mirror of https://github.com/CGAL/cgal
it's > its
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@ -164,7 +164,7 @@
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or at least issues warnings about returning a reference to temporary
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variable. Can you prompt the INRIA people to fix this?
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(I personally think that we should remove this example from our test-suite,
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but if the INRIA people believe that it's place is there, they should at
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but if the INRIA people believe that its place is there, they should at
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least properly maintain it ...)
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- There is a problem with the examples that use CORE on Darwin (platform #10).
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Other Darwin platforms seem fine. Do we want to investigate? (perhaps it's
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@ -407,7 +407,7 @@ is_crossover_outer_boundary(const typename Traits_2::Polygon_with_holes_2& pgn,
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Vertex_const_handle cver;
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Point_2 second_point;
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if (cmp_endpoints(*next) == SMALLER) {
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// next curve's minimum is the joint vertex. Look if it's max exists in
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// next curve's minimum is the joint vertex. Look if its max exists in
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// the arrangement and insert lexicographically
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second_point = max_functor(*next);
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obj = pl.locate(second_point);
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@ -757,7 +757,7 @@ bool are_holes_and_boundary_pairwise_disjoint
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/* A valid polygon with holes is :
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* 1 - Has empty or closed boundary and all the holes are closed
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* 2 - The PWH is relatively simple polygon (holes are simple...)
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* 3 - Has it's boundary oriented counterclockwise and the holes oriented
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* 3 - Has its boundary oriented counterclockwise and the holes oriented
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* clockwise
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* 4 - All the segments (boundary and holes) do not cross or intersect in their
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* relative interior
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@ -30,7 +30,7 @@ specialization of the algorithm for the case when the center
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coordinates and radii of the input spheres are floating-point numbers.
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This specialized algorithm uses floating-point arithmetic only, is
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very fast and especially tuned for stability and robustness. Still,
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it's output may be incorrect in some (rare) cases; termination is
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its output may be incorrect in some (rare) cases; termination is
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guaranteed.
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When default constructed, an instance of type
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@ -69,7 +69,7 @@ public:
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// the array seq is not used!
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// Hence, one must test these special cases
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Polynomial<NT> * seq; // array of polynomials of length "len+1"
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Polynomial<NT> g;//GCD of input polynomial P and it's derivative P'
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Polynomial<NT> g;//GCD of input polynomial P and its derivative P'
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NT cont;//Content of the square-free part of input polynomial P
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//Thus P = g * cont * seq[0]
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static const int N_STOP_ITER = 10000; // Stop IterE after this many iterations.
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@ -203,7 +203,7 @@ public:
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Simplex_iterator(Delaunay* x, Base_iterator y,
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Delaunay_voronoi_kind z = NEAREST) : Base_iterator(y), DT(x)
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/* if the facet is not nil we set the current marker to
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the facet and insert all it's neighbors into the
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the facet and insert all its neighbors into the
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candidates stack */
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{ CGAL_assertion(base() != Base_iterator());
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tf = (z == NEAREST ? lower_hull : upper_hull);
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@ -262,7 +262,7 @@ public:
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Simplex_const_iterator(const Delaunay* x, Base_iterator y,
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Delaunay_voronoi_kind z = NEAREST) : Base_iterator(y), DT(x)
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/* if the facet is not nil we set the current marker to
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the facet and insert all it's neighbors into the
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the facet and insert all its neighbors into the
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candidates stack */
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{ CGAL_assertion(base() != Base_iterator());
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tf = (z == NEAREST ? lower_hull : upper_hull);
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@ -98,14 +98,14 @@ $(document).ready(function() {
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if(window.location.href.includes("doc.cgal.org")){
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var url='https://doc.cgal.org/latest/Manual/menu_version.js';
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var script = document.createElement("script"); // Make a script DOM node
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script.src = url; // Set it's src to the provided URL
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script.src = url; // Set its src to the provided URL
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document.head.appendChild(script);
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}
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else
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{
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var url='../Manual/menu_version.js';
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var script = document.createElement("script"); // Make a script DOM node
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script.src = url; // Set it's src to the provided URL
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script.src = url; // Set its src to the provided URL
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document.head.appendChild(script);
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}
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})();
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@ -98,14 +98,14 @@ $(document).ready(function() {
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if(window.location.href.includes("doc.cgal.org")){
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var url='https://doc.cgal.org/latest/Manual/menu_version.js';
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var script = document.createElement("script"); // Make a script DOM node
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script.src = url; // Set it's src to the provided URL
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script.src = url; // Set its src to the provided URL
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document.head.appendChild(script);
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}
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else
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{
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var url='../Manual/menu_version.js';
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var script = document.createElement("script"); // Make a script DOM node
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script.src = url; // Set it's src to the provided URL
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script.src = url; // Set its src to the provided URL
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document.head.appendChild(script);
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}
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})();
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@ -98,14 +98,14 @@ $(document).ready(function() {
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if(window.location.href.includes("doc.cgal.org")){
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var url='https://doc.cgal.org/latest/Manual/menu_version.js';
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var script = document.createElement("script"); // Make a script DOM node
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script.src = url; // Set it's src to the provided URL
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script.src = url; // Set its src to the provided URL
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document.head.appendChild(script);
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}
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else
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{
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var url='../Manual/menu_version.js';
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var script = document.createElement("script"); // Make a script DOM node
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script.src = url; // Set it's src to the provided URL
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script.src = url; // Set its src to the provided URL
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document.head.appendChild(script);
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}
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})();
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@ -1111,7 +1111,7 @@ template <class Interval>
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Interval_skip_list<Interval>::removeMarkers(IntervalSLnode<Interval>* left,
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const Interval& I)
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{
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// Remove markers for interval I, which has left as it's left
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// Remove markers for interval I, which has left as its left
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// endpoint, following a staircase pattern.
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// Interval_handle res=0, tmp=0; // af: assignment not possible with std::list
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@ -1164,7 +1164,7 @@ bool Scene::dropMimeData(const QMimeData * /*data*/,
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return true;
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}
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//todo : if a group is selected, don't treat it's children.
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//todo : if a group is selected, don't treat its children.
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bool Scene::sort_lists(QVector<QList<int> >&sorted_lists, bool up)
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{
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QVector<int> group_found;
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@ -286,7 +286,7 @@ public:
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virtual QVector4D* clipBox() const =0;
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virtual bool isClipping() const = 0;
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//! A vector indicating the scaling factors to apply to the scene when displaying it.
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//! It can be useful when a scene is very large along one of it's coordinates, making it hard to visualize it.
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//! It can be useful when a scene is very large along one of its coordinates, making it hard to visualize it.
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virtual const QVector3D& scaler() const = 0;
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virtual void showEntireScene() = 0;
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