mirror of https://github.com/CGAL/cgal
Nef_S2: remove attempt to remove OpenGL warnings
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df58898190
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7287c68d75
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@ -557,8 +557,8 @@ void construct_axes() const
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// red x-axis and equator
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glColor3f(1.0,0.0,0.0);
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glBegin(GL_LINES);
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glVertex3f(0.0,0.0,0.0);
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glVertex3f(1.2,0.0,0.0);
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glVertex3d(0.0,0.0,0.0);
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glVertex3d(1.2,0.0,0.0);
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glEnd();
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glBegin(GL_LINE_LOOP);
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for(i=0;i<100;i++)
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@ -567,8 +567,8 @@ void construct_axes() const
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// green y-axis and equator
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glColor3f(0.0,1.0,0.0);
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glBegin(GL_LINES);
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glVertex3f(0.0,0.0,0.0);
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glVertex3f(0.0,1.2,0.0);
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glVertex3d(0.0,0.0,0.0);
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glVertex3d(0.0,1.2,0.0);
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glEnd();
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glBegin(GL_LINE_LOOP);
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for(i=0;i<100;i++)
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@ -577,8 +577,8 @@ void construct_axes() const
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// blue z-axis and equator
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glColor3f(0.0,0.0,1.0);
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glBegin(GL_LINES);
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glVertex3f(0.0,0.0,0.0);
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glVertex3f(0.0,0.0,1.2);
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glVertex3d(0.0,0.0,0.0);
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glVertex3d(0.0,0.0,1.2);
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glEnd();
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glBegin(GL_LINE_LOOP);
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for(i=0;i<100;i++)
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@ -603,26 +603,26 @@ void construct_cube() const
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glColor3f(1,1,0); // yellow
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glLineWidth(2.0);
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glBegin(GL_LINE_LOOP);
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glVertex3f(-1.0,-1.0,-1.0);
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glVertex3f( 1.0,-1.0,-1.0);
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glVertex3f( 1.0, 1.0,-1.0);
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glVertex3f(-1.0, 1.0,-1.0);
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glVertex3d(-1.0,-1.0,-1.0);
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glVertex3d( 1.0,-1.0,-1.0);
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glVertex3d( 1.0, 1.0,-1.0);
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glVertex3d(-1.0, 1.0,-1.0);
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glEnd();
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glBegin(GL_LINE_LOOP);
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glVertex3f(-1.0,-1.0, 1.0);
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glVertex3f( 1.0,-1.0, 1.0);
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glVertex3f( 1.0, 1.0, 1.0);
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glVertex3f(-1.0, 1.0, 1.0);
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glVertex3d(-1.0,-1.0, 1.0);
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glVertex3d( 1.0,-1.0, 1.0);
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glVertex3d( 1.0, 1.0, 1.0);
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glVertex3d(-1.0, 1.0, 1.0);
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glEnd();
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glBegin(GL_LINES);
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glVertex3f(-1.0,-1.0,-1.0);
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glVertex3f(-1.0,-1.0, 1.0);
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glVertex3f( 1.0,-1.0,-1.0);
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glVertex3f( 1.0,-1.0, 1.0);
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glVertex3f( 1.0, 1.0,-1.0);
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glVertex3f( 1.0, 1.0, 1.0);
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glVertex3f(-1.0, 1.0,-1.0);
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glVertex3f(-1.0, 1.0, 1.0);
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glVertex3d(-1.0,-1.0,-1.0);
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glVertex3d(-1.0,-1.0, 1.0);
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glVertex3d( 1.0,-1.0,-1.0);
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glVertex3d( 1.0,-1.0, 1.0);
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glVertex3d( 1.0, 1.0,-1.0);
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glVertex3d( 1.0, 1.0, 1.0);
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glVertex3d(-1.0, 1.0,-1.0);
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glVertex3d(-1.0, 1.0, 1.0);
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glEnd(); glEndList();
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}
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@ -661,7 +661,7 @@ void draw() const
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glEnable(GL_LIGHTING);
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if ( style_ == SM_SKELETON ) {
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glEnable(GL_COLOR_MATERIAL);
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glColor3f(0.7,0.7,0.7);
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glColor3f(0.7f,0.7f,0.7f);
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gluSphere(sphere_,shrink_fac,50,50);
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glDisable(GL_COLOR_MATERIAL);
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}
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