diff --git a/Alpha_wrap_3/doc/Alpha_wrap_3/PackageDescription.txt b/Alpha_wrap_3/doc/Alpha_wrap_3/PackageDescription.txt index 59ef5b0ad53..d5f023fd6d0 100644 --- a/Alpha_wrap_3/doc/Alpha_wrap_3/PackageDescription.txt +++ b/Alpha_wrap_3/doc/Alpha_wrap_3/PackageDescription.txt @@ -16,7 +16,7 @@ \cgalPkgDesc{This component takes a 3D triangle mesh, a triangle soup, or a point set as input, and generates a valid triangulated surface mesh that strictly contains the input (watertight, intersection-free and 2-manifold). The algorithm proceeds by shrink-wrapping - and refining a 3D Delaunay triangulation loosely bounding the input. + and refining a 3D Delaunay triangulation starting from a loose bounding box of the input. Two user-defined parameters, alpha and offset, offer control over the maximum size of cavities where the shrink-wrapping process can enter, and the tightness of the final surface mesh to the input, respectively. Once combined, these parameters diff --git a/Alpha_wrap_3/doc/Alpha_wrap_3/alpha_wrap_3.txt b/Alpha_wrap_3/doc/Alpha_wrap_3/alpha_wrap_3.txt index 3f0b1782297..944bcb38c03 100644 --- a/Alpha_wrap_3/doc/Alpha_wrap_3/alpha_wrap_3.txt +++ b/Alpha_wrap_3/doc/Alpha_wrap_3/alpha_wrap_3.txt @@ -40,7 +40,7 @@ We seek unconditional robustness in the sense that the output mesh should be val 2-manifold, and without self-intersections), even for raw input with many defects and degeneracies. The default input is a soup of 3D triangles, but the generic interface leaves the door open -to other types of finite 3D primitives. +to other types of finite 3D primitives such as triangle soups and point sets. \cgalFigureAnchor{1}