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@ -181,13 +181,13 @@ However, since this package is based on the 3D Triangulation package we inherit
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a traits class providing exact predicates is needed.
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a traits class providing exact predicates is needed.
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One important new part of this algorithm is the creation of new points that are not part of the input.
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One important new part of this algorithm is the creation of new points that are not part of the input.
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Those points are the Steiner points that are points on segments and polygons of the input PLC.
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Those points are the Steiner points that are constructed on segments and polygons of the input PLC.
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If a traits with inexact constructions is used, it is not possible to guarantee that the points are
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If a traits with inexact constructions is used, it is not possible to guarantee that the points are
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exactly on segments/polygons. As a consequence, when using inexact constructions, the output will
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exactly on segments/polygons. As a consequence, when using inexact constructions, the output will
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only be an approximation of the input (up to the rounding of the computed Steiner points).
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only be an approximation of the input (up to the rounding of the computed Steiner points).
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Also in such a case, it will not always be possible to get a result if the input PLC features
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Also in such a case, it will not always be possible to get a result if the input PLC features
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too close non-adjacent simplices. The algorithm will abort the triangulation if the distance between
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too close non-adjacent simplices. The algorithm will abort the triangulation if the distance between
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simplices goes below a threshold internally computed. In such a case an error message with
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simplices goes below a threshold internally computed. In such a case, an error message with
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the involved simplices will be displayed on the standard output. In case the issue is coming from badly
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the involved simplices will be displayed on the standard output. In case the issue is coming from badly
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shaped triangles, methods such as `CGAL::Polygon_mesh_processing::remove_almost_degenerate_faces()`
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shaped triangles, methods such as `CGAL::Polygon_mesh_processing::remove_almost_degenerate_faces()`
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might be useful to overcome this limitation.
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might be useful to overcome this limitation.
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