mirror of https://github.com/CGAL/cgal
fix linking in \hasModel by backquoting
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@ -16,10 +16,10 @@ Note however, that these operations usually involve the projection of
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\refines ::ArrangementXMonotoneTraits_2
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\hasModel CGAL::Env_triangle_traits_3<Kernel>
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\hasModel CGAL::Env_sphere_traits_3<ConicTraits>
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\hasModel CGAL::Env_plane_traits_3<Kernel>
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\hasModel CGAL::Env_surface_data_traits_3<Traits,XyData,SData,Cnv>
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\hasModel `CGAL::Env_triangle_traits_3<Kernel>`
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\hasModel `CGAL::Env_sphere_traits_3<ConicTraits>`
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\hasModel `CGAL::Env_plane_traits_3<Kernel>`
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\hasModel `CGAL::Env_surface_data_traits_3<Traits,XyData,SData,Cnv>`
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*/
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@ -10,7 +10,7 @@ polyhedral mesh approximating a skin surface
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\refines ::RegularTriangulationTraits_3
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\hasModel CGAL::Skin_surface_traits_3<K>
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\hasModel `CGAL::Skin_surface_traits_3<K>`
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\sa `CGAL::Skin_surface_3<SkinSurfaceTraits_3>`
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\sa `CGAL::Skin_surface_traits_3<K>`
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@ -9,8 +9,8 @@ The concept requires a constructor from an iterator range of
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weighted points and a shrink factor. By default the input balls are
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grown in such that the skin surface wraps around the input balls.
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\hasModel CGAL::Skin_surface_3<SkinSurfaceTraits_3>
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\hasModel CGAL::Union_of_balls_3<SkinSurfaceTraits_3>
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\hasModel `CGAL::Skin_surface_3<SkinSurfaceTraits_3>`
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\hasModel `CGAL::Union_of_balls_3<SkinSurfaceTraits_3>`
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*/
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