mirror of https://github.com/CGAL/cgal
Fix crash in skeletonization
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parent
ee4f996043
commit
9551708e88
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@ -245,8 +245,12 @@ public Q_SLOTS:
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{
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for(int i = 0; i < children.size(); ++i)
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{
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if(children[i] >= removed_id)
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if(children[i] > removed_id)
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--children[i];
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else if(children[i] == removed_id)//child has been removed from the scene, it doesn't exist anymore.
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{
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children.removeAll(removed_id);
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}
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}
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}
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private:
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