mirror of https://github.com/CGAL/cgal
For easy comparison between sequential and parallel versions, disabled random ray shooting for initialization.
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@ -561,7 +561,30 @@ Construct_initial_points::operator()(OutputIterator pts,
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FT( (bbox.ymin() + bbox.ymax()) / 2),
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FT( (bbox.zmin() + bbox.zmax()) / 2) );
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Random_points_on_sphere_3<Point_3> random_point(1.);
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// CJ TODO : for debug => no random
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//Random_points_on_sphere_3<Point_3> random_point(1.);
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std::vector<Point_3> points_on_sphere_3;
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points_on_sphere_3.push_back(Point_3(-0.366575, -0.62499, 0.68921));
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points_on_sphere_3.push_back(Point_3(0.300527, -0.366376, 0.880598));
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points_on_sphere_3.push_back(Point_3(0.332001, 0.887645, -0.319157));
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points_on_sphere_3.push_back(Point_3(0.696626, -0.490923, -0.523169));
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points_on_sphere_3.push_back(Point_3(0.375398, -0.925886, -0.0425575));
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points_on_sphere_3.push_back(Point_3(-0.119706, -0.289814, 0.949567));
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points_on_sphere_3.push_back(Point_3(-0.39324, -0.919434, 0.00202453));
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points_on_sphere_3.push_back(Point_3(0.998284, 0.0459486, 0.0363148));
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points_on_sphere_3.push_back(Point_3(-0.533771, -0.479726, 0.696385));
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points_on_sphere_3.push_back(Point_3(-0.355475, 0.903044, -0.24114));
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points_on_sphere_3.push_back(Point_3(-0.320519, -0.651283, 0.687822));
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points_on_sphere_3.push_back(Point_3(0.272948, 0.55799, -0.783675));
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points_on_sphere_3.push_back(Point_3(0.723172, 0.187218, 0.66481));
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points_on_sphere_3.push_back(Point_3(0.545426, 0.83802, -0.0152504));
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points_on_sphere_3.push_back(Point_3(0.255576, 0.775835, -0.576854));
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points_on_sphere_3.push_back(Point_3(0.206326, 0.976577, -0.0610549));
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points_on_sphere_3.push_back(Point_3(0.975859, -0.139835, 0.167765));
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points_on_sphere_3.push_back(Point_3(0.0313859, -0.047074, 0.998398));
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points_on_sphere_3.push_back(Point_3(0.553942, -0.605339, -0.571588));
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points_on_sphere_3.push_back(Point_3(0.951289, 0.30413, 0.0505384));
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int i = n;
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#ifdef CGAL_MESH_3_VERBOSE
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@ -570,13 +593,20 @@ Construct_initial_points::operator()(OutputIterator pts,
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// Point construction by ray shooting from the center of the enclosing bbox
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while ( i > 0 )
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{
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const Ray_3 ray_shot = ray(center, vector(CGAL::ORIGIN,*random_point));
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//const Ray_3 ray_shot = ray(center, vector(CGAL::ORIGIN,*random_point)); // CJ TODO : for debug => no random
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const Ray_3 ray_shot = ray(center, vector(CGAL::ORIGIN, points_on_sphere_3[i%points_on_sphere_3.size()]));
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if(r_domain_.do_intersect_surface_object()(ray_shot)) {
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Intersection intersection = r_domain_.construct_intersection_object()(ray_shot);
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*pts++ = std::make_pair(CGAL::cpp0x::get<0>(intersection),
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CGAL::cpp0x::get<1>(intersection));
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--i;
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/*std::cerr << "points_on_sphere_3.push_back(Point_3("
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<< random_point->x() << ", "
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<< random_point->y() << ", "
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<< random_point->z()
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<< "));" << std::endl;*/
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#ifdef CGAL_MESH_3_VERBOSE
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std::cerr << boost::format("\r \r"
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@ -586,7 +616,7 @@ Construct_initial_points::operator()(OutputIterator pts,
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#endif
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}
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++random_point;
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//++random_point; // CJ TODO : for debug => no random
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}
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#ifdef CGAL_MESH_3_VERBOSE
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