diff --git a/Triangulation_on_sphere_2/include/CGAL/Delaunay_triangulation_sphere_2.h b/Triangulation_on_sphere_2/include/CGAL/Delaunay_triangulation_sphere_2.h index 76c77f19b53..dee8519a060 100644 --- a/Triangulation_on_sphere_2/include/CGAL/Delaunay_triangulation_sphere_2.h +++ b/Triangulation_on_sphere_2/include/CGAL/Delaunay_triangulation_sphere_2.h @@ -636,7 +636,7 @@ insert_cocircular(const Point &p, Locate_type lt, Face_handle loc) this->_tds.set_adjacency(f2,0,loc->neighbor(0),1); - delete_face(loc); + this->delete_face(loc); update_ghost_faces(v); return v; @@ -723,7 +723,7 @@ insert_outside_affine_hull_regular(const Point& p) Vertex_handle nv; //orientation is given by the 2 first points - if( collinear_between(v->point(),u->point(),p) || orientation(u->point(),v->point(),p) == LEFT_TURN ) + if( this->collinear_between(v->point(),u->point(),p) || orientation(u->point(),v->point(),p) == LEFT_TURN ) nv=Base::tds().insert_dim_up(v,false); else nv=Base::tds().insert_dim_up(v,true); @@ -784,7 +784,7 @@ update_ghost_faces(Vertex_handle v, bool first) Face_handle f=eit->first; Face_handle fn=f->neighbor(0); Point q=fn->vertex(1)->point(); - if(collinear_between(f->vertex(0)->point(),f->vertex(1)->point(),q)){ + if(this->collinear_between(f->vertex(0)->point(),f->vertex(1)->point(),q)){ f->ghost()=true; neg_found = true; } @@ -807,7 +807,7 @@ update_ghost_faces(Vertex_handle v, bool first) } else { //not first - Face_circulator fc=incident_faces(v,v->face()); + Face_circulator fc=this->incident_faces(v,v->face()); Face_circulator done(fc); do{ if(orientation(fc)!=POSITIVE){