mirror of https://github.com/CGAL/cgal
change polygon_offset to display selected facets even with the camera in the default position.
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cc2e262d69
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@ -502,7 +502,7 @@ void Scene_polyhedron_selection_item::draw(CGAL::Three::Viewer_interface* viewer
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viewer->glGetFloatv(GL_POLYGON_OFFSET_FACTOR, &offset_factor);
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viewer->glGetFloatv(GL_POLYGON_OFFSET_UNITS, &offset_units);
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glPolygonOffset(-1.f, 1.f);
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glPolygonOffset(-0.1f, 0.2f);
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vaos[6]->bind();
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program = getShaderProgram(PROGRAM_WITH_LIGHT);
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attrib_buffers(viewer,PROGRAM_WITH_LIGHT);
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@ -536,7 +536,6 @@ void Scene_polyhedron_selection_item::draw(CGAL::Three::Viewer_interface* viewer
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draw_points(viewer);
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viewer->glGetFloatv( GL_POLYGON_OFFSET_FACTOR, &offset_factor);
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viewer->glGetFloatv(GL_POLYGON_OFFSET_UNITS, &offset_units);
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glPolygonOffset(-1.f, 1.f);
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vaos[0]->bind();
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program = getShaderProgram(PROGRAM_WITH_LIGHT);
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