mirror of https://github.com/CGAL/cgal
fix indentation issues
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7d19ec1350
commit
8da745534f
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@ -200,7 +200,7 @@ int Texture::BGRtoRGB()
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m_pData[m_WidthByte32*j+i*BytePerPixel+2] = m_pData[m_WidthByte32*j+i*BytePerPixel];
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m_pData[m_WidthByte32*j+i*BytePerPixel] = pixel;
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}
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return 1;
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return 1;
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}
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//////////////////////////////////////////////
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@ -684,7 +684,7 @@ int Texture::ReadBuffer(float **ppBuffer,
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m_pData[m_WidthByte32*j + i*3+1] = (unsigned char)(ratio*ppBuffer[j][i]);
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m_pData[m_WidthByte32*j + i*3+2] = (unsigned char)(ratio*ppBuffer[j][i]);
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}
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return 1;
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return 1;
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}
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//********************************************
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@ -754,7 +754,7 @@ int Texture::ReadBuffer(double *buffer,
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m_pData[m_WidthByte32*j + i*BytePerPixel+2] = (unsigned char)buffer[width*j+i];
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}
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return 1;
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return 1;
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}
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@ -817,20 +817,20 @@ void Texture::GenerateMirrorV(unsigned int width,
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m_pData[m_WidthByte32*j + i*3+1] = g;
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m_pData[m_WidthByte32*j + i*3+2] = b;
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}
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for(unsigned j=0;j<height;j++)
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for(unsigned int i=width/4;i<3*width/4;i++)
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{
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m_pData[m_WidthByte32*j + i*3] = rb;
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m_pData[m_WidthByte32*j + i*3+1] = gb;
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m_pData[m_WidthByte32*j + i*3+2] = bb;
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}
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for(unsigned j=0;j<height;j++)
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for(unsigned int i=3*width/4;i<width;i++)
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{
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m_pData[m_WidthByte32*j + i*3] = r;
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m_pData[m_WidthByte32*j + i*3+1] = g;
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m_pData[m_WidthByte32*j + i*3+2] = b;
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}
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for(unsigned j=0;j<height;j++)
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for(unsigned int i=width/4;i<3*width/4;i++)
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{
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m_pData[m_WidthByte32*j + i*3] = rb;
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m_pData[m_WidthByte32*j + i*3+1] = gb;
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m_pData[m_WidthByte32*j + i*3+2] = bb;
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}
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for(unsigned j=0;j<height;j++)
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for(unsigned int i=3*width/4;i<width;i++)
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{
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m_pData[m_WidthByte32*j + i*3] = r;
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m_pData[m_WidthByte32*j + i*3+1] = g;
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m_pData[m_WidthByte32*j + i*3+2] = b;
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}
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}
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void Texture::GenerateMirrorH(unsigned int width,
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@ -851,20 +851,20 @@ void Texture::GenerateMirrorH(unsigned int width,
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m_pData[m_WidthByte32*j + i*3+1] = g;
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m_pData[m_WidthByte32*j + i*3+2] = b;
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}
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for(unsigned j=height/4;j<3*height/4;j++)
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for(unsigned int i=0;i<width;i++)
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{
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m_pData[m_WidthByte32*j + i*3] = rb;
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m_pData[m_WidthByte32*j + i*3+1] = gb;
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m_pData[m_WidthByte32*j + i*3+2] = bb;
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}
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for(unsigned j=3*height/4;j<height;j++)
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for(unsigned int i=0;i<width;i++)
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{
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m_pData[m_WidthByte32*j + i*3] = r;
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m_pData[m_WidthByte32*j + i*3+1] = g;
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m_pData[m_WidthByte32*j + i*3+2] = b;
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}
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for(unsigned j=height/4;j<3*height/4;j++)
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for(unsigned int i=0;i<width;i++)
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{
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m_pData[m_WidthByte32*j + i*3] = rb;
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m_pData[m_WidthByte32*j + i*3+1] = gb;
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m_pData[m_WidthByte32*j + i*3+2] = bb;
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}
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for(unsigned j=3*height/4;j<height;j++)
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for(unsigned int i=0;i<width;i++)
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{
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m_pData[m_WidthByte32*j + i*3] = r;
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m_pData[m_WidthByte32*j + i*3+1] = g;
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m_pData[m_WidthByte32*j + i*3+2] = b;
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}
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}
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@ -993,25 +993,25 @@ void Texture::GenerateGrid(unsigned int width,
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m_pData[m_WidthByte32*j + i*3+2] = bb;
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}
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// horizontal
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for(j=height/2-thickness/2;j<height/2+thickness/2;j++)
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// horizontal
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for(j=height/2-thickness/2;j<height/2+thickness/2;j++)
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{
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for(i=0;i<width;i++)
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{
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for(i=0;i<width;i++)
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{
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m_pData[m_WidthByte32*j + i*3] = r;
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m_pData[m_WidthByte32*j + i*3+1] = g;
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m_pData[m_WidthByte32*j + i*3+2] = b;
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}
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m_pData[m_WidthByte32*j + i*3] = r;
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m_pData[m_WidthByte32*j + i*3+1] = g;
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m_pData[m_WidthByte32*j + i*3+2] = b;
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}
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}
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// vertical
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for(unsigned int i=width/2-thickness/2;i<width/2+thickness/2;i++)
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for(unsigned int j=0;j<height;j++)
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{
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m_pData[m_WidthByte32*j + i*3] = r;
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m_pData[m_WidthByte32*j + i*3+1] = g;
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m_pData[m_WidthByte32*j + i*3+2] = b;
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}
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// vertical
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for(unsigned int i=width/2-thickness/2;i<width/2+thickness/2;i++)
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for(unsigned int j=0;j<height;j++)
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{
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m_pData[m_WidthByte32*j + i*3] = r;
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m_pData[m_WidthByte32*j + i*3+1] = g;
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m_pData[m_WidthByte32*j + i*3+2] = b;
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}
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}
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void Texture::GenerateGradientH(unsigned int width,
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