mirror of https://github.com/CGAL/cgal
Cleaned the code.
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39811801e4
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a5a5c74464
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@ -526,35 +526,12 @@ Scene_polygon_soup_item::toolTip() const
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void
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Scene_polygon_soup_item::draw() const {
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// tells the GPU to use the program just created
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glUseProgram(rendering_program);
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uniform_attrib();
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//draw the polygons
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// the third argument is the number of vec4 that will be entered
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glDrawArrays(GL_TRIANGLES, 0, positions_poly.size()/4);
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//Tells OpenGL not to use the program anymore
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glUseProgram(0);
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}
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void
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Scene_polygon_soup_item::draw(Viewer_interface* viewer) const {
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/* typedef Polygon_soup::Polygons::const_iterator Polygons_iterator;
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typedef Polygon_soup::Polygons::size_type size_type;
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*/
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//Remplit la matrice MVP
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GLdouble d_mat[16];
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viewer->camera()->getModelViewProjectionMatrix(d_mat);
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//Convert the GLdoubles matrix in GLfloats
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for (int i=0; i<16; ++i)
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mvp_mat[i] = GLfloat(d_mat[i]);
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viewer->camera()->getModelViewMatrix(d_mat);
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for (int i=0; i<16; ++i)
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mv_mat[i] = GLfloat(d_mat[i]);
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//fills the arraw of colors with the current color
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glGetFloatv(GL_CURRENT_COLOR, colors );
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//Gets lighting info :
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//position
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glGetLightfv(GL_LIGHT0, GL_POSITION, light.position);
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@ -574,6 +551,33 @@ Scene_polygon_soup_item::draw(Viewer_interface* viewer) const {
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light.diffuse[1]*=colors[1];
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light.diffuse[2]*=colors[2];
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// tells the GPU to use the program just created
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glUseProgram(rendering_program);
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uniform_attrib();
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//draw the polygons
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// the third argument is the number of vec4 that will be entered
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glDrawArrays(GL_TRIANGLES, 0, positions_poly.size()/4);
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//Tells OpenGL not to use the program anymore
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glUseProgram(0);
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}
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void
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Scene_polygon_soup_item::draw(Viewer_interface* viewer) const {
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//fills the MVP and MV matrices.
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GLdouble d_mat[16];
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viewer->camera()->getModelViewProjectionMatrix(d_mat);
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//Convert the GLdoubles matrix in GLfloats
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for (int i=0; i<16; ++i)
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mvp_mat[i] = GLfloat(d_mat[i]);
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viewer->camera()->getModelViewMatrix(d_mat);
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for (int i=0; i<16; ++i)
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mv_mat[i] = GLfloat(d_mat[i]);
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draw();
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}
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@ -582,33 +586,21 @@ Scene_polygon_soup_item::draw_points() const {
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if(soup == 0) return;
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//::glBegin(GL_POINTS);
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/* for(Polygon_soup::Points::const_iterator pit = soup->points.begin(),
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end = soup->points.end();
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pit != end; ++pit)
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{
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::glVertex3d(pit->x(), pit->y(), pit->z());
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positions_points.push_back(pit->x());
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positions_points.push_back(pit->y());
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positions_points.push_back(pit->z());
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}
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//::glEnd();*/
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// tells the GPU to use the program just created
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glUseProgram(rendering_program);
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uniform_attrib();
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//draw the polygons
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// the third argument is the number of vec4 that will be entered
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glDrawArrays(GL_POINTS, 0, positions_poly.size()/4);
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//draw the points
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glDrawArrays(GL_POINTS, 0, positions_poly.size());
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//Tells OpenGL not to use the program anymore
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glUseProgram(0);
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}
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void
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Scene_polygon_soup_item::draw_points(Viewer_interface* viewer) const {
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//Remplit la matrice MVP
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//fills the MVP Matrix
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GLdouble d_mat[16];
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viewer->camera()->getModelViewProjectionMatrix(d_mat);
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//Convert the GLdoubles matrix in GLfloats
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