fix indentation issues

This commit is contained in:
Sébastien Loriot 2016-01-28 13:54:57 +01:00
parent 7d19ec1350
commit 8da745534f
1 changed files with 47 additions and 47 deletions

View File

@ -200,7 +200,7 @@ int Texture::BGRtoRGB()
m_pData[m_WidthByte32*j+i*BytePerPixel+2] = m_pData[m_WidthByte32*j+i*BytePerPixel];
m_pData[m_WidthByte32*j+i*BytePerPixel] = pixel;
}
return 1;
return 1;
}
//////////////////////////////////////////////
@ -684,7 +684,7 @@ int Texture::ReadBuffer(float **ppBuffer,
m_pData[m_WidthByte32*j + i*3+1] = (unsigned char)(ratio*ppBuffer[j][i]);
m_pData[m_WidthByte32*j + i*3+2] = (unsigned char)(ratio*ppBuffer[j][i]);
}
return 1;
return 1;
}
//********************************************
@ -754,7 +754,7 @@ int Texture::ReadBuffer(double *buffer,
m_pData[m_WidthByte32*j + i*BytePerPixel+2] = (unsigned char)buffer[width*j+i];
}
return 1;
return 1;
}
@ -817,20 +817,20 @@ void Texture::GenerateMirrorV(unsigned int width,
m_pData[m_WidthByte32*j + i*3+1] = g;
m_pData[m_WidthByte32*j + i*3+2] = b;
}
for(unsigned j=0;j<height;j++)
for(unsigned int i=width/4;i<3*width/4;i++)
{
m_pData[m_WidthByte32*j + i*3] = rb;
m_pData[m_WidthByte32*j + i*3+1] = gb;
m_pData[m_WidthByte32*j + i*3+2] = bb;
}
for(unsigned j=0;j<height;j++)
for(unsigned int i=3*width/4;i<width;i++)
{
m_pData[m_WidthByte32*j + i*3] = r;
m_pData[m_WidthByte32*j + i*3+1] = g;
m_pData[m_WidthByte32*j + i*3+2] = b;
}
for(unsigned j=0;j<height;j++)
for(unsigned int i=width/4;i<3*width/4;i++)
{
m_pData[m_WidthByte32*j + i*3] = rb;
m_pData[m_WidthByte32*j + i*3+1] = gb;
m_pData[m_WidthByte32*j + i*3+2] = bb;
}
for(unsigned j=0;j<height;j++)
for(unsigned int i=3*width/4;i<width;i++)
{
m_pData[m_WidthByte32*j + i*3] = r;
m_pData[m_WidthByte32*j + i*3+1] = g;
m_pData[m_WidthByte32*j + i*3+2] = b;
}
}
void Texture::GenerateMirrorH(unsigned int width,
@ -851,20 +851,20 @@ void Texture::GenerateMirrorH(unsigned int width,
m_pData[m_WidthByte32*j + i*3+1] = g;
m_pData[m_WidthByte32*j + i*3+2] = b;
}
for(unsigned j=height/4;j<3*height/4;j++)
for(unsigned int i=0;i<width;i++)
{
m_pData[m_WidthByte32*j + i*3] = rb;
m_pData[m_WidthByte32*j + i*3+1] = gb;
m_pData[m_WidthByte32*j + i*3+2] = bb;
}
for(unsigned j=3*height/4;j<height;j++)
for(unsigned int i=0;i<width;i++)
{
m_pData[m_WidthByte32*j + i*3] = r;
m_pData[m_WidthByte32*j + i*3+1] = g;
m_pData[m_WidthByte32*j + i*3+2] = b;
}
for(unsigned j=height/4;j<3*height/4;j++)
for(unsigned int i=0;i<width;i++)
{
m_pData[m_WidthByte32*j + i*3] = rb;
m_pData[m_WidthByte32*j + i*3+1] = gb;
m_pData[m_WidthByte32*j + i*3+2] = bb;
}
for(unsigned j=3*height/4;j<height;j++)
for(unsigned int i=0;i<width;i++)
{
m_pData[m_WidthByte32*j + i*3] = r;
m_pData[m_WidthByte32*j + i*3+1] = g;
m_pData[m_WidthByte32*j + i*3+2] = b;
}
}
@ -993,25 +993,25 @@ void Texture::GenerateGrid(unsigned int width,
m_pData[m_WidthByte32*j + i*3+2] = bb;
}
// horizontal
for(j=height/2-thickness/2;j<height/2+thickness/2;j++)
// horizontal
for(j=height/2-thickness/2;j<height/2+thickness/2;j++)
{
for(i=0;i<width;i++)
{
for(i=0;i<width;i++)
{
m_pData[m_WidthByte32*j + i*3] = r;
m_pData[m_WidthByte32*j + i*3+1] = g;
m_pData[m_WidthByte32*j + i*3+2] = b;
}
m_pData[m_WidthByte32*j + i*3] = r;
m_pData[m_WidthByte32*j + i*3+1] = g;
m_pData[m_WidthByte32*j + i*3+2] = b;
}
}
// vertical
for(unsigned int i=width/2-thickness/2;i<width/2+thickness/2;i++)
for(unsigned int j=0;j<height;j++)
{
m_pData[m_WidthByte32*j + i*3] = r;
m_pData[m_WidthByte32*j + i*3+1] = g;
m_pData[m_WidthByte32*j + i*3+2] = b;
}
// vertical
for(unsigned int i=width/2-thickness/2;i<width/2+thickness/2;i++)
for(unsigned int j=0;j<height;j++)
{
m_pData[m_WidthByte32*j + i*3] = r;
m_pData[m_WidthByte32*j + i*3+1] = g;
m_pData[m_WidthByte32*j + i*3+2] = b;
}
}
void Texture::GenerateGradientH(unsigned int width,