mirror of https://github.com/CGAL/cgal
Don't duplicate code between TDSVertex/Cell and TDS3::Vertex/Cell
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@ -83,113 +83,23 @@ typedef TriangulationDataStructure_3::Cell_handle Cell_handle;
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/*!
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Default constructor
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*/
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Cell_base();
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TriangulationDSCellBase_3();
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/*!
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Initializes the vertices with `v0, v1, v2, v3`. Neighbors are
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initialized to the default constructed handle.
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*/
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Cell_base( Vertex_handle v0, Vertex_handle v1,
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Vertex_handle v2, Vertex_handle v3);
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TriangulationDSCellBase_3( Vertex_handle v0, Vertex_handle v1,
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Vertex_handle v2, Vertex_handle v3);
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/*!
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Initializes the vertices with `v0, v1, v2, v3` and the neighbors with
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`n0, n1, n2, n3`.
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*/
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Cell_base( Vertex_handle v0, Vertex_handle v1,
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Vertex_handle v2, Vertex_handle v3,
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Cell_handle n0, Cell_handle n1,
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Cell_handle n2, Cell_handle n3);
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/// @}
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/// \name Access Functions
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/// @{
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/*!
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Returns the vertex `i` of `c`.
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\pre \f$ i \in\{0, 1, 2, 3\}\f$.
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*/
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Vertex_handle vertex(int i) const;
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/*!
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Returns the index of `v`.
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\pre `v` is a vertex of `c`
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*/
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int index(Vertex_handle v) const;
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/*!
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True iff `v` is a vertex of `c`.
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*/
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bool has_vertex(Vertex_handle v);
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/*!
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Returns `true` if `v` is a vertex of `c`, and
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computes its index `i` in `c`.
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*/
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bool has_vertex(Vertex_handle v, int & i) const;
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/*!
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Returns the neighbor `i` of `c`.
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\pre \f$ i \in\{0, 1, 2, 3\}\f$.
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*/
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Cell_handle neighbor(int i) const;
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/*!
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Returns the index of cell `n` in `c`.
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\pre `n` is a neighbor of `c`.
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*/
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int index(Cell_handle n) const;
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/*!
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Returns `true` if `n` is a neighbor of `c`.
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*/
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bool has_neighbor(Cell_handle n);
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/*!
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Returns `true` if `n` is a neighbor of `c`, and
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computes its index `i` in `c`.
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*/
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bool has_neighbor(Cell_handle n, int & i) const;
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/// @}
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/// \name Setting
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/// @{
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/*!
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Sets vertex `i` to `v`.
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\pre \f$ i \in\{0, 1, 2, 3\}\f$.
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*/
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void set_vertex(int i, Vertex_handle v);
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/*!
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Sets the vertices to the default constructed handle.
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*/
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void set_vertices();
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/*!
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Sets the vertices.
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*/
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void set_vertices( Vertex_handle v0, Vertex_handle v1,
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Vertex_handle v2, Vertex_handle v3);
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/*!
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Sets neighbor `i` to `n`.
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\pre \f$ i \in\{0, 1, 2, 3\}\f$.
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*/
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void set_neighbor(int i, Cell_handle n);
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/*!
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Sets the neighbors to the default constructed handle.
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*/
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void set_neighbors();
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/*!
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Sets the neighbors.
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*/
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void set_neighbors(Cell_handle n0, Cell_handle n1,
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Cell_handle n2, Cell_handle n3);
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TriangulationDSCellBase_3( Vertex_handle v0, Vertex_handle v1,
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Vertex_handle v2, Vertex_handle v3,
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Cell_handle n0, Cell_handle n1,
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Cell_handle n2, Cell_handle n3);
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/// @}
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@ -77,32 +77,12 @@ typedef TriangulationDataStructure_3::Cell_handle Cell_handle;
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/*!
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Default constructor.
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*/
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TriangulationVertexBase_3();
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TriangulationDSVertexBase_3();
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/*!
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Constructs a vertex pointing to cell `c`.
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*/
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TriangulationVertexBase_3(Cell_handle c);
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/// @}
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/// \name Access Functions
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/// @{
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/*!
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Returns the pointer to an incident cell
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*/
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Cell_handle cell() const;
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/// @}
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/// \name Setting
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/// @{
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/*!
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Sets the incident cell.
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*/
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void set_cell(Cell_handle c);
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TriangulationDSVertexBase_3(Cell_handle c);
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/// @}
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