removed lines too long

This commit is contained in:
Radu Ursu 2002-11-21 09:49:31 +00:00
parent 75a9a219f7
commit 942c6b20b5
1 changed files with 7 additions and 4 deletions

View File

@ -209,7 +209,8 @@ protected:
SoGLLazyElement::sendAllMaterial(state);
float complexity = SbClamp(this->getComplexityValue(action), 0.0f, 1.0f);
//Complexity value, valid settings range from 0.0 (worst appearance, best perfomance)
//Complexity value, valid settings range
//from 0.0 (worst appearance, best perfomance)
//to 1.0 (optimal appearance, lowest rendering speed)
glPushMatrix();
@ -222,7 +223,8 @@ protected:
glVertex3f(5, 0, 0);
glVertex3f(5, 5, 0);
glEnd();
} else if(complexity==1){ //render in smooth (specify the normals for the vertices)
} else if(complexity==1){
//render in smooth (specify the normals for the vertices)
Facet_iterator fit = p.facets_begin();
while(fit != p.facets_end()){
Halfedge_around_facet_circulator h = (*fit).facet_begin();
@ -233,8 +235,9 @@ protected:
Vector_3 normals_sum(0, 0, 0);
do{
Vector_3 normal = CGAL::cross_product(
vh->next()->vertex()->point() - vh->vertex()->point(),
vh->next()->next()->vertex()->point() - vh->next()->vertex()->point());
vh->next()->vertex()->point() - vh->vertex()->point(),
vh->next()->next()->vertex()->point() -
vh->next()->vertex()->point());
normals_sum = normals_sum + normal;
normals_count++;
}while(++vh != h->vertex()->vertex_begin());