mirror of https://github.com/CGAL/cgal
Fix Circular_kernel and PCA demo
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parent
85d668c414
commit
8ae27f4c9c
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@ -613,7 +613,6 @@ void Scene::draw(CGAL::QGLViewer* viewer)
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}
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if(m_view_points && pos_points.size()>0)
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{
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gl->glPointSize(2.0f);
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vao[0].bind();
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attrib_buffers(viewer);
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rendering_program.bind();
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@ -116,6 +116,7 @@ void Viewer::compile_shaders()
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"uniform highp mat4 mvp_matrix;\n"
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"void main(void)\n"
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"{\n"
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" gl_PointSize = 4.0;\n"
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" gl_Position = mvp_matrix * vertex;\n"
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"}"
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};
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@ -813,12 +814,10 @@ void Viewer::draw()
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}
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else
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{
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glPointSize(4.0f);
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rendering_program_no_ext.bind();
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rendering_program_no_ext.setUniformValue(colorLocation, color);
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glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(pos_points.size()/3));
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rendering_program_no_ext.release();
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glPointSize(1.0f);
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}
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vao[2].release();
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@ -16,15 +16,14 @@
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#include <CGAL/centroid.h>
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#include <CGAL/linear_least_squares_fitting_3.h>
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#include "render_edges.h"
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Scene::Scene()
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{
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is_gl_init = false;
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m_pPolyhedron = NULL;
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// view options
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m_view_polyhedron = true;
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}
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Scene::~Scene()
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@ -96,52 +95,89 @@ void Scene::update_bbox()
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void Scene::draw(Viewer* viewer)
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{
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if(m_view_polyhedron)
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render_polyhedron(viewer);
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render_line(viewer);
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render_plane(viewer);
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render_centroid(viewer);
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if(!is_gl_init)
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gl_init();
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rendering_program.bind();
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//setup mvp matrix
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QMatrix4x4 mvp_matrix;
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GLdouble mat[16];
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viewer->camera()->getModelViewProjectionMatrix(mat);
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for(int i=0; i<16; ++i)
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mvp_matrix.data()[i] = (GLfloat)mat[i];
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rendering_program.setUniformValue("mvp_matrix", mvp_matrix);
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if(m_view_polyhedron){
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rendering_program.setUniformValue("color", QColor(Qt::black));
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render_polyhedron(viewer);
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}
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//draw points and lines
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rendering_program.setUniformValue("color", QColor(Qt::darkBlue));
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render_line(viewer);
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rendering_program.setUniformValue("color", QColor(Qt::red));
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render_plane(viewer);
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rendering_program.setUniformValue("color", QColor(Qt::darkGreen));
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render_centroid(viewer);
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rendering_program.release();
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}
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void Scene::render_plane(Viewer* viewer)
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{
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viewer->glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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viewer->glLineWidth(3.0f);
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viewer->glColor3ub(255,0,0);
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viewer->glBegin(GL_QUADS);
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Point o = m_plane.projection(m_centroid);
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Point a = o + normalize(m_plane.base1()) + normalize(m_plane.base2());
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Point b = o + normalize(m_plane.base1()) - normalize(m_plane.base2());
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Point c = o - normalize(m_plane.base1()) - normalize(m_plane.base2());
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Point d = o - normalize(m_plane.base1()) + normalize(m_plane.base2());
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viewer->glVertex3d(a.x(),a.y(),a.z());
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viewer->glVertex3d(b.x(),b.y(),b.z());
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viewer->glVertex3d(c.x(),c.y(),c.z());
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viewer->glVertex3d(d.x(),d.y(),d.z());
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viewer->glEnd();
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GLfloat verts[12];
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verts[0]= a.x();verts[1]=a.y();verts[2]=a.z();
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verts[3]= b.x();verts[4]=b.y();verts[5]=b.z();
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verts[6]= c.x();verts[7]=c.y();verts[8]=c.z();
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verts[9]= d.x();verts[10]=d.y();verts[11]=d.z();
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vao[0].bind();
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buffers[0].bind();
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buffers[0].allocate(verts, 12*sizeof(GLfloat));
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rendering_program.setAttributeBuffer("vertex", GL_FLOAT, 0,3);
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rendering_program.enableAttributeArray("vertex");
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buffers[0].release();
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viewer->glDrawArrays(GL_LINE_LOOP, 0, 4);
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vao[0].release();
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}
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void Scene::render_line(Viewer* viewer)
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{
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viewer->glLineWidth(3.0f);
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viewer->glColor3ub(0,0,255);
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viewer->glBegin(GL_LINES);
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Point o = m_line.projection(m_centroid);
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Point a = o + normalize(m_line.to_vector());
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Point b = o - normalize(m_line.to_vector());
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viewer->glVertex3d(a.x(),a.y(),a.z());
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viewer->glVertex3d(b.x(),b.y(),b.z());
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viewer->glEnd();
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GLfloat verts[6];
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verts[0]=a.x();verts[1]=a.y();verts[2]=a.z();
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verts[3]=b.x();verts[4]=b.y();verts[5]=b.z();
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vao[1].bind();
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buffers[1].bind();
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buffers[1].allocate(verts, 6*sizeof(GLfloat));
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rendering_program.setAttributeBuffer("vertex", GL_FLOAT, 0,3);
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rendering_program.enableAttributeArray("vertex");
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buffers[1].release();
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viewer->glDrawArrays(GL_LINES, 0, 2);
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vao[1].release();
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}
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void Scene::render_centroid(Viewer* viewer)
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{
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viewer->glPointSize(10.0f);
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viewer->glColor3ub(0,128,0);
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viewer->glBegin(GL_POINTS);
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viewer->glVertex3d(m_centroid.x(),m_centroid.y(),m_centroid.z());
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viewer->glEnd();
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{
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GLfloat verts[3];
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verts[0]=m_centroid.x();verts[1]=m_centroid.y();verts[2]=m_centroid.z();
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vao[2].bind();
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buffers[2].bind();
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buffers[2].allocate(verts, 3*sizeof(GLfloat));
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rendering_program.setAttributeBuffer("vertex", GL_FLOAT, 0,3);
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rendering_program.enableAttributeArray("vertex");
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buffers[2].release();
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viewer->glDrawArrays(GL_POINTS, 0, 1);
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vao[2].release();
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}
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@ -155,10 +191,30 @@ void Scene::render_polyhedron(Viewer *viewer)
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// draw black edges
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if(m_pPolyhedron != NULL)
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{
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viewer->glDisable(GL_LIGHTING);
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viewer->glColor3ub(0,0,0);
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viewer->glLineWidth(1.0f);
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gl_render_edges(*m_pPolyhedron, viewer);
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typedef typename Polyhedron::Traits Kernel;
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typedef typename Kernel::Point_3 Point;
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std::vector<GLfloat> verts;
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typename Polyhedron::Edge_iterator he;
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for(he = m_pPolyhedron->edges_begin();
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he != m_pPolyhedron->edges_end();
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he++)
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{
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const Point& a = he->vertex()->point();
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const Point& b = he->opposite()->vertex()->point();
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verts.push_back(a.x());verts.push_back(a.y());verts.push_back(a.z());
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verts.push_back(b.x());verts.push_back(b.y());verts.push_back(b.z());
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}
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vao[3].bind();
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buffers[3].bind();
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buffers[3].allocate(verts.data(), static_cast<int>(verts.size()*sizeof(GLfloat)));
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rendering_program.setAttributeBuffer("vertex", GL_FLOAT, 0,3);
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rendering_program.enableAttributeArray("vertex");
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buffers[3].release();
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viewer->glDrawArrays(GL_LINES, 0, verts.size()/3);
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vao[3].release();
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}
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}
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@ -254,7 +310,60 @@ void Scene::fit_vertices()
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std::cout << "done" << std::endl;
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}
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void Scene::gl_init()
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{
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//Vertex source code
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const char vertex_source[] =
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{
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"#version 120 \n"
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"attribute highp vec4 vertex;\n"
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"uniform highp mat4 mvp_matrix;\n"
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"void main(void)\n"
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"{\n"
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" gl_PointSize = 10.0;\n"
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" gl_Position = mvp_matrix * vertex;\n"
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"}"
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};
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//Vertex source code
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const char fragment_source[] =
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{
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"#version 120 \n"
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"uniform highp vec4 color; \n"
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"void main(void) { \n"
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" gl_FragColor = color; \n"
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"} \n"
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"\n"
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};
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QOpenGLShader *vertex_shader = new QOpenGLShader(QOpenGLShader::Vertex);
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if(!vertex_shader->compileSourceCode(vertex_source))
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{
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std::cerr<<"Compiling vertex source FAILED"<<std::endl;
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}
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QOpenGLShader *fragment_shader= new QOpenGLShader(QOpenGLShader::Fragment);
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if(!fragment_shader->compileSourceCode(fragment_source))
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{
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std::cerr<<"Compiling fragmentsource FAILED"<<std::endl;
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}
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if(!rendering_program.addShader(vertex_shader))
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{
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std::cerr<<"adding vertex shader FAILED"<<std::endl;
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}
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if(!rendering_program.addShader(fragment_shader))
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{
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std::cerr<<"adding fragment shader FAILED"<<std::endl;
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}
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if(!rendering_program.link())
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{
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std::cerr<<"linking Program FAILED"<<std::endl;
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}
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for(int i=0; i< 4; ++i)
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{
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buffers[i].create();
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vao[i].create();
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}
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is_gl_init = true;
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}
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@ -4,7 +4,9 @@
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#include <iostream>
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#include <cmath>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLBuffer>
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#include <QOpenGLVertexArrayObject>
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#include "types.h"
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class Viewer;
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@ -28,6 +30,11 @@ private:
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Plane m_plane;
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Point m_centroid;
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Polyhedron *m_pPolyhedron;
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QOpenGLShaderProgram rendering_program;
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QOpenGLBuffer buffers[4];
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QOpenGLVertexArrayObject vao[4];
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bool is_gl_init;
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void gl_init();
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// view options
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bool m_view_polyhedron;
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@ -25,8 +25,8 @@ void Viewer::draw()
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void Viewer::initializeGL()
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{
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CGAL::QGLViewer::initializeGL();
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makeCurrent();
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initializeOpenGLFunctions();
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//makeCurrent();
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//initializeOpenGLFunctions();
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setBackgroundColor(::Qt::white);
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}
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@ -1,30 +0,0 @@
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#ifndef _GL_RENDER_EDGES_
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#define _GL_RENDER_EDGES_
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#include "Viewer.h"
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template <class Polyhedron>
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void gl_render_edges(Polyhedron& polyhedron, Viewer* viewer)
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{
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typedef typename Polyhedron::Traits Kernel;
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typedef typename Kernel::Point_3 Point;
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viewer->glBegin(GL_LINES);
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typename Polyhedron::Edge_iterator he;
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for(he = polyhedron.edges_begin();
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he != polyhedron.edges_end();
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he++)
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{
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const Point& a = he->vertex()->point();
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const Point& b = he->opposite()->vertex()->point();
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viewer->glVertex3d(a.x(),a.y(),a.z());
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viewer->glVertex3d(b.x(),b.y(),b.z());
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}
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viewer->glEnd();
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}
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#endif // _GL_RENDER_EDGES_
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