPlane(const QVector4D& p) { d->plane = p; }
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void Triangle_container::setPlane(const QVector4D& p) { d->plane = p; }
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void Triangle_container::setIsSurface (const bool b) { d->is_surface = b; }
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void Triangle_container::setIsSurface (const bool b) { d->is_surface = b; }
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Triangle_container::~Triangle_container()
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Triangle_container::~Triangle_container()
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@ -875,8 +875,16 @@ void Viewer::attribBuffers(int program_name) const {
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case PROGRAM_CUTPLANE_SPHERES:
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case PROGRAM_CUTPLANE_SPHERES:
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program->setUniformValue("alpha", 1.0f); //overriden in item draw() if necessary
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program->setUniformValue("alpha", 1.0f); //overriden in item draw() if necessary
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}
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}
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if(program_name == PROGRAM_SPHERES)
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switch(program_name)
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{
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case PROGRAM_SPHERES:
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case PROGRAM_DARK_SPHERES:
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case PROGRAM_WITH_LIGHT:
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program->setUniformValue("f_matrix",f_mat);
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program->setUniformValue("f_matrix",f_mat);
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default:
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break;
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}
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switch(program_name)
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switch(program_name)
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{
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{
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case PROGRAM_WITH_LIGHT:
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case PROGRAM_WITH_LIGHT:
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@ -1115,6 +1123,7 @@ QOpenGLShaderProgram* Viewer::getShaderProgram(int name) const
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program->setProperty("hasLight", true);
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program->setProperty("hasLight", true);
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program->setProperty("hasNormals", true);
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program->setProperty("hasNormals", true);
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program->setProperty("hasTransparency", true);
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program->setProperty("hasTransparency", true);
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program->setProperty("hasFMatrix", true);
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return program;
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return program;
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}
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}
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case PROGRAM_WITHOUT_LIGHT:
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case PROGRAM_WITHOUT_LIGHT:
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@ -1220,6 +1229,18 @@ QOpenGLShaderProgram* Viewer::getShaderProgram(int name) const
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program->setProperty("hasFMatrix", true);
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program->setProperty("hasFMatrix", true);
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return program;
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return program;
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}
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}
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case PROGRAM_DARK_SPHERES:
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{
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QOpenGLShaderProgram* program = isOpenGL_4_3()
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?declare_program(name, ":/cgal/Polyhedron_3/resources/shader_dark_spheres.v" , ":/cgal/Polyhedron_3/resources/shader_no_light_no_selection.f")
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: declare_program(name, ":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_dark_spheres.v" ,
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":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_no_light_no_selection.f");
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program->setProperty("hasCenter", true);
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program->setProperty("hasRadius", true);
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program->setProperty("isInstanced", true);
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program->setProperty("hasFMatrix", true);
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return program;
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}
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case PROGRAM_FLAT:
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case PROGRAM_FLAT:
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{
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{
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if(!isOpenGL_4_3())
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if(!isOpenGL_4_3())
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@ -0,0 +1,17 @@
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attribute highp vec4 vertex;
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attribute highp vec3 colors;
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attribute highp vec3 center;
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attribute highp float radius;
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uniform highp mat4 mvp_matrix;
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uniform highp mat4 f_matrix;
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varying highp vec4 color;
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varying highp float dist[6];
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void main(void)
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{
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for(int i=0; i<6; ++i)
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dist[i] = 1.0;
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color = vec4(colors, 1.0);
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gl_Position = mvp_matrix * f_matrix *
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vec4(radius*vertex.x + center.x, radius* vertex.y + center.y, radius*vertex.z + center.z, 1.0) ;
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}
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@ -4,6 +4,7 @@ attribute highp vec3 normals;
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attribute highp vec4 colors;
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attribute highp vec4 colors;
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uniform highp mat4 mvp_matrix;
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uniform highp mat4 mvp_matrix;
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uniform highp mat4 mv_matrix;
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uniform highp mat4 mv_matrix;
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uniform highp mat4 f_matrix;
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varying highp vec4 fP;
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varying highp vec4 fP;
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varying highp vec3 fN;
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varying highp vec3 fN;
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varying highp vec4 color;
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varying highp vec4 color;
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@ -44,5 +45,5 @@ void main(void)
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mv_matrix_3[1] = mv_matrix[1].xyz;
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mv_matrix_3[1] = mv_matrix[1].xyz;
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mv_matrix_3[2] = mv_matrix[2].xyz;
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mv_matrix_3[2] = mv_matrix[2].xyz;
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fN = mv_matrix_3* normals;
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fN = mv_matrix_3* normals;
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gl_Position = mvp_matrix * vertex;
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gl_Position = mvp_matrix * f_matrix * vertex;
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}
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}
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@ -0,0 +1,19 @@
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#version 150
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in vec4 vertex;
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in vec3 colors;
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in vec3 center;
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in float radius;
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uniform mat4 mvp_matrix;
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uniform mat4 f_matrix;
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out vec4 color;
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out float dist[6];
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void main(void)
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{
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for(int i=0; i<6; ++i)
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dist[i] = 1.0;
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color = vec4(colors, 1.0);
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gl_Position = mvp_matrix * f_matrix *
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vec4(radius*vertex.x + center.x, radius* vertex.y + center.y,
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radius*vertex.z + center.z, 1.0) ;
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}
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@ -4,6 +4,7 @@ in vec3 normals;
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in vec4 colors;
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in vec4 colors;
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uniform mat4 mvp_matrix;
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uniform mat4 mvp_matrix;
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uniform mat4 mv_matrix;
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uniform mat4 mv_matrix;
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uniform mat4 f_matrix;
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out vec4 fP;
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out vec4 fP;
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out vec3 fN;
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out vec3 fN;
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out vec4 color;
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out vec4 color;
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@ -44,5 +45,5 @@ void main(void)
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mv_matrix_3[1] = mv_matrix[1].xyz;
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mv_matrix_3[1] = mv_matrix[1].xyz;
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mv_matrix_3[2] = mv_matrix[2].xyz;
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mv_matrix_3[2] = mv_matrix[2].xyz;
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fN = mv_matrix_3* normals;
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fN = mv_matrix_3* normals;
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gl_Position = mvp_matrix * vertex;
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gl_Position = mvp_matrix * f_matrix * vertex;
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}
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}
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@ -73,23 +73,24 @@ public:
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*/
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*/
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enum OpenGL_program_IDs
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enum OpenGL_program_IDs
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{
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{
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PROGRAM_WITH_LIGHT = 0, /** Used to render a surface or edge affected by the light. It uses a per fragment lighting model, and renders brighter the selected item.*/
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PROGRAM_WITH_LIGHT = 0, //! Used to render a surface or an edge affected by the light. It uses a per fragment lighting model, and renders the selected item brighter.
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PROGRAM_WITHOUT_LIGHT, /** Used to render a polygon edge or points. It renders in a uniform color and is not affected by light. It renders the selected item in black.*/
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PROGRAM_WITHOUT_LIGHT, //! Used to render a polyhedron edge or points. It renders in a uniform color and is not affected by light. \attention It renders the selected item in black.
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PROGRAM_NO_SELECTION, /** Used to render a polyline or a surface that is not affected by light, like a cutting plane. It renders in a uniform color that does not change with selection.*/
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PROGRAM_NO_SELECTION, //! Used to render a polyline or a surface that is not affected by light, like a cutting plane. It renders in a uniform color that does not change with selection.
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PROGRAM_WITH_TEXTURE, /** Used to render a textured polyhedron. Affected by light.*/
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PROGRAM_WITH_TEXTURE, //! Used to render a textured polyhedron. Affected by light.
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PROGRAM_PLANE_TWO_FACES, /** Used to render a two-faced plane. The two faces have a different color. Not affected by light.*/
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PROGRAM_PLANE_TWO_FACES, //! Used to render a two-faced plane. The two faces have a different color. Not affected by light.
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PROGRAM_WITH_TEXTURED_EDGES, /** Used to render the edges of a textured polyhedorn. Not affected by light.*/
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PROGRAM_WITH_TEXTURED_EDGES, //! Used to render the edges of a textured polyhedron. Not affected by light.
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PROGRAM_INSTANCED, /** Used to display instanced rendered spheres.Affected by light.*/
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PROGRAM_INSTANCED, //! Used to display instanced rendered spheres.Affected by light.
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PROGRAM_INSTANCED_WIRE, /** Used to display instanced rendered wired spheres. Not affected by light.*/
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PROGRAM_INSTANCED_WIRE, //! Used to display instanced rendered wired spheres. Not affected by light.
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PROGRAM_C3T3, /** Used to render a c3t3_item. It discards any fragment on a side of a plane, meaning that nothing is displayed on this side of the plane. Affected by light.*/
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PROGRAM_C3T3, //! Used to render a c3t3_item. It discards any fragment on a side of a plane, meaning that nothing is displayed on this side of the plane. Affected by light.
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PROGRAM_C3T3_EDGES, /** Used to render the edges of a c3t3_item. It discards any fragment on a side of a plane, meaning that nothing is displayed on this side of the plane. Not affected by light.*/
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PROGRAM_C3T3_EDGES, //! Used to render the edges of a c3t3_item. It discards any fragment on a side of a plane, meaning that nothing is displayed on this side of the plane. Not affected by light.
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PROGRAM_CUTPLANE_SPHERES, /** Used to render the spheres of an item with a cut plane.*/
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PROGRAM_CUTPLANE_SPHERES, //! Used to render the spheres of an item with a cut plane.
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PROGRAM_SPHERES, /** Used to render one or several spheres.*/
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PROGRAM_SPHERES, //! Used to render one or several spheres.
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PROGRAM_DARK_SPHERES, //! Used to render one or several spheres without light (for picking for example).
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PROGRAM_FLAT, /** Used to render flat shading without pre computing normals*/
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PROGRAM_FLAT, /** Used to render flat shading without pre computing normals*/
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PROGRAM_OLD_FLAT, /** Used to render flat shading without pre computing normals without geometry shader*/
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PROGRAM_OLD_FLAT, /** Used to render flat shading without pre computing normals without geometry shader*/
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PROGRAM_SOLID_WIREFRAME, //! Used to render edges with width superior to 1.
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PROGRAM_SOLID_WIREFRAME, //! Used to render edges with width superior to 1.
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PROGRAM_NO_INTERPOLATION, //! Used to render faces without interpolating their color.
|
PROGRAM_NO_INTERPOLATION, //! Used to render faces without interpolating their color.
|
||||||
NB_OF_PROGRAMS /** Holds the number of different programs in this enum.*/
|
NB_OF_PROGRAMS //! Holds the number of different programs in this enum.
|
||||||
};
|
};
|
||||||
typedef CGAL::Bbox_3 Bbox;
|
typedef CGAL::Bbox_3 Bbox;
|
||||||
typedef CGAL::qglviewer::ManipulatedFrame ManipulatedFrame;
|
typedef CGAL::qglviewer::ManipulatedFrame ManipulatedFrame;
|
||||||
|
|
|
||||||
|
|
@ -99,6 +99,8 @@ struct DEMO_FRAMEWORK_EXPORT Triangle_container :public Primitive_container
|
||||||
float getAlpha();
|
float getAlpha();
|
||||||
//! getter for the "f_matrix" parameter
|
//! getter for the "f_matrix" parameter
|
||||||
QMatrix4x4 getFrameMatrix()const;
|
QMatrix4x4 getFrameMatrix()const;
|
||||||
|
//! getter for the "mv_matrix" parameter
|
||||||
|
QMatrix4x4 getMvMatrix()const;
|
||||||
//! setter for the "shrink_factor" parameter
|
//! setter for the "shrink_factor" parameter
|
||||||
void setShrinkFactor(const float&);
|
void setShrinkFactor(const float&);
|
||||||
//! setter for the "plane" parameter
|
//! setter for the "plane" parameter
|
||||||
|
|
@ -107,6 +109,8 @@ struct DEMO_FRAMEWORK_EXPORT Triangle_container :public Primitive_container
|
||||||
void setAlpha (const float&);
|
void setAlpha (const float&);
|
||||||
//! setter for the "f_matrix" parameter
|
//! setter for the "f_matrix" parameter
|
||||||
void setFrameMatrix(const QMatrix4x4&);
|
void setFrameMatrix(const QMatrix4x4&);
|
||||||
|
//! setter for the "mv_matrix" parameter
|
||||||
|
void setMvMatrix(const QMatrix4x4&);
|
||||||
//! setter for the "is_surface" attribute. Used in PROGRAM_C3T3
|
//! setter for the "is_surface" attribute. Used in PROGRAM_C3T3
|
||||||
void setIsSurface (const bool);
|
void setIsSurface (const bool);
|
||||||
///@}
|
///@}
|
||||||
|
|
|
||||||
|
|
@ -74,6 +74,7 @@ public:
|
||||||
PROGRAM_C3T3_EDGES, //! Used to render the edges of a c3t3_item. It discards any fragment on a side of a plane, meaning that nothing is displayed on this side of the plane. Not affected by light.
|
PROGRAM_C3T3_EDGES, //! Used to render the edges of a c3t3_item. It discards any fragment on a side of a plane, meaning that nothing is displayed on this side of the plane. Not affected by light.
|
||||||
PROGRAM_CUTPLANE_SPHERES, //! Used to render the spheres of an item with a cut plane.
|
PROGRAM_CUTPLANE_SPHERES, //! Used to render the spheres of an item with a cut plane.
|
||||||
PROGRAM_SPHERES, //! Used to render one or several spheres.
|
PROGRAM_SPHERES, //! Used to render one or several spheres.
|
||||||
|
PROGRAM_DARK_SPHERES, //! Used to render one or several spheres without light (for picking for example).
|
||||||
PROGRAM_FLAT, /** Used to render flat shading without pre computing normals*/
|
PROGRAM_FLAT, /** Used to render flat shading without pre computing normals*/
|
||||||
PROGRAM_OLD_FLAT, /** Used to render flat shading without pre computing normals without geometry shader*/
|
PROGRAM_OLD_FLAT, /** Used to render flat shading without pre computing normals without geometry shader*/
|
||||||
PROGRAM_SOLID_WIREFRAME, //! Used to render edges with width superior to 1.
|
PROGRAM_SOLID_WIREFRAME, //! Used to render edges with width superior to 1.
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue