Fix Circular_kernel and PCA demo

This commit is contained in:
Maxime Gimeno 2018-07-13 13:56:46 +02:00
parent 85d668c414
commit 8ae27f4c9c
6 changed files with 155 additions and 71 deletions

View File

@ -613,7 +613,6 @@ void Scene::draw(CGAL::QGLViewer* viewer)
}
if(m_view_points && pos_points.size()>0)
{
gl->glPointSize(2.0f);
vao[0].bind();
attrib_buffers(viewer);
rendering_program.bind();

View File

@ -116,6 +116,7 @@ void Viewer::compile_shaders()
"uniform highp mat4 mvp_matrix;\n"
"void main(void)\n"
"{\n"
" gl_PointSize = 4.0;\n"
" gl_Position = mvp_matrix * vertex;\n"
"}"
};
@ -813,12 +814,10 @@ void Viewer::draw()
}
else
{
glPointSize(4.0f);
rendering_program_no_ext.bind();
rendering_program_no_ext.setUniformValue(colorLocation, color);
glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(pos_points.size()/3));
rendering_program_no_ext.release();
glPointSize(1.0f);
}
vao[2].release();

View File

@ -16,15 +16,14 @@
#include <CGAL/centroid.h>
#include <CGAL/linear_least_squares_fitting_3.h>
#include "render_edges.h"
Scene::Scene()
{
is_gl_init = false;
m_pPolyhedron = NULL;
// view options
m_view_polyhedron = true;
}
Scene::~Scene()
@ -96,52 +95,89 @@ void Scene::update_bbox()
void Scene::draw(Viewer* viewer)
{
if(m_view_polyhedron)
render_polyhedron(viewer);
render_line(viewer);
render_plane(viewer);
render_centroid(viewer);
if(!is_gl_init)
gl_init();
rendering_program.bind();
//setup mvp matrix
QMatrix4x4 mvp_matrix;
GLdouble mat[16];
viewer->camera()->getModelViewProjectionMatrix(mat);
for(int i=0; i<16; ++i)
mvp_matrix.data()[i] = (GLfloat)mat[i];
rendering_program.setUniformValue("mvp_matrix", mvp_matrix);
if(m_view_polyhedron){
rendering_program.setUniformValue("color", QColor(Qt::black));
render_polyhedron(viewer);
}
//draw points and lines
rendering_program.setUniformValue("color", QColor(Qt::darkBlue));
render_line(viewer);
rendering_program.setUniformValue("color", QColor(Qt::red));
render_plane(viewer);
rendering_program.setUniformValue("color", QColor(Qt::darkGreen));
render_centroid(viewer);
rendering_program.release();
}
void Scene::render_plane(Viewer* viewer)
{
viewer->glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
viewer->glLineWidth(3.0f);
viewer->glColor3ub(255,0,0);
viewer->glBegin(GL_QUADS);
Point o = m_plane.projection(m_centroid);
Point a = o + normalize(m_plane.base1()) + normalize(m_plane.base2());
Point b = o + normalize(m_plane.base1()) - normalize(m_plane.base2());
Point c = o - normalize(m_plane.base1()) - normalize(m_plane.base2());
Point d = o - normalize(m_plane.base1()) + normalize(m_plane.base2());
viewer->glVertex3d(a.x(),a.y(),a.z());
viewer->glVertex3d(b.x(),b.y(),b.z());
viewer->glVertex3d(c.x(),c.y(),c.z());
viewer->glVertex3d(d.x(),d.y(),d.z());
viewer->glEnd();
GLfloat verts[12];
verts[0]= a.x();verts[1]=a.y();verts[2]=a.z();
verts[3]= b.x();verts[4]=b.y();verts[5]=b.z();
verts[6]= c.x();verts[7]=c.y();verts[8]=c.z();
verts[9]= d.x();verts[10]=d.y();verts[11]=d.z();
vao[0].bind();
buffers[0].bind();
buffers[0].allocate(verts, 12*sizeof(GLfloat));
rendering_program.setAttributeBuffer("vertex", GL_FLOAT, 0,3);
rendering_program.enableAttributeArray("vertex");
buffers[0].release();
viewer->glDrawArrays(GL_LINE_LOOP, 0, 4);
vao[0].release();
}
void Scene::render_line(Viewer* viewer)
{
viewer->glLineWidth(3.0f);
viewer->glColor3ub(0,0,255);
viewer->glBegin(GL_LINES);
Point o = m_line.projection(m_centroid);
Point a = o + normalize(m_line.to_vector());
Point b = o - normalize(m_line.to_vector());
viewer->glVertex3d(a.x(),a.y(),a.z());
viewer->glVertex3d(b.x(),b.y(),b.z());
viewer->glEnd();
GLfloat verts[6];
verts[0]=a.x();verts[1]=a.y();verts[2]=a.z();
verts[3]=b.x();verts[4]=b.y();verts[5]=b.z();
vao[1].bind();
buffers[1].bind();
buffers[1].allocate(verts, 6*sizeof(GLfloat));
rendering_program.setAttributeBuffer("vertex", GL_FLOAT, 0,3);
rendering_program.enableAttributeArray("vertex");
buffers[1].release();
viewer->glDrawArrays(GL_LINES, 0, 2);
vao[1].release();
}
void Scene::render_centroid(Viewer* viewer)
{
viewer->glPointSize(10.0f);
viewer->glColor3ub(0,128,0);
viewer->glBegin(GL_POINTS);
viewer->glVertex3d(m_centroid.x(),m_centroid.y(),m_centroid.z());
viewer->glEnd();
{
GLfloat verts[3];
verts[0]=m_centroid.x();verts[1]=m_centroid.y();verts[2]=m_centroid.z();
vao[2].bind();
buffers[2].bind();
buffers[2].allocate(verts, 3*sizeof(GLfloat));
rendering_program.setAttributeBuffer("vertex", GL_FLOAT, 0,3);
rendering_program.enableAttributeArray("vertex");
buffers[2].release();
viewer->glDrawArrays(GL_POINTS, 0, 1);
vao[2].release();
}
@ -155,10 +191,30 @@ void Scene::render_polyhedron(Viewer *viewer)
// draw black edges
if(m_pPolyhedron != NULL)
{
viewer->glDisable(GL_LIGHTING);
viewer->glColor3ub(0,0,0);
viewer->glLineWidth(1.0f);
gl_render_edges(*m_pPolyhedron, viewer);
typedef typename Polyhedron::Traits Kernel;
typedef typename Kernel::Point_3 Point;
std::vector<GLfloat> verts;
typename Polyhedron::Edge_iterator he;
for(he = m_pPolyhedron->edges_begin();
he != m_pPolyhedron->edges_end();
he++)
{
const Point& a = he->vertex()->point();
const Point& b = he->opposite()->vertex()->point();
verts.push_back(a.x());verts.push_back(a.y());verts.push_back(a.z());
verts.push_back(b.x());verts.push_back(b.y());verts.push_back(b.z());
}
vao[3].bind();
buffers[3].bind();
buffers[3].allocate(verts.data(), static_cast<int>(verts.size()*sizeof(GLfloat)));
rendering_program.setAttributeBuffer("vertex", GL_FLOAT, 0,3);
rendering_program.enableAttributeArray("vertex");
buffers[3].release();
viewer->glDrawArrays(GL_LINES, 0, verts.size()/3);
vao[3].release();
}
}
@ -254,7 +310,60 @@ void Scene::fit_vertices()
std::cout << "done" << std::endl;
}
void Scene::gl_init()
{
//Vertex source code
const char vertex_source[] =
{
"#version 120 \n"
"attribute highp vec4 vertex;\n"
"uniform highp mat4 mvp_matrix;\n"
"void main(void)\n"
"{\n"
" gl_PointSize = 10.0;\n"
" gl_Position = mvp_matrix * vertex;\n"
"}"
};
//Vertex source code
const char fragment_source[] =
{
"#version 120 \n"
"uniform highp vec4 color; \n"
"void main(void) { \n"
" gl_FragColor = color; \n"
"} \n"
"\n"
};
QOpenGLShader *vertex_shader = new QOpenGLShader(QOpenGLShader::Vertex);
if(!vertex_shader->compileSourceCode(vertex_source))
{
std::cerr<<"Compiling vertex source FAILED"<<std::endl;
}
QOpenGLShader *fragment_shader= new QOpenGLShader(QOpenGLShader::Fragment);
if(!fragment_shader->compileSourceCode(fragment_source))
{
std::cerr<<"Compiling fragmentsource FAILED"<<std::endl;
}
if(!rendering_program.addShader(vertex_shader))
{
std::cerr<<"adding vertex shader FAILED"<<std::endl;
}
if(!rendering_program.addShader(fragment_shader))
{
std::cerr<<"adding fragment shader FAILED"<<std::endl;
}
if(!rendering_program.link())
{
std::cerr<<"linking Program FAILED"<<std::endl;
}
for(int i=0; i< 4; ++i)
{
buffers[i].create();
vao[i].create();
}
is_gl_init = true;
}

View File

@ -4,7 +4,9 @@
#include <iostream>
#include <cmath>
#include <QOpenGLShaderProgram>
#include <QOpenGLBuffer>
#include <QOpenGLVertexArrayObject>
#include "types.h"
class Viewer;
@ -28,6 +30,11 @@ private:
Plane m_plane;
Point m_centroid;
Polyhedron *m_pPolyhedron;
QOpenGLShaderProgram rendering_program;
QOpenGLBuffer buffers[4];
QOpenGLVertexArrayObject vao[4];
bool is_gl_init;
void gl_init();
// view options
bool m_view_polyhedron;

View File

@ -25,8 +25,8 @@ void Viewer::draw()
void Viewer::initializeGL()
{
CGAL::QGLViewer::initializeGL();
makeCurrent();
initializeOpenGLFunctions();
//makeCurrent();
//initializeOpenGLFunctions();
setBackgroundColor(::Qt::white);
}

View File

@ -1,30 +0,0 @@
#ifndef _GL_RENDER_EDGES_
#define _GL_RENDER_EDGES_
#include "Viewer.h"
template <class Polyhedron>
void gl_render_edges(Polyhedron& polyhedron, Viewer* viewer)
{
typedef typename Polyhedron::Traits Kernel;
typedef typename Kernel::Point_3 Point;
viewer->glBegin(GL_LINES);
typename Polyhedron::Edge_iterator he;
for(he = polyhedron.edges_begin();
he != polyhedron.edges_end();
he++)
{
const Point& a = he->vertex()->point();
const Point& b = he->opposite()->vertex()->point();
viewer->glVertex3d(a.x(),a.y(),a.z());
viewer->glVertex3d(b.x(),b.y(),b.z());
}
viewer->glEnd();
}
#endif // _GL_RENDER_EDGES_