D-pointer for polygon_soup_item

This commit is contained in:
Maxime Gimeno 2016-05-09 10:07:48 +02:00
parent f7e1c2bd66
commit 8f3dc6ff2a
2 changed files with 194 additions and 175 deletions

View File

@ -32,7 +32,57 @@
#include <CGAL/Polygon_mesh_processing/compute_normal.h>
struct Scene_polygon_soup_item_priv{
typedef Polygon_soup::Polygons::const_iterator Polygons_iterator;
typedef Kernel::Point_3 Point_3;
Scene_polygon_soup_item_priv(Scene_polygon_soup_item* parent)
: soup(0),
oriented(false)
{
item = parent;
nb_polys = 0;
nb_lines = 0;
nb_nm_edges = 0;
}
~Scene_polygon_soup_item_priv()
{
delete soup;
}
void initializeBuffers(CGAL::Three::Viewer_interface *viewer) const;
void compute_normals_and_vertices(void) const;
void triangulate_polygon(Polygons_iterator ) const;
mutable QOpenGLShaderProgram *program;
enum VAOs {
Facets=0,
Edges,
NM_Edges,
NbOfVaos
};
enum VBOs {
Facets_vertices = 0,
Facets_normals,
Edges_vertices,
NM_Edges_vertices,
NbOfVbos
};
Polygon_soup* soup;
bool oriented;
mutable std::vector<float> positions_poly;
mutable std::vector<float> positions_lines;
mutable std::vector<float> normals;
mutable std::vector<float> positions_nm_lines;
mutable std::size_t nb_nm_edges;
mutable std::size_t nb_polys;
mutable std::size_t nb_lines;
mutable bool are_buffers_filled;
Scene_polygon_soup_item* item;
};
struct Polyhedron_to_polygon_soup_writer {
@ -79,32 +129,32 @@ struct Polyhedron_to_polygon_soup_writer {
}; // end struct Polyhedron_to_soup_writer
void
Scene_polygon_soup_item::initializeBuffers(CGAL::Three::Viewer_interface* viewer) const
Scene_polygon_soup_item_priv::initializeBuffers(CGAL::Three::Viewer_interface* viewer) const
{
//vao containing the data for the facets
{
program = getShaderProgram(PROGRAM_WITH_LIGHT, viewer);
program = item->getShaderProgram(Scene_polygon_soup_item::PROGRAM_WITH_LIGHT, viewer);
program->bind();
vaos[Facets]->bind();
buffers[Facets_vertices].bind();
buffers[Facets_vertices].allocate(positions_poly.data(),
item->vaos[Facets]->bind();
item->buffers[Facets_vertices].bind();
item->buffers[Facets_vertices].allocate(positions_poly.data(),
static_cast<int>(positions_poly.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,4);
buffers[Facets_vertices].release();
item->buffers[Facets_vertices].release();
buffers[Facets_normals].bind();
buffers[Facets_normals].allocate(normals.data(),
item->buffers[Facets_normals].bind();
item->buffers[Facets_normals].allocate(normals.data(),
static_cast<int>(normals.size()*sizeof(float)));
program->enableAttributeArray("normals");
program->setAttributeBuffer("normals",GL_FLOAT,0,3);
buffers[Facets_normals].release();
item->buffers[Facets_normals].release();
program->release();
vaos[Facets]->release();
item->vaos[Facets]->release();
nb_polys = positions_poly.size();
positions_poly.resize(0);
std::vector<float>(positions_poly).swap(positions_poly);
@ -115,18 +165,18 @@ Scene_polygon_soup_item::initializeBuffers(CGAL::Three::Viewer_interface* viewer
}
//vao containing the data for the edges
{
program = getShaderProgram(PROGRAM_WITHOUT_LIGHT, viewer);
program = item->getShaderProgram(Scene_polygon_soup_item::PROGRAM_WITHOUT_LIGHT, viewer);
program->bind();
vaos[Edges]->bind();
item->vaos[Edges]->bind();
buffers[Edges_vertices].bind();
buffers[Edges_vertices].allocate(positions_lines.data(),
item->buffers[Edges_vertices].bind();
item->buffers[Edges_vertices].allocate(positions_lines.data(),
static_cast<int>(positions_lines.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,4);
buffers[Edges_vertices].release();
item->buffers[Edges_vertices].release();
program->release();
vaos[Edges]->release();
item->vaos[Edges]->release();
nb_lines = positions_lines.size();
positions_lines.resize(0);
@ -135,16 +185,16 @@ Scene_polygon_soup_item::initializeBuffers(CGAL::Three::Viewer_interface* viewer
}
//vao containing the data for the non manifold edges
{
program = getShaderProgram(PROGRAM_WITHOUT_LIGHT, viewer);
program = item->getShaderProgram(Scene_polygon_soup_item::PROGRAM_WITHOUT_LIGHT, viewer);
program->bind();
vaos[NM_Edges]->bind();
buffers[NM_Edges_vertices].bind();
buffers[NM_Edges_vertices].allocate(positions_nm_lines.data(),
item->vaos[NM_Edges]->bind();
item->buffers[NM_Edges_vertices].bind();
item->buffers[NM_Edges_vertices].allocate(positions_nm_lines.data(),
static_cast<int>(positions_nm_lines.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,4);
buffers[NM_Edges_vertices].release();
vaos[NM_Edges]->release();
item->buffers[NM_Edges_vertices].release();
item->vaos[NM_Edges]->release();
nb_nm_edges = positions_nm_lines.size();
positions_nm_lines.resize(0);
std::vector<float> (positions_nm_lines).swap(positions_nm_lines);
@ -172,7 +222,7 @@ TDS,
Itag> CDTbase;
typedef CGAL::Constrained_triangulation_plus_2<CDTbase> CDT;
void
Scene_polygon_soup_item::triangulate_polygon(Polygons_iterator pit) const
Scene_polygon_soup_item_priv::triangulate_polygon(Polygons_iterator pit) const
{
//Computes the normal of the facet
const Point_3& pa = soup->points[pit->at(0)];
@ -281,7 +331,7 @@ Scene_polygon_soup_item::triangulate_polygon(Polygons_iterator pit) const
}
}
void
Scene_polygon_soup_item::compute_normals_and_vertices() const{
Scene_polygon_soup_item_priv::compute_normals_and_vertices() const{
//get the vertices and normals
typedef Polygon_soup::Polygons::size_type size_type;
positions_poly.resize(0);
@ -369,26 +419,21 @@ Scene_polygon_soup_item::compute_normals_and_vertices() const{
Scene_polygon_soup_item::Scene_polygon_soup_item()
: Scene_item(NbOfVbos,NbOfVaos),
soup(0),
oriented(false)
: Scene_item(Scene_polygon_soup_item_priv::NbOfVbos,Scene_polygon_soup_item_priv::NbOfVaos)
{
nb_polys = 0;
nb_lines = 0;
nb_nm_edges = 0;
d = new Scene_polygon_soup_item_priv(this);
}
Scene_polygon_soup_item::~Scene_polygon_soup_item()
{
delete soup;
delete d;
}
Scene_polygon_soup_item*
Scene_polygon_soup_item::clone() const {
Scene_polygon_soup_item* new_soup = new Scene_polygon_soup_item();
new_soup->soup = soup->clone();
new_soup->oriented = oriented;
new_soup->d->soup = d->soup->clone();
new_soup->d->oriented = d->oriented;
return new_soup;
}
@ -396,21 +441,21 @@ Scene_polygon_soup_item::clone() const {
bool
Scene_polygon_soup_item::load(std::istream& in)
{
if (!soup) soup=new Polygon_soup();
else soup->clear();
if (!d->soup) d->soup=new Polygon_soup();
else d->soup->clear();
bool result = CGAL::read_OFF(in, soup->points, soup->polygons);
Q_EMIT invalidateOpenGLBuffers();
bool result = CGAL::read_OFF(in, d->soup->points, d->soup->polygons);
invalidateOpenGLBuffers();
return result;
}
void Scene_polygon_soup_item::init_polygon_soup(std::size_t nb_pts, std::size_t nb_polygons){
if(!soup)
soup = new Polygon_soup;
soup->clear();
soup->points.reserve(nb_pts);
soup->polygons.reserve(nb_polygons);
oriented = false;
if(!d->soup)
d->soup = new Polygon_soup;
d->soup->clear();
d->soup->points.reserve(nb_pts);
d->soup->polygons.reserve(nb_polygons);
d->oriented = false;
}
@ -422,45 +467,45 @@ void Scene_polygon_soup_item::load(Scene_polyhedron_item* poly_item) {
if(!poly_item) return;
if(!poly_item->polyhedron()) return;
if(!soup)
soup = new Polygon_soup;
if(!d->soup)
d->soup = new Polygon_soup;
Polyhedron_to_polygon_soup_writer writer(soup);
Polyhedron_to_polygon_soup_writer writer(d->soup);
CGAL::generic_print_polyhedron(std::cerr,
*poly_item->polyhedron(),
writer);
Q_EMIT invalidateOpenGLBuffers();
invalidateOpenGLBuffers();
}
void
Scene_polygon_soup_item::setDisplayNonManifoldEdges(const bool b)
{
soup->display_non_manifold_edges = b;
d->soup->display_non_manifold_edges = b;
}
bool
Scene_polygon_soup_item::displayNonManifoldEdges() const {
return soup->display_non_manifold_edges;
return d->soup->display_non_manifold_edges;
}
void Scene_polygon_soup_item::shuffle_orientations()
{
for(Polygon_soup::size_type i = 0, end = soup->polygons.size();
for(Polygon_soup::size_type i = 0, end = d->soup->polygons.size();
i < end; ++i)
{
if(std::rand() % 2 == 0) soup->inverse_orientation(i);
if(std::rand() % 2 == 0) d->soup->inverse_orientation(i);
}
invalidateOpenGLBuffers();
}
void Scene_polygon_soup_item::inside_out()
{
for(Polygon_soup::size_type i = 0, end = soup->polygons.size();
for(Polygon_soup::size_type i = 0, end = d->soup->polygons.size();
i < end; ++i)
{
soup->inverse_orientation(i);
d->soup->inverse_orientation(i);
}
invalidateOpenGLBuffers();
}
@ -469,14 +514,14 @@ bool
Scene_polygon_soup_item::orient()
{
if(isEmpty() || this->oriented)
if(isEmpty() || d->oriented)
return true; // nothing to do
oriented=true;
d->oriented=true;
//first skip degenerate polygons
Polygon_soup::Polygons valid_polygons;
valid_polygons.reserve(soup->polygons.size());
BOOST_FOREACH(Polygon_soup::Polygon_3& polygon, soup->polygons)
valid_polygons.reserve(d->soup->polygons.size());
BOOST_FOREACH(Polygon_soup::Polygon_3& polygon, d->soup->polygons)
{
std::set<std::size_t> vids;
bool to_remove=false;
@ -489,11 +534,11 @@ Scene_polygon_soup_item::orient()
}
if (!to_remove) valid_polygons.push_back(polygon);
}
if (valid_polygons.size()!=soup->polygons.size())
soup->polygons.swap(valid_polygons);
if (valid_polygons.size()!=d->soup->polygons.size())
d->soup->polygons.swap(valid_polygons);
return CGAL::Polygon_mesh_processing::
orient_polygon_soup(soup->points, soup->polygons);
orient_polygon_soup(d->soup->points, d->soup->polygons);
}
@ -504,20 +549,20 @@ Scene_polygon_soup_item::save(std::ostream& out) const
typedef Polygon_soup::size_type size_type;
CGAL::File_writer_OFF writer;
writer.write_header(out,
soup->points.size(),
d->soup->points.size(),
0,
soup->polygons.size());
for(size_type i = 0, end = soup->points.size();
d->soup->polygons.size());
for(size_type i = 0, end = d->soup->points.size();
i < end; ++i)
{
const Point_3& p = soup->points[i];
const Point_3& p = d->soup->points[i];
writer.write_vertex( p.x(), p.y(), p.z() );
}
writer.write_facet_header();
for(size_type i = 0, end = soup->polygons.size();
for(size_type i = 0, end = d->soup->polygons.size();
i < end; ++i)
{
const Polygon_soup::Polygon_3& polygon = soup->polygons[i];
const Polygon_soup::Polygon_3& polygon = d->soup->polygons[i];
const size_type size = polygon.size();
writer.write_facet_begin(size);
for(size_type j = 0; j < size; ++j) {
@ -537,7 +582,7 @@ Scene_polygon_soup_item::exportAsPolyhedron(Polyhedron* out_polyhedron)
return false;
CGAL::Polygon_mesh_processing::polygon_soup_to_polygon_mesh<Polyhedron>(
soup->points, soup->polygons, *out_polyhedron);
d->soup->points, d->soup->polygons, *out_polyhedron);
std::size_t rv = CGAL::Polygon_mesh_processing::remove_isolated_vertices(*out_polyhedron);
if(rv > 0)
std::cerr << "Ignore isolated vertices: " << rv << std::endl;
@ -555,7 +600,7 @@ QString
Scene_polygon_soup_item::toolTip() const
{
if(!soup)
if(!d->soup)
return QString();
QString str = QObject::tr("<p><b>%1</b> (mode: %5, color: %6)<br />"
@ -563,8 +608,8 @@ Scene_polygon_soup_item::toolTip() const
"<p>Number of vertices: %2<br />"
"Number of polygons: %3</p>")
.arg(this->name())
.arg(soup->points.size())
.arg(soup->polygons.size())
.arg(d->soup->points.size())
.arg(d->soup->polygons.size())
.arg(this->renderingModeName())
.arg(this->color().name());
str += QString("<br />Number of isolated vertices : %1<br />").arg(getNbIsolatedvertices());
@ -573,86 +618,86 @@ Scene_polygon_soup_item::toolTip() const
void
Scene_polygon_soup_item::draw(CGAL::Three::Viewer_interface* viewer) const {
if(!are_buffers_filled)
if(!d->are_buffers_filled)
{
compute_normals_and_vertices();
initializeBuffers(viewer);
d->compute_normals_and_vertices();
d->initializeBuffers(viewer);
}
if(soup == 0) return;
if(d->soup == 0) return;
//Calls the buffer info again so that it's the right one used even if
//there are several objects drawn
vaos[Facets]->bind();
vaos[Scene_polygon_soup_item_priv::Facets]->bind();
attribBuffers(viewer,PROGRAM_WITH_LIGHT);
//fills the arraw of colors with the current color
QColor v_colors = this->color();
// tells the GPU to use the program just created
program = getShaderProgram(PROGRAM_WITH_LIGHT);
program->bind();
program->setAttributeValue("colors", v_colors);
d->program = getShaderProgram(PROGRAM_WITH_LIGHT);
d->program->bind();
d->program->setAttributeValue("colors", v_colors);
//draw the polygons
// the third argument is the number of vec4 that will be entered
viewer->glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(nb_polys/4));
viewer->glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(d->nb_polys/4));
// Clean-up
program->release();
vaos[Facets]->release();
d->program->release();
vaos[Scene_polygon_soup_item_priv::Facets]->release();
}
void
Scene_polygon_soup_item::drawPoints(CGAL::Three::Viewer_interface* viewer) const {
if(!are_buffers_filled)
if(!d->are_buffers_filled)
{
compute_normals_and_vertices();
initializeBuffers(viewer);
d->compute_normals_and_vertices();
d->initializeBuffers(viewer);
}
if(soup == 0) return;
vaos[Edges]->bind();
if(d->soup == 0) return;
vaos[Scene_polygon_soup_item_priv::Edges]->bind();
attribBuffers(viewer,PROGRAM_WITHOUT_LIGHT);
program = getShaderProgram(PROGRAM_WITHOUT_LIGHT);
program->bind();
d->program = getShaderProgram(PROGRAM_WITHOUT_LIGHT);
d->program->bind();
QColor color = this->color();
program->setAttributeValue("colors", color);
d->program->setAttributeValue("colors", color);
//draw the points
viewer->glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(nb_lines/4));
viewer->glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(d->nb_lines/4));
// Clean-up
program->release();
vaos[Edges]->release();
d->program->release();
vaos[Scene_polygon_soup_item_priv::Edges]->release();
}
void
Scene_polygon_soup_item::drawEdges(CGAL::Three::Viewer_interface* viewer) const {
if(!are_buffers_filled)
if(!d->are_buffers_filled)
{
compute_normals_and_vertices();
initializeBuffers(viewer);
d->compute_normals_and_vertices();
d->initializeBuffers(viewer);
}
if(soup == 0) return;
vaos[Edges]->bind();
if(d->soup == 0) return;
vaos[Scene_polygon_soup_item_priv::Edges]->bind();
attribBuffers(viewer,PROGRAM_WITHOUT_LIGHT);
program = getShaderProgram(PROGRAM_WITHOUT_LIGHT);
program->bind();
d->program = getShaderProgram(PROGRAM_WITHOUT_LIGHT);
d->program->bind();
QColor color = this->color().lighter(120);
program->setAttributeValue("colors", color);
d->program->setAttributeValue("colors", color);
//draw the edges
viewer->glDrawArrays(GL_LINES, 0,static_cast<GLsizei>( nb_lines/4));
viewer->glDrawArrays(GL_LINES, 0,static_cast<GLsizei>( d->nb_lines/4));
// Clean-up
program->release();
vaos[Edges]->release();
d->program->release();
vaos[Scene_polygon_soup_item_priv::Edges]->release();
if(displayNonManifoldEdges())
{
vaos[NM_Edges]->bind();
vaos[Scene_polygon_soup_item_priv::NM_Edges]->bind();
attribBuffers(viewer,PROGRAM_WITHOUT_LIGHT);
program = getShaderProgram(PROGRAM_WITHOUT_LIGHT);
program->bind();
d->program = getShaderProgram(PROGRAM_WITHOUT_LIGHT);
d->program->bind();
QColor c = QColor(255,0,0,255);
program->setAttributeValue("colors", c);
d->program->setAttributeValue("colors", c);
//draw the edges
viewer->glDrawArrays(GL_LINES, 0,static_cast<GLsizei>( nb_nm_edges/4));
viewer->glDrawArrays(GL_LINES, 0,static_cast<GLsizei>( d->nb_nm_edges/4));
// Clean-up
program->release();
vaos[NM_Edges]->release();
d->program->release();
vaos[Scene_polygon_soup_item_priv::NM_Edges]->release();
}
}
@ -660,12 +705,12 @@ Scene_polygon_soup_item::drawEdges(CGAL::Three::Viewer_interface* viewer) const
bool
Scene_polygon_soup_item::isEmpty() const {
return (soup == 0 || soup->points.empty());
return (d->soup == 0 || d->soup->points.empty());
}
void
Scene_polygon_soup_item::invalidateOpenGLBuffers()
{
are_buffers_filled = false;
d->are_buffers_filled = false;
compute_bbox();
}
@ -673,10 +718,10 @@ void Scene_polygon_soup_item::compute_bbox() const {
if (isEmpty())
return;
const Point_3& p = *(soup->points.begin());
const Point_3& p = *(d->soup->points.begin());
CGAL::Bbox_3 bbox(p.x(), p.y(), p.z(), p.x(), p.y(), p.z());
for(Polygon_soup::Points::const_iterator it = soup->points.begin();
it != soup->points.end();
for(Polygon_soup::Points::const_iterator it = d->soup->points.begin();
it != d->soup->points.end();
++it) {
bbox = bbox + it->bbox();
}
@ -690,7 +735,7 @@ Scene_polygon_soup_item::new_vertex(const double& x,
const double& z)
{
soup->points.push_back(Point_3(x, y, z));
d->soup->points.push_back(Point_3(x, y, z));
}
void
@ -703,11 +748,36 @@ Scene_polygon_soup_item::new_triangle(const std::size_t i,
new_polygon[0] = i;
new_polygon[1] = j;
new_polygon[2] = k;
soup->polygons.push_back(new_polygon);
d->soup->polygons.push_back(new_polygon);
}
template <class Point, class Polygon>
void Scene_polygon_soup_item::load(const std::vector<Point>& points, const std::vector<Polygon>& polygons)
{
if(!d->soup)
d->soup = new Polygon_soup;
d->soup->clear();
/// add points
d->soup->points.reserve(points.size());
BOOST_FOREACH(const Point& p, points)
d->soup->points.push_back( Point_3(p[0], p[1], p[2]) );
/// add polygons
std::size_t nb_polygons=polygons.size();
d->soup->polygons.resize(nb_polygons);
for(std::size_t i=0; i<nb_polygons; ++i)
d->soup->polygons[i].assign(polygons[i].begin(), polygons[i].end());
/// fill non-manifold edges container
//soup->fill_edges();
d->oriented = false;
invalidateOpenGLBuffers();
}
// Local Variables:
// c-basic-offset: 4
// End:
const Scene_polygon_soup_item::Points& Scene_polygon_soup_item::points() const { return d->soup->points; }

View File

@ -9,7 +9,7 @@
#include <iostream>
struct Scene_polygon_soup_item_priv;
struct Polygon_soup
{
typedef Kernel::Point_3 Point_3;
@ -111,29 +111,7 @@ public:
void load(Scene_polyhedron_item*);
template <class Point, class Polygon>
inline void load(const std::vector<Point>& points, const std::vector<Polygon>& polygons)
{
if(!soup)
soup = new Polygon_soup;
soup->clear();
/// add points
soup->points.reserve(points.size());
BOOST_FOREACH(const Point& p, points)
soup->points.push_back( Point_3(p[0], p[1], p[2]) );
/// add polygons
std::size_t nb_polygons=polygons.size();
soup->polygons.resize(nb_polygons);
for(std::size_t i=0; i<nb_polygons; ++i)
soup->polygons[i].assign(polygons[i].begin(), polygons[i].end());
/// fill non-manifold edges container
//soup->fill_edges();
oriented = false;
Q_EMIT invalidateOpenGLBuffers();
}
void load(const std::vector<Point>& points, const std::vector<Polygon>& polygons);
bool save(std::ostream& out) const;
@ -156,7 +134,7 @@ public:
void init_polygon_soup(std::size_t nb_pts, std::size_t nb_polygons);
const Points& points() const { return soup->points; }
const Points& points() const;
public Q_SLOTS:
void shuffle_orientations();
bool orient();
@ -165,38 +143,9 @@ public Q_SLOTS:
void setDisplayNonManifoldEdges(const bool);
bool displayNonManifoldEdges() const;
private:
typedef Polygon_soup::Polygons::const_iterator Polygons_iterator;
Polygon_soup* soup;
bool oriented;
enum VAOs {
Facets=0,
Edges,
NM_Edges,
NbOfVaos = NM_Edges+1
};
enum VBOs {
Facets_vertices = 0,
Facets_normals,
Edges_vertices,
NM_Edges_vertices,
NbOfVbos = NM_Edges_vertices+1
};
mutable std::vector<float> positions_poly;
mutable std::vector<float> positions_lines;
mutable std::vector<float> normals;
mutable std::vector<float> positions_nm_lines;
mutable std::size_t nb_nm_edges;
mutable std::size_t nb_polys;
mutable std::size_t nb_lines;
using CGAL::Three::Scene_item::initializeBuffers;
void initializeBuffers(CGAL::Three::Viewer_interface *viewer) const;
void compute_normals_and_vertices(void) const;
void triangulate_polygon(Polygons_iterator ) const;
mutable QOpenGLShaderProgram *program;
protected:
friend struct Scene_polygon_soup_item_priv;
Scene_polygon_soup_item_priv* d;
}; // end class Scene_polygon_soup_item