mirror of https://github.com/CGAL/cgal
revert changes to shader_spheres.vert
removing unused function
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84ece78f82
commit
90f6b74bf4
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@ -327,11 +327,6 @@ QMenu* Scene_spheres_item::contextMenu() {
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return menu;
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return menu;
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}
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}
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float Scene_spheres_item::alpha() const
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{
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return Scene_item_rendering_helper::alpha();
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}
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QString
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QString
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Scene_spheres_item::toolTip() const {
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Scene_spheres_item::toolTip() const {
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return d->tooltip;
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return d->tooltip;
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@ -60,7 +60,6 @@ public:
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bool save(const std::string &file_name) const;
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bool save(const std::string &file_name) const;
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QMenu *contextMenu() override;
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QMenu *contextMenu() override;
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float alpha() const override;
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void initializeBuffers(Viewer_interface *) const override;
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void initializeBuffers(Viewer_interface *) const override;
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void computeElements() const override;
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void computeElements() const override;
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@ -1,7 +1,7 @@
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#version 150
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#version 150
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in vec4 vertex;
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in vec4 vertex;
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in vec3 normals;
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in vec3 normals;
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in vec4 colors;
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in vec3 colors;
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in vec3 center;
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in vec3 center;
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in float radius;
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in float radius;
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uniform mat4 mvp_matrix;
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uniform mat4 mvp_matrix;
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@ -19,7 +19,7 @@ void main(void)
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gl_PointSize = point_size;
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gl_PointSize = point_size;
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for(int i=0; i<6; ++i)
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for(int i=0; i<6; ++i)
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dist[i] = 1.0;
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dist[i] = 1.0;
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color = colors;
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color = vec4(colors, 1.0);
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vec4 transformed_vertex =
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vec4 transformed_vertex =
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vec4(radius*vertex.x + center.x, radius* vertex.y + center.y, radius*vertex.z + center.z, 1.0);
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vec4(radius*vertex.x + center.x, radius* vertex.y + center.y, radius*vertex.z + center.z, 1.0);
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fP = mv_matrix * transformed_vertex;
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fP = mv_matrix * transformed_vertex;
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@ -27,6 +27,6 @@ void main(void)
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norm_matrix_3[0] = norm_matrix[0].xyz;
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norm_matrix_3[0] = norm_matrix[0].xyz;
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norm_matrix_3[1] = norm_matrix[1].xyz;
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norm_matrix_3[1] = norm_matrix[1].xyz;
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norm_matrix_3[2] = norm_matrix[2].xyz;
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norm_matrix_3[2] = norm_matrix[2].xyz;
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fN = norm_matrix_3 * normals;
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fN = norm_matrix_3* normals;
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gl_Position = mvp_matrix * f_matrix * transformed_vertex;
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gl_Position = mvp_matrix * f_matrix * transformed_vertex;
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}
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}
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