using correct dimensions for depth peeling framebuffers and shader

This commit is contained in:
Sven Oesau 2024-10-14 09:08:32 +02:00
parent f1af52edeb
commit 9b7c651867
2 changed files with 20 additions and 8 deletions

View File

@ -766,8 +766,14 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
fbos.resize(static_cast<int>(viewer->total_pass()));
depth_test.resize(static_cast<int>(viewer->total_pass())-1);
int viewport[4];
viewer->glGetIntegerv(GL_VIEWPORT, viewport);
int w = viewport[2];// viewer->width();
int h = viewport[3];// viewer->height();
//first pass
fbos[0] = new QOpenGLFramebufferObject(viewer->width(), viewer->height(),QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
fbos[0] = new QOpenGLFramebufferObject(w, h, QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
fbos[0]->bind();
viewer->glDisable(GL_BLEND);
viewer->glEnable(GL_DEPTH_TEST);
@ -781,7 +787,8 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
renderScene(opaque_items, viewer, picked_item_IDs, false, 0,false, nullptr);
renderScene(transparent_items, viewer, picked_item_IDs, false, 0,false, nullptr);
fbos[0]->release();
depth_test[0] = new QOpenGLFramebufferObject(viewer->width(), viewer->height(),QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
depth_test[0] = new QOpenGLFramebufferObject(w, h,QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
depth_test[0]->bind();
viewer->glDisable(GL_BLEND);
viewer->glEnable(GL_DEPTH_TEST);
@ -799,7 +806,7 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
//other passes
for(int i=1; i<viewer->total_pass()-1; ++i)
{
fbos[i] = new QOpenGLFramebufferObject(viewer->width(), viewer->height(),QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
fbos[i] = new QOpenGLFramebufferObject(w, h,QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
fbos[i]->bind();
viewer->glDisable(GL_BLEND);
viewer->glEnable(GL_DEPTH_TEST);
@ -816,7 +823,7 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
renderScene(transparent_items, viewer, picked_item_IDs, false, i, false, depth_test[i-1]);
fbos[i]->release();
depth_test[i] = new QOpenGLFramebufferObject(viewer->width(), viewer->height(),QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
depth_test[i] = new QOpenGLFramebufferObject(w, h,QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
depth_test[i]->bind();
viewer->glDisable(GL_BLEND);
viewer->glEnable(GL_DEPTH_TEST);
@ -832,9 +839,8 @@ Scene::draw_aux(bool with_names, CGAL::Three::Viewer_interface* viewer)
depth_test[i]->release();
}
//last pass
fbos[static_cast<int>(viewer->total_pass())-1] = new QOpenGLFramebufferObject(viewer->width(), viewer->height(),QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
fbos[static_cast<int>(viewer->total_pass())-1] = new QOpenGLFramebufferObject(w, h,QOpenGLFramebufferObject::Depth, GL_TEXTURE_2D, GL_RGBA32F);
fbos[static_cast<int>(viewer->total_pass())-1]->bind();
viewer->glDisable(GL_BLEND);
viewer->glEnable(GL_DEPTH_TEST);

View File

@ -185,8 +185,11 @@ void Triangle_container::draw(Viewer_interface* viewer,
getVao(viewer)->program->setUniformValue("far", static_cast<float>(viewer->camera()->zFar()));
getVao(viewer)->program->setUniformValue("writing", viewer->isDepthWriting());
getVao(viewer)->program->setUniformValue("alpha", d->alpha);
if( fbo)
if(fbo) {
viewer->glBindTexture(GL_TEXTURE_2D, fbo->texture());
getVao(viewer)->program->setUniformValue("width", fbo->width() * 1.0f);
getVao(viewer)->program->setUniformValue("height", fbo->height() * 1.0f);
}
}
if(getVao(viewer)->program->property("drawLinesAdjacency").toBool())
{
@ -225,8 +228,11 @@ void Triangle_container::draw(Viewer_interface* viewer,
getVao(viewer)->program->setUniformValue("far", static_cast<float>(viewer->camera()->zFar()));
getVao(viewer)->program->setUniformValue("writing", viewer->isDepthWriting());
getVao(viewer)->program->setUniformValue("alpha", d->alpha);
if( fbo)
if(fbo) {
viewer->glBindTexture(GL_TEXTURE_2D, fbo->texture());
getVao(viewer)->program->setUniformValue("width", fbo->width() * 1.0f);
getVao(viewer)->program->setUniformValue("height", fbo->height() * 1.0f);
}
}
if(getVao(viewer)->program->property("isInstanced").toBool())
{