Update CHANGES.md

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Mael Rouxel-Labbé 2022-04-11 15:45:09 +02:00
parent e62361285e
commit a5b63a593c
3 changed files with 14 additions and 2 deletions

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\cgalPkgDesc{This component takes a 3D triangle mesh, a triangle soup, or a point set as input, and generates \cgalPkgDesc{This component takes a 3D triangle mesh, a triangle soup, or a point set as input, and generates
a valid triangulated surface mesh that strictly contains the input (watertight, intersection-free a valid triangulated surface mesh that strictly contains the input (watertight, intersection-free
and 2-manifold). The algorithm proceeds by shrink-wrapping and 2-manifold). The algorithm proceeds by shrink-wrapping
and refining a 3D Delaunay triangulation loosely bounding the input. and refining a 3D Delaunay triangulation starting from a loose bounding box of the input.
Two user-defined parameters, alpha and offset, offer control over the maximum size Two user-defined parameters, alpha and offset, offer control over the maximum size
of cavities where the shrink-wrapping process can enter, and the tightness of cavities where the shrink-wrapping process can enter, and the tightness
of the final surface mesh to the input, respectively. Once combined, these parameters of the final surface mesh to the input, respectively. Once combined, these parameters

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@ -40,7 +40,7 @@ We seek unconditional robustness in the sense that the output mesh should be val
2-manifold, and without self-intersections), even for raw input with many defects 2-manifold, and without self-intersections), even for raw input with many defects
and degeneracies. and degeneracies.
The default input is a soup of 3D triangles, but the generic interface leaves the door open The default input is a soup of 3D triangles, but the generic interface leaves the door open
to other types of finite 3D primitives. to other types of finite 3D primitives such as triangle soups and point sets.
\cgalFigureAnchor{1} \cgalFigureAnchor{1}
<center> <center>

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Release date: June 2022 Release date: June 2022
### 3D Alpha Wrapping (new package)
- This component takes a 3D triangle mesh, soup, or point set as input, and generates a valid
(watertight, intersection-free, and combinatorially 2-manifold) surface triangle mesh
that contains the input.
The algorithm proceeds by shrink-wrapping and refining a 3D Delaunay triangulation,
starting from a loose bounding box of the input.
Two user-defined parameters, alpha and offset, offer control over the maximum size of cavities
where the shrink-wrapping process can enter, and the tightness of the final surface mesh
to the input, respectively. Once combined, these parameters provide a means to trade fidelity
to the input for complexity of the output.
### [dD Spatial Searching](https://doc.cgal.org/5.5/Manual/packages.html#PkgSpatialSearchingD) ### [dD Spatial Searching](https://doc.cgal.org/5.5/Manual/packages.html#PkgSpatialSearchingD)
- Added the member function `write_graphviz()` to the class The Kd_tree` that writes the tree in a stream in the [Graphviz](https://graphviz.org/) format. - Added the member function `write_graphviz()` to the class The Kd_tree` that writes the tree in a stream in the [Graphviz](https://graphviz.org/) format.