mirror of https://github.com/CGAL/cgal
fixed Qt warning message
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a7e3885200
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a7f5685320
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@ -113,7 +113,8 @@ void Main_widget::initializeGL()
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{
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qDebug() << "loading arr..";
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//auto arrh = Aos::construct(m_countries);
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m_arrh = Aos::load_arr("../../../Data/data/arrangements_3/sphere/ne_110m_admin_0_countries.json");
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//m_arrh = Aos::load_arr("../../../Data/data/arrangements_3/sphere/ne_110m_admin_0_countries.json");
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m_arrh = Aos::load_arr("C:/work/gsoc2023/ne_110m_admin_0_countries.json");
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if (m_arrh == nullptr)
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{
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qDebug() << "** FAILED TO LOAD THE ARRANGEMENT!!!";
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@ -297,7 +298,7 @@ void Main_widget::paintGL()
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// remember that we are passing the local vertex positions of the sphere
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// between the vertex and fragment shader stages, so we need to convert
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// the camera-pos in world coords to sphere's local coords!
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auto c = m_model.inverted() * m_camera.get_pos();
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auto c = m_model.inverted().map(m_camera.get_pos());
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const auto d = c.length();
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const auto r = 1.0f;
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const auto sin_alpha = r / d;
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