better snippets for triangulation()

This commit is contained in:
Laurent Rineau 2025-06-16 15:04:20 +02:00
parent b305122323
commit a001ee036a
3 changed files with 24 additions and 8 deletions

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@ -1,10 +1,11 @@
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h> #include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/IO/polygon_mesh_io.h> #include <CGAL/IO/polygon_mesh_io.h>
#include <CGAL/Surface_mesh.h> #include <CGAL/Surface_mesh.h>
#include <CGAL/draw_constrained_triangulation_3.h>
#include <CGAL/make_conforming_constrained_Delaunay_triangulation_3.h> #include <CGAL/make_conforming_constrained_Delaunay_triangulation_3.h>
#include <CGAL/IO/write_MEDIT.h> #include <CGAL/IO/write_MEDIT.h>
#include <cassert>
using K = CGAL::Exact_predicates_inexact_constructions_kernel; using K = CGAL::Exact_predicates_inexact_constructions_kernel;
int main(int argc, char* argv[]) int main(int argc, char* argv[])
@ -22,16 +23,27 @@ int main(int argc, char* argv[])
auto ccdt = CGAL::make_conforming_constrained_Delaunay_triangulation_3(mesh); auto ccdt = CGAL::make_conforming_constrained_Delaunay_triangulation_3(mesh);
//! [use of ccdt.triangulation()]
std::cout << "Number of vertices in the CDT: " std::cout << "Number of vertices in the CDT: "
<< ccdt.triangulation().number_of_vertices() << '\n' << ccdt.triangulation().number_of_vertices() << '\n';
<< "Number of constrained facets in the CDT: " //! [use of ccdt.triangulation()]
std::cout << "Number of constrained facets in the CDT: "
<< ccdt.number_of_constrained_facets() << '\n'; << ccdt.number_of_constrained_facets() << '\n';
std::ofstream ofs(argc > 2 ? argv[2] : "out.mesh"); std::ofstream ofs(argc > 2 ? argv[2] : "out.mesh");
ofs.precision(17); ofs.precision(17);
CGAL::IO::write_MEDIT(ofs, ccdt); CGAL::IO::write_MEDIT(ofs, ccdt);
CGAL::draw(ccdt); //! [move ccdt to tr]
auto tr = std::move(ccdt).triangulation();
// Now `tr` is a valid `CGAL::Triangulation_3` object that can be used for further processing.
// and the triangulation of `ccdt` is empty.
std::cout << "Number of vertices in the triangulation `tr`: "
<< tr.number_of_vertices() << '\n';
std::cout << "Number of vertices in `ccdt`: "
<< ccdt.triangulation().number_of_vertices() << '\n';
assert(ccdt.triangulation().number_of_vertices() == 0);
//! [move ccdt to tr]
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }

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@ -58,12 +58,10 @@ int main(int argc, char* argv[])
Constraints_set constraints; Constraints_set constraints;
Constraints_pmap constraints_pmap(constraints); Constraints_pmap constraints_pmap(constraints);
//! [move ccdt to tr]
namespace np = CGAL::parameters; namespace np = CGAL::parameters;
namespace Tet_remesh = CGAL::Tetrahedral_remeshing; namespace Tet_remesh = CGAL::Tetrahedral_remeshing;
Tr tr = Tet_remesh::get_remeshing_triangulation(std::move(ccdt), Tr tr = Tet_remesh::get_remeshing_triangulation(std::move(ccdt),
np::edge_is_constrained_map(constraints_pmap)); np::edge_is_constrained_map(constraints_pmap));
//! [move ccdt to tr]
std::cout << "Number of vertices in tr: " << tr.number_of_vertices() << std::endl; std::cout << "Number of vertices in tr: " << tr.number_of_vertices() << std::endl;
CGAL::tetrahedral_isotropic_remeshing(tr, CGAL::tetrahedral_isotropic_remeshing(tr,

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@ -855,7 +855,11 @@ public:
* \brief returns a const reference to the underlying triangulation. * \brief returns a const reference to the underlying triangulation.
* *
* This allows the use of all non-modifying functions of the base triangulation. * This allows the use of all non-modifying functions of the base triangulation.
* See the other overload for a way to move the triangulation out of this object and then modify it. * See the other overload for a way to move the triangulation out of this object and then modify
* it.
*
* Example usage:
* \snippet[trimleft] conforming_constrained_Delaunay_triangulation_3.cpp use of ccdt.triangulation()
*/ */
const Triangulation& triangulation() const& { const Triangulation& triangulation() const& {
return cdt_impl; return cdt_impl;
@ -865,8 +869,10 @@ public:
* \brief moves and returns the underlying triangulation, then clears the object. * \brief moves and returns the underlying triangulation, then clears the object.
* *
* This function allows the underlying triangulation to be moved out of this object. * This function allows the underlying triangulation to be moved out of this object.
*
* Example usage: * Example usage:
* \snippet{trimleft} remesh_constrained_Delaunay_triangulation_3.cpp move ccdt to tr * \snippet[trimleft] conforming_constrained_Delaunay_triangulation_3.cpp move ccdt to tr
*
* After calling this function, `ccdt` will be empty and `tr` will be move-constructed from the underlying triangulation, avoiding any copy. * After calling this function, `ccdt` will be empty and `tr` will be move-constructed from the underlying triangulation, avoiding any copy.
* *
* \note This function is available only when the object is an rvalue. * \note This function is available only when the object is an rvalue.