Add a random_points_generator on a range of triangles, and an exemple for it.

This commit is contained in:
Maxime Gimeno 2016-07-18 18:49:59 +02:00 committed by Sébastien Loriot
parent 2ac64c542a
commit a7282912a0
4 changed files with 206 additions and 0 deletions

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@ -331,6 +331,77 @@ get_default_random());
} /* end namespace CGAL */
namespace CGAL {
/*!
The class `Random_points_on_triangles_3` is an input iterator creating points uniformly
distributed inside the triangles of a range.
\cgalModels `InputIterator`
\cgalModels `PointGenerator`
\sa `CGAL::cpp11::copy_n()`
\sa `CGAL::Counting_iterator`
\sa `CGAL::Random_points_in_disc_2<Point_2, Creator>`
\sa `CGAL::Random_points_in_cube_3<Point_3, Creator>`
\sa `CGAL::Random_points_in_triangle_3<Point_3, Creator>`
\sa `CGAL::Random_points_on_sphere_3<Point_3, Creator>`
\sa `CGAL::Random_points_in_triangle_mesh_2<Point_2, Triangulation>`
\sa `CGAL::Random_points_on_tetrahedral_mesh_boundary<C3T3>`
\sa `CGAL::Random_points_in_tetrahedral_mesh_3<C3T3>`
\sa `std::random_shuffle`
*/
template < class Point_3>
class Random_points_on_triangles_3 {
public:
/// \name Types
/// @{
/*!
*/
typedef std::input_iterator_tag iterator_category;
/*!
*/
typedef Point_3 value_type;
/*!
*/
typedef std::ptrdiff_t difference_type;
/*!
*/
typedef const Point_3* pointer;
/*!
*/
typedef const Point_3& reference;
/*!
Creates an input iterator `g` generating points of type `Point_3` uniformly
distributed in the triangles of `TriangleRange`. Each triangle has a probability to be chosen to hold the point depending on its area.
TriangleRange must stay valid during the whole operation.
*/
typedef<typename TriangleRange>
Random_points_on_triangles_3(TriangleRange& triangles, Random& rnd = default_random);
/// @}
}; /* end Random_points_on_triangles_3 */
} /* end namespace CGAL */
namespace CGAL {
/*!

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@ -0,0 +1,36 @@
#include <CGAL/Simple_cartesian.h>
#include <CGAL/point_generators_3.h>
#include <iostream>
#include <fstream>
using namespace CGAL;
typedef Simple_cartesian<double> K;
typedef K::Point_3 Point;
int main()
{
// Generated points are in that vector
std::vector<Point> points;
// Create input triangles
std::vector<K::Triangle_3> triangles;
for(int i=0; i< 5; ++i)
{
triangles.push_back(K::Triangle_3(Point(i,0,0.5*i), Point(i+1,0,0.5*i), Point(i+0.5,1,0.5*i)));
}
// Create the generator, input is the vector of Triangle_3
Random_points_on_triangles_3<Point> g(triangles);
// Get 100 random points in cdt
CGAL::cpp11::copy_n(g, 1000, std::back_inserter(points));
// Check that we have really created 100 points.
assert( points.size() == 1000);
// print the first point that was generated
std::cout << points[0] << std::endl;
return 0;
}

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@ -469,7 +469,68 @@ public:
}
};
namespace internal
{
template<class T>
class DummyFunctor
{
public:
typedef typename std::iterator_traits<T>::value_type result_type;
DummyFunctor()
{}
typename std::iterator_traits<T>::value_type operator()(T triangle)const
{
return *triangle;
}
};
template<class A>
struct Get_ref{
typedef const A* result_type;
const A* operator()(const A& a) const
{
return &a;
}
};
}//namesapce internal
template <class Point_3>
class Random_points_on_triangles_3 : public Generic_random_point_generator<
const typename Kernel_traits<Point_3>::Kernel::Triangle_3*,
internal::DummyFunctor<const typename Kernel_traits<Point_3>::Kernel::Triangle_3*>,
Random_points_in_triangle_3<Point_3> ,Point_3> {
public:
typedef typename Kernel_traits<Point_3>::Kernel::Triangle_3 Triangle_3;
typedef Generic_random_point_generator<
const typename Kernel_traits<Point_3>::Kernel::Triangle_3*,
internal::DummyFunctor<const Triangle_3*>,
Random_points_in_triangle_3<Point_3> ,Point_3> Base;
typedef const Triangle_3* Id;
typedef Point_3 result_type;
typedef Random_points_on_triangles_3<Point_3> This;
template<typename TriangleRange>
Random_points_on_triangles_3( TriangleRange triangles, Random& rnd = default_random)
: Base(make_range( boost::make_transform_iterator(triangles.begin(), internal::Get_ref<Triangle_3>()),
boost::make_transform_iterator(triangles.end(), internal::Get_ref<Triangle_3>()) ),
internal::DummyFunctor<const Triangle_3*>(),
typename Kernel_traits<Point_3>::Kernel::Compute_area_3()
,rnd )
{
}
This& operator++() {
Base::generate_point();
return *this;
}
This operator++(int) {
This tmp = *this;
++(*this);
return tmp;
}
};
} //namespace CGAL
#endif // CGAL_POINT_GENERATORS_3_H //
// EOF //

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@ -28,6 +28,44 @@ typedef CGAL::Triangulation_data_structure_2<Vb, Fb> Tds;
typedef CGAL::Constrained_Delaunay_triangulation_2<K, Tds> CDT;
typedef CGAL::Polygon_2<K> Polygon_2;
using namespace CGAL;
int test_triangles_3()
{
#include <iostream>
#include <fstream>
using namespace CGAL;
typedef Simple_cartesian<double> K;
typedef K::Point_3 Point;
int main()
{
// Generated points are in that vector
std::vector<Point> points;
// Create input triangles
std::vector<K::Triangle_3> triangles;
for(int i=0; i< 5; ++i)
{
triangles.push_back(K::Triangle_3(Point(i,0,0.5*i), Point(i+1,0,0.5*i), Point(i+0.5,1,0.5*i)));
}
// Create the generator, input is the vector of Triangle_3
Random_points_on_triangles_3<Point> g(triangles);
// Get 100 random points in cdt
CGAL::cpp11::copy_n(g, 1000, std::back_inserter(points));
// Check that we have really created 100 points.
assert( points.size() == 1000);
// print the first point that was generated
std::cout << points[0] << std::endl;
return 0;
}
}
int test_T2()
{
typedef CDT::Point Point_2;