remove useless and costly output_to_medit

This commit is contained in:
Jane Tournois 2015-10-30 13:16:49 +01:00
parent 21be30d456
commit 90cc72151e
1 changed files with 0 additions and 5 deletions

View File

@ -12,8 +12,6 @@
#include "Mesh_function.h" #include "Mesh_function.h"
#include <fstream>
#include <CGAL/Timer.h> #include <CGAL/Timer.h>
// Mesh Criteria // Mesh Criteria
@ -77,9 +75,6 @@ Scene_item* cgal_code_mesh_3(const Polyhedron* pMesh,
if(new_item->c3t3().triangulation().number_of_vertices() > 0) if(new_item->c3t3().triangulation().number_of_vertices() > 0)
{ {
std::ofstream medit_out("out.mesh");
new_item->c3t3().output_to_medit(medit_out);
const Scene_item::Bbox& bbox = new_item->bbox(); const Scene_item::Bbox& bbox = new_item->bbox();
new_item->setPosition((float)(bbox.xmin + bbox.xmax)/2.f, new_item->setPosition((float)(bbox.xmin + bbox.xmax)/2.f,
(float)(bbox.ymin + bbox.ymax)/2.f, (float)(bbox.ymin + bbox.ymax)/2.f,